Rise of Industry similar games & best alternatives
Rise of Industry
2019
Related articles
Quick resume
Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Global score
73/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Deep and engaging economic simulation
- Active and responsive developers
- Complex production chains and logistics
- Stylized graphics and pleasant music
- Good replayability with procedural maps
Cons
- Steep learning curve and limited tutorial
- Ai competitors are weak and unchallenging
- Late game can become repetitive
- Some ui and pathfinding frustrations
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Leadership. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have significant control over production chains, logistics, and strategic decisions, with freedom to design supply networks and choose industries."
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Competence4
"The game offers complex challenges in managing production, logistics, and economics, requiring skillful planning and optimization."
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Competition1
"There are AI competitors and land auctions, but AI is not very threatening and competition is mild."
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Continuation3
"Players report long play sessions and habitual engagement, though some find late game repetitive."
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Cooperation-4
"The game is focused on individual management and logistics; multiplayer or cooperative play is not present."
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Creativity3
"Players creatively design production chains, layouts, and transport routes, though within predefined game mechanics."
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Domination-3
"Interactions with AI competitors are limited and balanced; no evidence of exerting superiority or trash talk."
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Escapism3
"Players use the game as a relaxing and immersive distraction involving strategic thinking and planning."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."
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Experimenting3
"Players experiment with different production chains, logistics setups, and strategies to optimize outcomes."
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Exploration1
"Maps are procedurally generated with some variety, but exploration is limited to economic and logistical discovery."
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Expression-3
"Customization is limited to functional layout and production choices; no avatar or cosmetic personalization."
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Fantasy-4
"The game simulates realistic industrial and economic processes without fantasy or fictional elements."
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Fellowship-4
"Social interaction is minimal; players mostly engage individually without community-based achievements."
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Growth4
"Players develop skills in logistics, economics, and strategic planning, improving over time."
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Health-4
"The game involves sedentary play with no physical activity or health-related features."
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Idle-3
"Requires active attention and management; players often pause to plan but continuous engagement is needed."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions within the game."
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Leadership1
"Players lead their own companies and make strategic decisions, but no evidence of leading others or groups."
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Progression4
"Strong focus on accumulating resources, unlocking technologies, and expanding production capabilities."
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Relaxation3
"Many players find the game relaxing and absorbing, with a good balance of challenge and flow."
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Sensation1
"Visuals are stylized and pleasant but not highly stimulating; music is mellow and fitting."
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Status-4
"Achievements and progress are mostly personal; limited social recognition or visibility."
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Story-3
"The game lacks a narrative focus; gameplay centers on economic simulation without overarching plot."
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Strategy5
"Core gameplay involves complex mental challenges, planning, and problem solving in logistics and economics."
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Thrill-2
"The game is more about steady management than suspense or risk; some tension from financial risks."
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Value4
"Players perceive good value for time spent, especially given frequent updates and developer support."
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Violence-5
"No combat or destructive elements; focus is on constructive economic and logistic activities."
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Survival2
"Players manage financial risks and avoid bankruptcy, but no life-or-death survival mechanics."
Last update: 29/04/2026