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Kiosk similar games & best alternatives

Kiosk

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2025

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Quick resume

Kiosk is a horror cooking game where you prepare orders for late-night customers who visit your cozy, rain-soaked kiosk. The eerie atmosphere clashes with the mounting tension as you serve your mysterious visitors.

Global score

88/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Fun and satisfying cooking mechanics
    • Cozy and immersive atmosphere
    • Multiple game modes (story, endless, relax)
    • Good value for price
    • Charming characters and dialogue

    Cons

    • Story is short and somewhat simple
    • Jump scares are mild and predictable
    • Restocking and inventory management can be tedious
    • Limited horror depth and scare variety
    • No multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Violence, Competition, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to manage cooking tasks, throw items, and explore different play modes (story, endless, relax) with self-directed pacing."

    • Competence
      3

      "Cooking mechanics require skillful throwing and multitasking; players receive feedback and can optimize speed, though difficulty is generally easy to moderate."

    • Competition
      2

      "Includes online leaderboards in endless mode encouraging comparison, but main gameplay is mostly single-player and self-paced."

    • Continuation
      2

      "Short story mode encourages replay for achievements and endless/relax modes provide habitual play opportunities."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players can creatively throw and arrange food, draw on counters, and experiment with physics-based interactions."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are equal and non-competitive."

    • Escapism
      4

      "Provides a cozy, immersive atmosphere with tension and distraction from real life through gameplay and story."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation; no indication of obligation or pressure to play."

    • Experimenting
      3

      "Players try new recipes, experiment with throwing mechanics, and explore different game modes."

    • Exploration
      -2

      "Gameplay is mostly confined to a small kiosk environment with limited new area discovery."

    • Expression
      2

      "Players can draw on counters and customize the environment in small ways, though character customization is absent."

    • Fantasy
      -1

      "Set in a realistic fast food kiosk with horror elements; story is grounded though with some fictional mystery."

    • Fellowship
      -5

      "No social or community features; strictly solo play."

    • Growth
      2

      "Players learn cooking mechanics and improve speed; some story progression and recipe unlocking."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires active attention to cooking and serving; not suitable for passive or background play."

    • Intimacy
      -4

      "Limited emotional connection through NPC dialogue but no close relationships or social bonding."

    • Leadership
      -5

      "No leadership or management of others; player acts alone."

    • Progression
      3

      "Unlocking new recipes and modes provides a sense of advancement and accumulation."

    • Relaxation
      3

      "Relax mode and cozy atmosphere promote flow and tension release despite some jump scares."

    • Sensation
      2

      "Enjoyable physics, sound design, and visual style provide moderate sensory stimulation."

    • Status
      -4

      "Minimal social recognition; achievements and leaderboards exist but social status is not a focus."

    • Story
      2

      "Includes a narrative with characters and mystery, though story is short and somewhat simple."

    • Strategy
      1

      "Some planning and multitasking required in cooking orders, but overall straightforward gameplay."

    • Thrill
      2

      "Jump scares and suspense create moments of tension and relief, though scares are mild and infrequent."

    • Value
      4

      "Players report good value for price with enjoyable gameplay and multiple modes."

    • Violence
      1

      "Some use of knives and throwing items, including defensive actions, but violence is cartoonish and minimal."

    • Survival
      1

      "Players must avoid failure in cooking and manage orders under time pressure, but no life-or-death survival mechanics."

    Last update: 29/04/2026