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Space Haven

Mac, PC (Microsoft Windows), Linux • 2020

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Quick resume

Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.

Global score

86/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Early Access

Pros

  • Deep ship building and crew management
  • Immersive survival and exploration gameplay
  • Frequent developer updates and community engagement
  • High replayability and emergent storytelling
  • Good value for price

Cons

  • Steep learning curve for new players
  • Limited character customization and variety
  • Early access content still incomplete
  • Some ui and ai quirks
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have significant freedom in ship design, crew management, and decision-making, allowing personal control over gameplay."

  • Competence
    3

    "The game involves managing complex systems, survival challenges, and tactical combat requiring skill and learning."

  • Competition
    -3

    "Focus is primarily on personal survival and management rather than direct competition or leaderboards."

  • Continuation
    4

    "Many players report long play sessions and habitual engagement due to the game's depth and emergent storytelling."

  • Cooperation
    -4

    "Gameplay centers on managing own crew and ships with limited multiplayer or cooperative elements."

  • Creativity
    5

    "Strong emphasis on building and customizing ships, layouts, and crew management."

  • Domination
    -4

    "Interactions with other factions and enemies are tactical and emergent rather than focused on exerting superiority or social dominance."

  • Escapism
    5

    "Players use the game as an immersive space survival experience, escaping real life through exploration and management."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    4

    "Players experiment with ship designs, crew roles, and strategies to optimize survival and efficiency."

  • Exploration
    4

    "Exploration of star sectors, derelict ships, and resource gathering is a core gameplay element."

  • Expression
    2

    "Some character customization and ship design allow self-expression, though character variety is limited."

  • Fantasy
    3

    "Set in a sci-fi universe with fictional elements like aliens and space travel, providing imaginative fiction."

  • Fellowship
    -3

    "Social interaction is minimal; focus is on individual gameplay and crew management."

  • Growth
    3

    "Players learn complex systems and improve strategies over time, though character skill progression is limited."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires active management and attention; not designed for idle or background play."

  • Intimacy
    -4

    "Limited social or emotional connections beyond crew management; interactions are mostly functional."

  • Leadership
    3

    "Players lead and manage their crew and fleet, making strategic and tactical decisions."

  • Progression
    4

    "Players accumulate resources, research technologies, and upgrade ships and crew capabilities."

  • Relaxation
    2

    "Some players find the game relaxing and immersive, though survival pressures create tension."

  • Sensation
    2

    "Visuals and music provide a pleasant atmosphere but sensory stimulation is moderate and functional."

  • Status
    -4

    "Achievements and progress are mostly personal; social recognition or popularity is minimal."

  • Story
    2

    "Emergent storytelling through gameplay and logs exists, but overarching narrative is limited in early access."

  • Strategy
    4

    "Requires planning, resource management, and tactical decision-making in combat and survival."

  • Thrill
    3

    "Survival challenges and combat create suspense and excitement for players."

  • Value
    4

    "Players report good value for money with many hours of engaging gameplay even in early access."

  • Violence
    2

    "Combat and boarding actions involve violence, but also include capturing and managing prisoners."

  • Survival
    5

    "Core gameplay revolves around managing resources and avoiding failure to keep crew and ships alive."

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    Last update: 06/03/2026