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Kiosk

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac • 2025

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Quick resume

Kiosk is a horror cooking game where you prepare orders for late-night customers who visit your cozy, rain-soaked kiosk. The eerie atmosphere clashes with the mounting tension as you serve your mysterious visitors.

Global score

88/100

Genres

Adventure, Indie, Simulator

Pros

  • Fun and satisfying cooking mechanics
  • Cozy and immersive atmosphere
  • Multiple game modes (story, endless, relax)
  • Good value for price
  • Charming characters and dialogue

Cons

  • Story is short and somewhat simple
  • Jump scares are mild and predictable
  • Restocking and inventory management can be tedious
  • Limited horror depth and scare variety
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to manage cooking tasks, throw items, and explore different play modes (story, endless, relax) with self-directed pacing."

  • Competence
    3

    "Cooking mechanics require skillful throwing and multitasking; players receive feedback and can optimize speed, though difficulty is generally easy to moderate."

  • Competition
    2

    "Includes online leaderboards in endless mode encouraging comparison, but main gameplay is mostly single-player and self-paced."

  • Continuation
    2

    "Short story mode encourages replay for achievements and endless/relax modes provide habitual play opportunities."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players can creatively throw and arrange food, draw on counters, and experiment with physics-based interactions."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are equal and non-competitive."

  • Escapism
    4

    "Provides a cozy, immersive atmosphere with tension and distraction from real life through gameplay and story."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players try new recipes, experiment with throwing mechanics, and explore different game modes."

  • Exploration
    -2

    "Gameplay is mostly confined to a small kiosk environment with limited new area discovery."

  • Expression
    2

    "Players can draw on counters and customize the environment in small ways, though character customization is absent."

  • Fantasy
    -1

    "Set in a realistic fast food kiosk with horror elements; story is grounded though with some fictional mystery."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    2

    "Players learn cooking mechanics and improve speed; some story progression and recipe unlocking."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention to cooking and serving; not suitable for passive or background play."

  • Intimacy
    -4

    "Limited emotional connection through NPC dialogue but no close relationships or social bonding."

  • Leadership
    -5

    "No leadership or management of others; player acts alone."

  • Progression
    3

    "Unlocking new recipes and modes provides a sense of advancement and accumulation."

  • Relaxation
    3

    "Relax mode and cozy atmosphere promote flow and tension release despite some jump scares."

  • Sensation
    2

    "Enjoyable physics, sound design, and visual style provide moderate sensory stimulation."

  • Status
    -4

    "Minimal social recognition; achievements and leaderboards exist but social status is not a focus."

  • Story
    2

    "Includes a narrative with characters and mystery, though story is short and somewhat simple."

  • Strategy
    1

    "Some planning and multitasking required in cooking orders, but overall straightforward gameplay."

  • Thrill
    2

    "Jump scares and suspense create moments of tension and relief, though scares are mild and infrequent."

  • Value
    4

    "Players report good value for price with enjoyable gameplay and multiple modes."

  • Violence
    1

    "Some use of knives and throwing items, including defensive actions, but violence is cartoonish and minimal."

  • Survival
    1

    "Players must avoid failure in cooking and manage orders under time pressure, but no life-or-death survival mechanics."

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    Last update: 06/03/2026