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Electrician Simulator

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Take on the electrician role and learn the profession's basics! Install sockets, repair worn-out equipment, assemble broken appliances, replace light bulbs, and lay wires at your customers' homes. Be sure to check everything twice, with electricity there are no jokes!

Global score

80/100

Genres

Adventure, Casual, Indie, Simulator, Puzzle

Pros

  • Realistic and detailed electrical work simulation
  • Relaxing and methodical gameplay
  • Workbench repair tasks add variety
  • Good graphics and sound design
  • Developer actively updates and improves game

Cons

  • Short overall game length
  • Repetitive tasks and limited content
  • Some inaccuracies in electrical component labeling
  • Lack of multiplayer or social features
  • Limited complexity and depth for advanced players

Motivations

  • Autonomy
    4

    "Players have freedom to choose jobs, customize wiring layouts, and manage their own business progression."

  • Competence
    3

    "Game involves skillful wiring, troubleshooting, and repair tasks with feedback, though simplified for accessibility."

  • Competition
    -4

    "Focus is on personal progress and completing tasks without competitive elements or leaderboards."

  • Continuation
    2

    "Some players report habitual play and desire for more content, but game length is short and can feel repetitive."

  • Cooperation
    -5

    "Gameplay is single-player focused with no multiplayer or cooperative features."

  • Creativity
    3

    "Players can experiment with wiring layouts and customize their workshop, though within preset components."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism
    3

    "Players use the game to relax and escape real life, enjoying calm, methodical tasks."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    2

    "Some experimentation with wiring and repairs is encouraged, though core mechanics are consistent."

  • Exploration
    -2

    "Game environments are mostly familiar and repetitive; limited discovery or new area exploration."

  • Expression
    2

    "Workshop customization and wiring style allow some self-expression, but limited character or environment personalization."

  • Fantasy
    -4

    "Game emphasizes realistic electrical work and repair rather than imaginative or fictional scenarios."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players learn basic electrical concepts and improve skills through gameplay, though simplified."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on tasks; not designed for background or casual intermittent play."

  • Intimacy
    -5

    "No close social interactions or relationship building."

  • Leadership
    -5

    "No leadership or management roles beyond personal business progression."

  • Progression
    3

    "Players accumulate money, tools, and certificates to advance their electrician career."

  • Relaxation
    4

    "Gameplay described as calm, methodical, and relaxing by many players."

  • Sensation
    1

    "Visuals and sound are pleasant but not highly stimulating or intense."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Some light narrative and job backstories exist but overall story is minimal."

  • Strategy
    2

    "Requires planning wiring layouts and problem solving, though complexity is moderate."

  • Thrill
    -3

    "Low risk and suspense; gameplay is predictable and steady."

  • Value
    0

    "Mixed player opinions on value; some find it worth price on sale, others find it short."

  • Violence
    -5

    "No combat or destructive gameplay; focus on constructive electrical work."

  • Survival
    -4

    "No survival or threat avoidance mechanics; stable and safe environment."

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    Last update: 06/03/2026