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Cattails | Become a Cat! similar games & best alternatives

Cattails | Become a Cat!

PC (Microsoft Windows) • 2017

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Quick resume

Become a cat! Cattails is a unique animal simulation RPG. Hunt for food, fight invading cats, explore to gather herbs, and socialize with other cats in an expansive open world. Get married and raise a family of kittens, befriend your neighbors, and learn to live in the dangerous wilderness!

Global score

96/100

Genres

Casual, Indie, Role-playing (RPG), Simulator

Similar games

    Pros

    • Cute and relaxing gameplay
    • Deep customization options
    • Engaging hunting and survival mechanics
    • Strong social and colony building features
    • Long playtime and replayability

    Cons

    • Some repetitive gameplay elements
    • Limited story depth
    • Minor ui and control issues
    • Lack of multiplayer
    • Some grindy achievement requirements

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Relaxation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose colony, customize cat, decide how to play (hunt, fight, explore, socialize)."

    • Competence
      3

      "Hunting, fighting, mining, and skill leveling provide challenges and feedback on player effectiveness."

    • Competition
      1

      "Some competition through territory battles and leaderboards but mostly casual and personal goals."

    • Continuation
      4

      "Many players report long playtimes, habitual play, and engagement with achievements and colony building."

    • Cooperation
      3

      "Socializing, building relationships, and working with colony cats are core cooperative elements."

    • Creativity
      3

      "Customization of cat appearance, colony building, and naming kittens encourage creative expression."

    • Domination
      -2

      "Interactions emphasize mutual respect and socializing rather than exerting control or superiority."

    • Escapism
      4

      "Players use the game as a relaxing escape and distraction from real life stress."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and personal interest rather than obligation."

    • Experimenting
      3

      "Players try different colonies, skills, and playstyles, exploring game mechanics and strategies."

    • Exploration
      4

      "Large map with multiple biomes and hidden items encourages discovery and curiosity."

    • Expression
      4

      "Extensive cat customization and colony decoration allow for personal expression."

    • Fantasy
      3

      "Fictional cat colonies, mystical elements, and roleplaying as a cat provide imaginative experience."

    • Fellowship
      4

      "Strong community feeling through friendships, romance, and colony membership."

    • Growth
      3

      "Skill leveling, relationship building, and kitten raising offer learning and development."

    • Health
      -4

      "Sedentary gameplay with no physical activity; focus is on virtual survival and exploration."

    • Idle
      -3

      "Requires active attention for hunting, fighting, and quests; not designed for idle play."

    • Intimacy
      3

      "Romance, marriage, and raising kittens foster close social bonds and emotional connection."

    • Leadership
      3

      "Players can lead their own colony, managing territory and social dynamics."

    • Progression
      4

      "Progression through skill upgrades, territory expansion, relationship levels, and colony building."

    • Relaxation
      4

      "Game praised for calming atmosphere, soothing music, and stress relief."

    • Sensation
      2

      "Enjoyable pixel art, music, and animations provide sensory pleasure but not intense stimulation."

    • Status
      1

      "Some recognition through achievements and colony leadership but mostly personal satisfaction."

    • Story
      2

      "Basic but engaging storyline with quests; some players find it lacking depth."

    • Strategy
      2

      "Requires some planning in hunting, fighting, and territory control but generally accessible."

    • Thrill
      1

      "Mild tension from hunting and fighting but overall low-risk and relaxing gameplay."

    • Value
      4

      "Players feel the game offers good value for price and playtime, especially on sale."

    • Violence
      -2

      "Combat is present but non-lethal and minimal gore; focus is more on survival and socializing."

    • Survival
      3

      "Hunger management, fighting rivals, and resource gathering create survival challenges."

    Last update: 29/04/2026