Kiosk similar games & best alternatives
Kiosk
2025
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Quick resume
Kiosk is a horror cooking game where you prepare orders for late-night customers who visit your cozy, rain-soaked kiosk. The eerie atmosphere clashes with the mounting tension as you serve your mysterious visitors.
Global score
88/100
Genres
Adventure, Indie, Simulator
Pros
- Fun and satisfying cooking mechanics
- Cozy and immersive atmosphere
- Multiple game modes (story, endless, relax)
- Good value for price
- Charming characters and dialogue
Cons
- Story is short and somewhat simple
- Jump scares are mild and predictable
- Restocking and inventory management can be tedious
- Limited horror depth and scare variety
- No multiplayer or social features
Motivations
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Autonomy4
"Players have freedom to manage cooking tasks, throw items, and explore different play modes (story, endless, relax) with self-directed pacing."
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Competence3
"Cooking mechanics require skillful throwing and multitasking; players receive feedback and can optimize speed, though difficulty is generally easy to moderate."
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Competition2
"Includes online leaderboards in endless mode encouraging comparison, but main gameplay is mostly single-player and self-paced."
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Continuation2
"Short story mode encourages replay for achievements and endless/relax modes provide habitual play opportunities."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity3
"Players can creatively throw and arrange food, draw on counters, and experiment with physics-based interactions."
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Domination-5
"No evidence of exerting control over others; interactions are equal and non-competitive."
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Escapism4
"Provides a cozy, immersive atmosphere with tension and distraction from real life through gameplay and story."
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Expectation-4
"Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."
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Experimenting3
"Players try new recipes, experiment with throwing mechanics, and explore different game modes."
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Exploration-2
"Gameplay is mostly confined to a small kiosk environment with limited new area discovery."
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Expression2
"Players can draw on counters and customize the environment in small ways, though character customization is absent."
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Fantasy-1
"Set in a realistic fast food kiosk with horror elements; story is grounded though with some fictional mystery."
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Fellowship-5
"No social or community features; strictly solo play."
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Growth2
"Players learn cooking mechanics and improve speed; some story progression and recipe unlocking."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires active attention to cooking and serving; not suitable for passive or background play."
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Intimacy-4
"Limited emotional connection through NPC dialogue but no close relationships or social bonding."
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Leadership-5
"No leadership or management of others; player acts alone."
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Progression3
"Unlocking new recipes and modes provides a sense of advancement and accumulation."
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Relaxation3
"Relax mode and cozy atmosphere promote flow and tension release despite some jump scares."
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Sensation2
"Enjoyable physics, sound design, and visual style provide moderate sensory stimulation."
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Status-4
"Minimal social recognition; achievements and leaderboards exist but social status is not a focus."
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Story2
"Includes a narrative with characters and mystery, though story is short and somewhat simple."
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Strategy1
"Some planning and multitasking required in cooking orders, but overall straightforward gameplay."
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Thrill2
"Jump scares and suspense create moments of tension and relief, though scares are mild and infrequent."
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Value4
"Players report good value for price with enjoyable gameplay and multiple modes."
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Violence1
"Some use of knives and throwing items, including defensive actions, but violence is cartoonish and minimal."
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Survival1
"Players must avoid failure in cooking and manage orders under time pressure, but no life-or-death survival mechanics."
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Last update: 06/03/2026