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Cooking Simulator VR

PC (Microsoft Windows), Meta Quest 2, PlayStation VR, SteamVR, PlayStation VR2 • 2021

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Quick resume

Become the ultimate chef in VR! Take control of a highly polished, realistic kitchen equipped with all kinds of utensils and stands. Unlock and master over 80 recipes or use dozens of lifelike ingredients to cook everything you like. A simulator spiced up with a dash of real-life physics!

Global score

76/100

Genres

Casual, Indie, Simulator

Pros

  • Immersive and intuitive vr controls
  • Realistic cooking simulation
  • Fun sandbox mode for creativity
  • Stress relief and relaxation
  • Career progression and skill development

Cons

  • Lack of multiplayer and social features
  • Some physics and control glitches
  • Limited content compared to flat version and dlc
  • Price perceived as high by some
  • Minor motion sickness for some players

Motivations

  • Autonomy
    4

    "Players have freedom to perform cooking actions manually with VR controls, including cutting, seasoning, placing, and moving items with their own hands."

  • Competence
    3

    "Game involves skillful cutting, timing, and multitasking in a kitchen environment with feedback on dish quality and progression."

  • Competition
    -3

    "Focus is on personal performance and progression rather than direct competition or leaderboards; multiplayer is requested but not present."

  • Continuation
    4

    "Many players report long play sessions, habitual play, and strong attachment to the game."

  • Cooperation
    -4

    "Game is primarily single-player with no current multiplayer; players focus on individual cooking tasks."

  • Creativity
    3

    "Sandbox mode and ability to experiment with ingredients and create custom dishes encourage creativity."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and cooperative dominance is absent."

  • Escapism
    4

    "Players use the game to relax, relieve stress, and escape real-life pressures."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try new recipes, experiment with ingredients, and enjoy the sandbox mode for exploration."

  • Exploration
    -2

    "Game mostly involves familiar kitchen environments; some discovery in sandbox but limited new area exploration."

  • Expression
    2

    "Some customization of kitchen and dishes is possible, allowing personal expression."

  • Fantasy
    -3

    "Game simulates realistic cooking experiences rather than fantasy or improbable events."

  • Fellowship
    -4

    "Minimal social connection; primarily solo play with no multiplayer."

  • Growth
    3

    "Players learn cooking skills, improve timing and precision, and develop multitasking abilities."

  • Health
    -5

    "Game is sedentary VR play without physical exercise or health-related activity."

  • Idle
    -4

    "Requires continuous attention and active engagement during cooking tasks."

  • Intimacy
    -5

    "No evidence of close relationships or emotional sharing; interactions are individual."

  • Leadership
    -5

    "No leadership or group management roles; players act independently."

  • Progression
    3

    "Players accumulate skills, unlock perks, and progress through career mode with ratings and upgrades."

  • Relaxation
    3

    "Many players find the game relaxing and enjoyable despite some stressful moments."

  • Sensation
    3

    "Immersive VR controls and physics provide sensory stimulation and fun."

  • Status
    -4

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    -4

    "No significant narrative or plot; gameplay is task and sandbox oriented."

  • Strategy
    3

    "Players plan cooking order, multitask, and manage timing to complete dishes efficiently."

  • Thrill
    2

    "Some tension from time limits and kitchen chaos, but overall controlled environment."

  • Value
    1

    "Mixed opinions on value; some feel price is high for content, others find it worth it especially on sale."

  • Violence
    -4

    "Focus on constructive cooking activities; destruction is comedic and incidental rather than violent."

  • Survival
    -3

    "Low risk environment; no survival threats or resource scarcity."

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    Last update: 06/03/2026