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Rise of Industry

Mac, PC (Microsoft Windows), Linux • 2019

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Quick resume

Put your entrepreneurial skills to the test in the first title in the ROI series as you create & optimise intricate production lines. As an early 20th-Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.

Global score

73/100

Genres

Indie, Simulator, Strategy

Pros

  • Deep and engaging economic simulation
  • Active and responsive developers
  • Complex production chains and logistics
  • Stylized graphics and pleasant music
  • Good replayability with procedural maps

Cons

  • Steep learning curve and limited tutorial
  • Ai competitors are weak and unchallenging
  • Late game can become repetitive
  • Some ui and pathfinding frustrations
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have significant control over production chains, logistics, and strategic decisions, with freedom to design supply networks and choose industries."

  • Competence
    4

    "The game offers complex challenges in managing production, logistics, and economics, requiring skillful planning and optimization."

  • Competition
    1

    "There are AI competitors and land auctions, but AI is not very threatening and competition is mild."

  • Continuation
    3

    "Players report long play sessions and habitual engagement, though some find late game repetitive."

  • Cooperation
    -4

    "The game is focused on individual management and logistics; multiplayer or cooperative play is not present."

  • Creativity
    3

    "Players creatively design production chains, layouts, and transport routes, though within predefined game mechanics."

  • Domination
    -3

    "Interactions with AI competitors are limited and balanced; no evidence of exerting superiority or trash talk."

  • Escapism
    3

    "Players use the game as a relaxing and immersive distraction involving strategic thinking and planning."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different production chains, logistics setups, and strategies to optimize outcomes."

  • Exploration
    1

    "Maps are procedurally generated with some variety, but exploration is limited to economic and logistical discovery."

  • Expression
    -3

    "Customization is limited to functional layout and production choices; no avatar or cosmetic personalization."

  • Fantasy
    -4

    "The game simulates realistic industrial and economic processes without fantasy or fictional elements."

  • Fellowship
    -4

    "Social interaction is minimal; players mostly engage individually without community-based achievements."

  • Growth
    4

    "Players develop skills in logistics, economics, and strategic planning, improving over time."

  • Health
    -4

    "The game involves sedentary play with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention and management; players often pause to plan but continuous engagement is needed."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership
    1

    "Players lead their own companies and make strategic decisions, but no evidence of leading others or groups."

  • Progression
    4

    "Strong focus on accumulating resources, unlocking technologies, and expanding production capabilities."

  • Relaxation
    3

    "Many players find the game relaxing and absorbing, with a good balance of challenge and flow."

  • Sensation
    1

    "Visuals are stylized and pleasant but not highly stimulating; music is mellow and fitting."

  • Status
    -4

    "Achievements and progress are mostly personal; limited social recognition or visibility."

  • Story
    -3

    "The game lacks a narrative focus; gameplay centers on economic simulation without overarching plot."

  • Strategy
    5

    "Core gameplay involves complex mental challenges, planning, and problem solving in logistics and economics."

  • Thrill
    -2

    "The game is more about steady management than suspense or risk; some tension from financial risks."

  • Value
    4

    "Players perceive good value for time spent, especially given frequent updates and developer support."

  • Violence
    -5

    "No combat or destructive elements; focus is on constructive economic and logistic activities."

  • Survival
    2

    "Players manage financial risks and avoid bankruptcy, but no life-or-death survival mechanics."

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    Last update: 06/03/2026