First Feudal similar games & best alternatives
Should you play it?
Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.
What works
- Unique control of a single character within colony management
- Deep crafting and tech progression system
- Adjustable difficulty and replayability
- Active developer support and frequent updates
- Multiplayer mode enabling cooperation
Things to keep in mind
- Clunky ui and inventory management
- Limited building and map exploration
- Combat can be frustrating and lacks depth
- Early game grind and balancing issues
- Minimal narrative and character development
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
First Feudal: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Story.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players create and control a full party of characters with freedom in decisions and tactics, emphasizing personal control over actions."
Solasta II
"Players control a single character directly and assign roles to peasants, allowing freedom in managing tasks and personal involvement."
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Competence
Game with the same Competence vibe
3"Game involves skillful combat, base building, resource management, and progression through crafting and exploration with a moderate learning curve."
Dune: Awakening
"Game involves skillful resource management, crafting, and combat with a learning curve and technical challenges."
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Competition
Game with the same Competition vibe
-3"Focus is on personal colony management and survival rather than direct player-vs-player competition or leaderboards."
Judgment: Apocalypse Survival Simulation
"Focus is primarily on personal colony management and progression rather than direct player-vs-player competition."
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Continuation
Game with the same Continuation vibe
3"Many players report long sessions and replayability, with habitual play and continued engagement."
Equilinox
"Many players report long play sessions and repeated restarts, indicating habitual engagement and replayability."
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Cooperation
Game with the same Cooperation vibe
2"Co-op multiplayer mode exists allowing players to work together, though much gameplay is solo-focused."
Rebel Inc: Escalation
"Multiplayer mode exists allowing working together, but solo play and individual task focus are common."
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Creativity
Game with the same Creativity vibe
3"Players can build bases, craft vehicles, and customize settlements, though building system has limitations."
Plains of Pain
"Players build and manage settlements with some customization and crafting, though building tools have limitations."
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Domination
Game with the same Domination vibe
-2"Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."
Left 4 Dead
"Interactions emphasize shared management and survival rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape into medieval colony building and management, often citing stress relief and immersion."
Going Medieval
"Players use the game as a relaxing, immersive medieval colony simulation to escape real life stresses."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
Sid Meier's Civilization® V
"Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore tech trees, new mechanics, and optimize layouts, showing experimentation within game systems."
Havendock
"Trial and error, exploring tech trees, and testing strategies are common in gameplay."
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Exploration
Game with the same Exploration vibe
-2"The game uses a fixed map (Earth) with limited new area discovery, focusing more on strategic variation than geographic exploration."
ICBM
"Game is set in a static map with limited exploration; focus is on managing known territory."
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Expression
Game with the same Expression vibe
2"Some character customization through choices and companion management, but limited avatar personalization."
BLACK SOULS
"Some customization of settlements and character roles, but limited avatar personalization."
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Fantasy
Game with the same Fantasy vibe
3"Medieval fantasy setting with imaginative roles and abilities, distinct from realistic scenarios."
Throne of Lies®: Medieval Politics
"Medieval feudal setting with some imaginative elements, but grounded in plausible scenarios."
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Fellowship
Game with the same Fellowship vibe
2"Multiplayer and alliances foster community feeling, though solo play is also common."
ICBM
"Community feeling arises mainly in multiplayer; solo play is also common."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn mechanics, and improve colony capabilities over time."
Noble Fates
"Players develop skills, unlock tech, and improve their colony and characters over time."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity or health-related mechanics."
Cyberpunk 2077
"Primarily sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires active management and attention; players engage deeply rather than casual or background play."
Let's School
"Requires active management and attention; players often engage continuously rather than casually."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to gameplay cooperation with little emotional or personal connection."
Mother Russia Bleeds
"Social interactions are limited to gameplay roles and multiplayer cooperation, with minimal emotional connection."
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Leadership
Game with the same Leadership vibe
4"Players lead and manage their colony, assigning roles and directing activities."
Grim Realms
"Players lead and manage peasants, assigning roles and directing colony development."
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Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating resources, unlocking tech, and upgrading factories."
FOUNDRY
"Strong emphasis on accumulating resources, unlocking tech, and upgrading equipment and buildings."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some survival tension."
Forsaken Isle
"Many players find the game relaxing and enjoyable despite some tension from survival challenges."
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Sensation
Game with the same Sensation vibe
1"Visual and audio elements are pleasant but not highly stimulating; focus is on strategic gameplay."
Carcassonne - Tiles & Tactics
"Visual and auditory elements are decent but not highly stimulating; gameplay focus is on strategy."
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Status-3
No nearest game available
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Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay is mostly context-free strategy and resource management."
Hades' Star
"Minimal narrative or lore; gameplay is largely context-free colony management."
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Strategy
Game with the same Strategy vibe
4"Requires planning, resource allocation, and tactical combat decisions."
Dead In Vinland
"Requires planning, resource allocation, and tactical combat decisions."
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Thrill
Game with the same Thrill vibe
2"Combat and exploration provide some suspense and challenge but not extreme thrills."
Cubic Odyssey
"Combat and survival elements provide some suspense and challenge, but not intense thrill."
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Value
Game with the same Value vibe
2"Generally considered worth the price with good content, though some mention price concerns."
Five Nights at Freddy's: Help Wanted 2
"Generally considered worth the price especially on sale, though some feel content is limited."
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Violence
Game with the same Violence vibe
2"Includes hunting and defending against raiders, but violence is realistic and functional rather than gratuitous."
Dawn of Man
"Combat and defense against raiders are part of gameplay, but violence is not gratuitous."
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Survival
Game with the same Survival vibe
4"Strong survival elements including resource management, defense, and overcoming threats."
Noble Fates
"Strong survival elements including resource management, food supply, and defense against threats."
Last update: 27/05/2026