Cattails | Become a Cat! similar games & best alternatives

Cattails | Become a Cat!

PC (Microsoft Windows), Nintendo Switch, Linux, Mac • 2017

Should you play it?

Become a cat! Cattails is a unique animal simulation RPG. Hunt for food, fight invading cats, explore to gather herbs, and socialize with other cats in an expansive open world. Get married and raise a family of kittens, befriend your neighbors, and learn to live in the dangerous wilderness!

What works
  • Cute and relaxing gameplay
  • Deep customization options
  • Engaging hunting and survival mechanics
  • Strong social and colony building features
  • Long playtime and replayability
Things to keep in mind
  • Some repetitive gameplay elements
  • Limited story depth
  • Minor ui and control issues
  • Lack of multiplayer
  • Some grindy achievement requirements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • My Time at Sandrock

  • Dinkum

  • My Time at Portia

  • Wurm Unlimited

  • Cattails: Wildwood Story

  • Touhou Mystia's Izakaya

  • Saleblazers

  • Echoes of the Plum Grove

  • Monster Prom 3: Monster Roadtrip

Hidden Gems

Less popular games with surprisingly high similarity

  • Ova Magica

  • Fallen Hero: Retribution

  • Athenian Rhapsody

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Cattails: Wildwood Story

  • Continuation

    LEGO® Worlds

  • Escapism

    OpenTTD

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cattails | Become a Cat!: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize their cat, choose colony layout, and decide pace of play with multiple activities and difficulty settings."

    Capsule for Cattails: Wildwood Story Cattails: Wildwood Story

    "Players have freedom to choose colony, customize cat, decide how to play (hunt, fight, explore, socialize)."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based challenges like combat, farming, fishing, and mining with progression and feedback."

    Capsule for Dinkum Dinkum

    "Hunting, fighting, mining, and skill leveling provide challenges and feedback on player effectiveness."

  • Competition

    Game with the same Competition vibe

    1

    "Some competition via leaderboards and medal rankings, but mostly cooperative and casual play without heavy focus on rivalry."

    Capsule for Moving Out Moving Out

    "Some competition through territory battles and leaderboards but mostly casual and personal goals."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes and habitual engagement due to exploration, building, and collecting."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Many players report long playtimes, habitual play, and engagement with achievements and colony building."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Players recruit and interact with colony cats, can buddy up for adventures, and NPCs have social interactions and rival marriages."

    Capsule for Cattails: Wildwood Story Cattails: Wildwood Story

    "Socializing, building relationships, and working with colony cats are core cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of colors for cats, background, and outlines allows creative expression and personalization."

    Capsule for Cats and Seek: Osaka Cats and Seek: Osaka

    "Customization of cat appearance, colony building, and naming kittens encourage creative expression."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize mutual respect and balanced social dynamics rather than exerting control or superiority over others."

    Capsule for Back to the Dawn Back to the Dawn

    "Interactions emphasize mutual respect and socializing rather than exerting control or superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape and distraction from real life stress."

    Capsule for OpenTTD OpenTTD

    "Players use the game as a relaxing escape and distraction from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest rather than obligation."

    Capsule for Rune Factory 5 Rune Factory 5

    "Players engage voluntarily for enjoyment and personal interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different skills, colony layouts, relationships, and gameplay strategies; some routine elements exist."

    Capsule for Cattails: Wildwood Story Cattails: Wildwood Story

    "Players try different colonies, skills, and playstyles, exploring game mechanics and strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large map with multiple biomes and secrets encourages discovery and curiosity-driven play."

    Capsule for Feel The Snow Feel The Snow

    "Large map with multiple biomes and hidden items encourages discovery and curiosity."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of cats and quilts allows for personal expression."

    Capsule for Quilts and Cats of Calico Quilts and Cats of Calico

    "Extensive cat customization and colony decoration allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Players experience a fictional story about a cat with emotional and imaginative elements."

    Capsule for The Purring Quest The Purring Quest

    "Fictional cat colonies, mystical elements, and roleplaying as a cat provide imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community feeling, playing with friends, shared experiences, and social interactions."

    Capsule for Mushy Mushy

    "Strong community feeling through friendships, romance, and colony membership."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn about cat care, diseases, and adoption, gaining knowledge and emotional growth."

    Capsule for A Shelter Full of Cats A Shelter Full of Cats

    "Skill leveling, relationship building, and kitten raising offer learning and development."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; focus on virtual survival."

    Capsule for The Solus Project The Solus Project

    "Sedentary gameplay with no physical activity; focus is on virtual survival and exploration."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention for combat, questing, and group activities; not designed for idle or background play."

    Capsule for Allods Online Allods Online

    "Requires active attention for hunting, fighting, and quests; not designed for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form close bonds with NPC cats, engage in romance and marriage, and raise kittens, fostering emotional connections."

    Capsule for Cattails: Wildwood Story Cattails: Wildwood Story

    "Romance, marriage, and raising kittens foster close social bonds and emotional connection."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage the colony, making decisions that affect its survival and growth."

    Capsule for Aven Colony Aven Colony

    "Players can lead their own colony, managing territory and social dynamics."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through acquiring resources, upgrading units, and expanding territory."

    Capsule for Romance of the Three Kingdoms XI with Power Up Kit Romance of the Three Kingdoms XI with Power Up Kit

    "Progression through skill upgrades, territory expansion, relationship levels, and colony building."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for calming atmosphere, soothing music, and stress-relieving gameplay."

    Capsule for FixFox FixFox

    "Game praised for calming atmosphere, soothing music, and stress relief."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art, animations, and music provide sensory pleasure but not intense stimulation."

    Capsule for AutoForge AutoForge

    "Enjoyable pixel art, music, and animations provide sensory pleasure but not intense stimulation."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and leaderboards but mostly personal satisfaction."

    Capsule for Bang Average Football – Play, Manage, Create Bang Average Football – Play, Manage, Create

    "Some recognition through achievements and colony leadership but mostly personal satisfaction."

  • Story

    Game with the same Story vibe

    2

    "There is a basic storyline and quests, but narrative depth is limited and secondary to gameplay."

    Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

    "Basic but engaging storyline with quests; some players find it lacking depth."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires planning routes, managing stamina, and choosing when to fight or hide."

    Capsule for Die Young Die Young

    "Requires some planning in hunting, fighting, and territory control but generally accessible."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension in hunting and survival, but generally a calm and relaxing experience rather than high suspense."

    Capsule for The WILDS The WILDS

    "Mild tension from hunting and fighting but overall low-risk and relaxing gameplay."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good value for its price and playtime, especially on sale."

    Capsule for 1000 Amps 1000 Amps

    "Players feel the game offers good value for price and playtime, especially on sale."

  • Violence

    Game with the same Violence vibe

    -2

    "Combat exists but is limited and tactical; emphasis is more on survival and breeding than violence."

    Capsule for Niche - a genetics survival game Niche - a genetics survival game

    "Combat is present but non-lethal and minimal gore; focus is more on survival and socializing."

  • Survival

    Game with the same Survival vibe

    3

    "Resource management, hunger, and enemy threats require players to survive and adapt."

    Capsule for Pirates Pirates

    "Hunger management, fighting rivals, and resource gathering create survival challenges."

Last update: 01/06/2026