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Electrician Simulator similar games & best alternatives

Electrician Simulator

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Take on the electrician role and learn the profession's basics! Install sockets, repair worn-out equipment, assemble broken appliances, replace light bulbs, and lay wires at your customers' homes. Be sure to check everything twice, with electricity there are no jokes!

Global score

80/100

Genres

Adventure, Casual, Indie, Simulator, Puzzle

Similar games

    Pros

    • Realistic and detailed electrical work simulation
    • Relaxing and methodical gameplay
    • Workbench repair tasks add variety
    • Good graphics and sound design
    • Developer actively updates and improves game

    Cons

    • Short overall game length
    • Repetitive tasks and limited content
    • Some inaccuracies in electrical component labeling
    • Lack of multiplayer or social features
    • Limited complexity and depth for advanced players

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Value, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose jobs, customize wiring layouts, and manage their own business progression."

    • Competence
      3

      "Game involves skillful wiring, troubleshooting, and repair tasks with feedback, though simplified for accessibility."

    • Competition
      -4

      "Focus is on personal progress and completing tasks without competitive elements or leaderboards."

    • Continuation
      2

      "Some players report habitual play and desire for more content, but game length is short and can feel repetitive."

    • Cooperation
      -5

      "Gameplay is single-player focused with no multiplayer or cooperative features."

    • Creativity
      3

      "Players can experiment with wiring layouts and customize their workshop, though within preset components."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    • Escapism
      3

      "Players use the game to relax and escape real life, enjoying calm, methodical tasks."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

    • Experimenting
      2

      "Some experimentation with wiring and repairs is encouraged, though core mechanics are consistent."

    • Exploration
      -2

      "Game environments are mostly familiar and repetitive; limited discovery or new area exploration."

    • Expression
      2

      "Workshop customization and wiring style allow some self-expression, but limited character or environment personalization."

    • Fantasy
      -4

      "Game emphasizes realistic electrical work and repair rather than imaginative or fictional scenarios."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      3

      "Players learn basic electrical concepts and improve skills through gameplay, though simplified."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention on tasks; not designed for background or casual intermittent play."

    • Intimacy
      -5

      "No close social interactions or relationship building."

    • Leadership
      -5

      "No leadership or management roles beyond personal business progression."

    • Progression
      3

      "Players accumulate money, tools, and certificates to advance their electrician career."

    • Relaxation
      4

      "Gameplay described as calm, methodical, and relaxing by many players."

    • Sensation
      1

      "Visuals and sound are pleasant but not highly stimulating or intense."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      1

      "Some light narrative and job backstories exist but overall story is minimal."

    • Strategy
      2

      "Requires planning wiring layouts and problem solving, though complexity is moderate."

    • Thrill
      -3

      "Low risk and suspense; gameplay is predictable and steady."

    • Value
      0

      "Mixed player opinions on value; some find it worth price on sale, others find it short."

    • Violence
      -5

      "No combat or destructive gameplay; focus on constructive electrical work."

    • Survival
      -4

      "No survival or threat avoidance mechanics; stable and safe environment."

    Where to buy

    Last update: 29/04/2026