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Making*Lovers

PC (Microsoft Windows) • 2020

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Quick resume

Making*Lovers A story about the way love can bloom after dating begins. The focus in Making*Lovers is on the things that come after a relationship's beginning. With "start dating, then fall in love" as the concept, you will work towards the moment when love truly blooms.

Global score

97/100

Genres

Casual, Simulator

Pros

  • Well-written romantic comedy
  • Mature adult characters and setting
  • Strong character development
  • High-quality art and voice acting
  • Relaxing and humorous tone

Cons

  • Limited gameplay choices and strategy
  • Some routes feel rushed
  • Minor technical bugs reported
  • Lack of social or multiplayer features
  • Some players dislike protagonist personality

Motivations

  • Autonomy
    3

    "Players can choose heroine routes early and select date spots, showing some control over narrative direction."

  • Competence
    2

    "Engages players in decision making and relationship building, but gameplay is straightforward and low challenge."

  • Competition
    -4

    "Focuses on personal story and relationships without competitive elements or comparison to others."

  • Continuation
    4

    "Players invest many hours across multiple routes, showing strong attachment and habitual play."

  • Cooperation
    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players can customize protagonist name and choose date locations, adding some creative input."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    5

    "Strong escapism through immersive romantic comedy and slice-of-life storytelling."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation."

  • Experimenting
    2

    "Players explore different routes and date spot combinations, encouraging some experimentation."

  • Exploration
    -3

    "Game environments and story routes are familiar and narrative-driven rather than exploratory."

  • Expression
    2

    "Customization of protagonist name and date choices allows some personal expression."

  • Fantasy
    3

    "Romanticized adult relationships with comedic and exaggerated elements create an imaginative fiction."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond reading character dialogue."

  • Growth
    4

    "Narrative focuses on character development, relationship growth, and personal maturity."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity component."

  • Idle
    -4

    "Requires focused reading and attention; not designed for casual or background play."

  • Intimacy
    4

    "Strong emotional connections and romantic intimacy are central to the experience."

  • Leadership
    -5

    "No leadership or group management elements; player follows a linear narrative."

  • Progression
    3

    "Players progress through relationship stages and unlock new story content and CGs."

  • Relaxation
    4

    "Lighthearted tone and balanced pacing provide a relaxing and enjoyable flow state."

  • Sensation
    3

    "Appealing art, voice acting, and music provide sensory enjoyment and emotional engagement."

  • Status
    -4

    "Game focuses on private personal experience without social recognition or ranking."

  • Story
    4

    "Strong narrative immersion with well-developed characters and multiple romantic storylines."

  • Strategy
    -3

    "Limited strategic depth; choices mainly affect route selection and minor dialogue variations."

  • Thrill
    -2

    "Low suspense or risk; emotional moments are gentle rather than intense or thrilling."

  • Value
    4

    "Players report high satisfaction and feel the game offers good content for its price."

  • Violence
    -5

    "No violence; focus is on constructive relationship building and emotional connection."

  • Survival
    -5

    "Stable, low-risk narrative environment without threats or survival challenges."

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    Last update: 06/03/2026