First Feudal similar games & best alternatives

First Feudal

PC (Microsoft Windows) • 2021

Should you play it?

Become a real medieval feudal lord: start with a small village and build it up into an enormous impenetrable castle. You will have to repel enemy raids: hide behind thick walls, lure your enemies into strategically placed traps, and even lead your loyal peasants into battle.

What works
  • Unique control of a single character within colony management
  • Deep crafting and tech progression system
  • Adjustable difficulty and replayability
  • Active developer support and frequent updates
  • Multiplayer mode enabling cooperation
Things to keep in mind
  • Clunky ui and inventory management
  • Limited building and map exploration
  • Combat can be frustrating and lacks depth
  • Early game grind and balancing issues
  • Minimal narrative and character development

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Riftbreaker: Prologue

  • Dawnsbury Days

  • Ratatan

  • FAIRY TAIL: DUNGEONS

  • Warhammer 40,000: Darktide

  • Rise of Liberty

  • 3089 -- Futuristic Action RPG

  • One-armed robber

  • Boat Crew

Hidden Gems

Less popular games with surprisingly high similarity

  • Boat Crew

  • 5089: The Action RPG

  • Dead Grid

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Solasta II

  • Escapism

    Going Medieval

  • Growth

    Noble Fates

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

First Feudal: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players create and control a full party of characters with freedom in decisions and tactics, emphasizing personal control over actions."

    Capsule for Solasta II Solasta II

    "Players control a single character directly and assign roles to peasants, allowing freedom in managing tasks and personal involvement."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful combat, base building, resource management, and progression through crafting and exploration with a moderate learning curve."

    Capsule for Dune: Awakening Dune: Awakening

    "Game involves skillful resource management, crafting, and combat with a learning curve and technical challenges."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal colony management and survival rather than direct player-vs-player competition or leaderboards."

    Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

    "Focus is primarily on personal colony management and progression rather than direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions and replayability, with habitual play and continued engagement."

    Capsule for Equilinox Equilinox

    "Many players report long play sessions and repeated restarts, indicating habitual engagement and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Co-op multiplayer mode exists allowing players to work together, though much gameplay is solo-focused."

    Capsule for Rebel Inc: Escalation Rebel Inc: Escalation

    "Multiplayer mode exists allowing working together, but solo play and individual task focus are common."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can build bases, craft vehicles, and customize settlements, though building system has limitations."

    Capsule for Plains of Pain Plains of Pain

    "Players build and manage settlements with some customization and crafting, though building tools have limitations."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

    Capsule for Left 4 Dead Left 4 Dead

    "Interactions emphasize shared management and survival rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape into medieval colony building and management, often citing stress relief and immersion."

    Capsule for Going Medieval Going Medieval

    "Players use the game as a relaxing, immersive medieval colony simulation to escape real life stresses."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore tech trees, new mechanics, and optimize layouts, showing experimentation within game systems."

    Capsule for Havendock Havendock

    "Trial and error, exploring tech trees, and testing strategies are common in gameplay."

  • Exploration

    Game with the same Exploration vibe

    -2

    "The game uses a fixed map (Earth) with limited new area discovery, focusing more on strategic variation than geographic exploration."

    Capsule for ICBM ICBM

    "Game is set in a static map with limited exploration; focus is on managing known territory."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through choices and companion management, but limited avatar personalization."

    Capsule for BLACK SOULS BLACK SOULS

    "Some customization of settlements and character roles, but limited avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Medieval fantasy setting with imaginative roles and abilities, distinct from realistic scenarios."

    Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

    "Medieval feudal setting with some imaginative elements, but grounded in plausible scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Multiplayer and alliances foster community feeling, though solo play is also common."

    Capsule for ICBM ICBM

    "Community feeling arises mainly in multiplayer; solo play is also common."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and improve colony capabilities over time."

    Capsule for Noble Fates Noble Fates

    "Players develop skills, unlock tech, and improve their colony and characters over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Cyberpunk 2077 Cyberpunk 2077

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; players engage deeply rather than casual or background play."

    Capsule for Let's School Let's School

    "Requires active management and attention; players often engage continuously rather than casually."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to gameplay cooperation with little emotional or personal connection."

    Capsule for Mother Russia Bleeds Mother Russia Bleeds

    "Social interactions are limited to gameplay roles and multiplayer cooperation, with minimal emotional connection."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players lead and manage their colony, assigning roles and directing activities."

    Capsule for Grim Realms Grim Realms

    "Players lead and manage peasants, assigning roles and directing colony development."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating resources, unlocking tech, and upgrading factories."

    Capsule for FOUNDRY FOUNDRY

    "Strong emphasis on accumulating resources, unlocking tech, and upgrading equipment and buildings."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable despite some survival tension."

    Capsule for Forsaken Isle Forsaken Isle

    "Many players find the game relaxing and enjoyable despite some tension from survival challenges."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and audio elements are pleasant but not highly stimulating; focus is on strategic gameplay."

    Capsule for Carcassonne - Tiles & Tactics Carcassonne - Tiles & Tactics

    "Visual and auditory elements are decent but not highly stimulating; gameplay focus is on strategy."

  • Status
    -3

    No nearest game available

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative or lore; gameplay is mostly context-free strategy and resource management."

    Capsule for Hades' Star Hades' Star

    "Minimal narrative or lore; gameplay is largely context-free colony management."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource allocation, and tactical combat decisions."

    Capsule for Dead In Vinland Dead In Vinland

    "Requires planning, resource allocation, and tactical combat decisions."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and exploration provide some suspense and challenge but not extreme thrills."

    Capsule for Cubic Odyssey Cubic Odyssey

    "Combat and survival elements provide some suspense and challenge, but not intense thrill."

  • Value

    Game with the same Value vibe

    2

    "Generally considered worth the price with good content, though some mention price concerns."

    Capsule for Five Nights at Freddy's: Help Wanted 2 Five Nights at Freddy's: Help Wanted 2

    "Generally considered worth the price especially on sale, though some feel content is limited."

  • Violence

    Game with the same Violence vibe

    2

    "Includes hunting and defending against raiders, but violence is realistic and functional rather than gratuitous."

    Capsule for Dawn of Man Dawn of Man

    "Combat and defense against raiders are part of gameplay, but violence is not gratuitous."

  • Survival

    Game with the same Survival vibe

    4

    "Strong survival elements including resource management, defense, and overcoming threats."

    Capsule for Noble Fates Noble Fates

    "Strong survival elements including resource management, food supply, and defense against threats."

Last update: 27/05/2026