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9th Dawn III

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2020

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Quick resume

9th Dawn III: Shadow of Erthil is a massive open world RPG/dungeon crawler packed full of content – featuring more than 270 monsters to fight and capture, a fun card game with 180 cards to collect, and over 1,400 unique items to hoard!

Global score

87/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Card & Board Game

Pros

  • Large open world with exploration freedom
  • Deep crafting and skill progression systems
  • Local co-op and pet taming features
  • Addictive gameplay with long playtimes
  • Active developer engagement and updates

Cons

  • Graphics and ui are basic and sometimes clunky
  • Some grind and repetitive crafting minigames
  • Lack of online multiplayer
  • Combat can become repetitive and unbalanced
  • Some quality of life features missing or limited

Motivations

  • Autonomy
    4

    "Players have freedom to explore a large open world, choose quests or ignore them, and customize their character and playstyle extensively."

  • Competence
    3

    "The game involves skill progression through use, crafting minigames, and combat challenges including bosses requiring attention."

  • Competition
    -3

    "Focus is on personal progression and exploration; multiplayer is local coop without ranked or leaderboard competition."

  • Continuation
    5

    "Players report long playtimes, addictive gameplay, and habitual grinding and exploration over many hours."

  • Cooperation
    2

    "Local co-op is supported with a companion character and pets, encouraging teamwork but no online multiplayer."

  • Creativity
    4

    "Deep crafting system, character customization, skill builds, and pet taming allow creative player expression."

  • Domination
    -4

    "Interactions emphasize cooperation and shared progression; no evidence of dominance or power imposition over others."

  • Escapism
    4

    "Players use the game for relaxation, stress relief, and immersion in a large fantasy world."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "The game encourages trying different builds, exploring dungeons, and experimenting with skills and crafting."

  • Exploration
    5

    "Huge open world with many dungeons, secrets, and puzzles incentivizes curiosity-driven discovery."

  • Expression
    4

    "Character customization, pet taming, and equipment choices provide avenues for self-expression."

  • Fantasy
    5

    "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

  • Fellowship
    1

    "Some community engagement and local co-op, but mostly individual play with limited social connection."

  • Growth
    4

    "Skill and ability progression through use and exploration supports learning and personal development."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires active attention during combat and crafting; some grinding but not background or idle play."

  • Intimacy
    -4

    "Social interactions are limited to surface-level exchanges; no evidence of close relationship formation."

  • Leadership
    1

    "Players can manage companions and pets, but no evidence of leading other human players or authoritative roles."

  • Progression
    5

    "Strong emphasis on leveling skills, acquiring items, crafting upgrades, and evolving pets."

  • Relaxation
    3

    "Players find the game relaxing and enjoyable, though some difficulty spikes and grind exist."

  • Sensation
    2

    "Visual and auditory style is retro pixel art with satisfying combat feedback, but not highly stimulating."

  • Status
    -3

    "No competitive ranking or social status systems; achievements exist but social recognition is limited."

  • Story
    2

    "Story is present but not the main focus; quests and lore provide context but gameplay is primary."

  • Strategy
    3

    "Skill builds, ability choices, and dungeon puzzles require planning and problem solving."

  • Thrill
    2

    "Combat includes some challenge and tension, especially bosses, but overall gameplay is steady and predictable."

  • Value
    5

    "Players report high value for money with extensive content and hours of gameplay."

  • Violence
    4

    "Combat and defeating enemies is a core enjoyable element involving destruction and violence."

  • Survival
    2

    "Players must avoid death and manage resources; some challenge but not extreme survival mechanics."

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    Last update: 06/03/2026