Rise of Gun similar games & best alternatives
Rise of Gun
2024
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Quick resume
Rise of Gun - immerses you in a world of zombie apocalypse as a gun store owner. Buy parts, craft, sell, upgrade your store and hire workers. Help to humanity survive
Global score
86/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator
Pros
- Creative and extensive weapon crafting system
- Relaxing and cozy atmosphere
- Engaging shop management gameplay
- Frequent developer updates and community engagement
- Good value for price
Cons
- Limited content and map size
- Repetitive gameplay loop after several hours
- Lack of combat or direct zombie interaction
- Some unclear or annoying mechanics (hunger, pricing)
- No multiplayer or social features
Motivations
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Autonomy4
"Players have freedom to craft guns with millions of combinations and manage their shop as they see fit, with exploration and decision making."
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Competence3
"Game involves skillful crafting, pricing, and shop management with some learning curve and challenge, though some tasks become repetitive."
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Competition-4
"Focus is on personal progression and management without ranked modes or direct competition with others."
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Continuation3
"Many players report addictive gameplay loops and long play sessions, though some note repetitiveness after 5-10 hours."
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Cooperation-5
"Single player experience focused on individual shop management and crafting, no multiplayer or cooperative gameplay."
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Creativity5
"Extensive weapon crafting system allowing unique combinations and customization; players creatively build and design guns."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is solo and cooperative."
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Escapism4
"Players use the game as a relaxing, immersive escape from real life with a cozy atmosphere and engaging crafting."
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Expectation-4
"Players engage voluntarily for fun and relaxation, with no indication of obligation or external pressure."
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Experimenting4
"Encourages trying new weapon part combinations and exploring crafting possibilities; some routine in shop management."
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Exploration3
"Players explore a small town with hidden collectibles and secret areas, though map is limited and exploration is moderate."
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Expression3
"Customization mainly through weapon building and shop upgrades, though no deep avatar or environment personalization."
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Fantasy1
"Set in a post-apocalyptic zombie world with imaginative weapon crafting, but grounded in a simulation style."
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Fellowship-5
"No multiplayer or social community features; gameplay is solitary."
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Growth3
"Players learn crafting mechanics, pricing strategies, and shop management, though some find progression repetitive."
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Health-3
"Sedentary gameplay with some complaints about hunger/energy mechanics being annoying and unrealistic."
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Idle-3
"Requires active attention to crafting, restocking, and managing shop; some passive income but mostly engaged play."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-4
"No leadership roles; players manage their own shop but do not lead others."
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Progression4
"Strong focus on accumulating money, upgrading shop, unlocking parts and blueprints, and expanding capabilities."
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Relaxation4
"Many players describe the game as relaxing and chill, with a cozy atmosphere and satisfying gameplay loop."
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Sensation2
"Enjoyable visual style and sound design contribute to sensory pleasure, though graphics are simple and understated."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story2
"Some narrative elements and quests exist, but story is minimal and many players find it lacking or incomplete."
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Strategy3
"Requires planning in crafting, pricing, and shop management, though some tasks are straightforward and repetitive."
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Thrill-2
"Low risk and tension; gameplay is calm and lacks suspense or high stakes."
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Value3
"Players generally feel the game offers good value for price, especially given its relaxing and creative gameplay."
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Violence-4
"No actual combat or violence; guns are crafted and sold but not used for fighting in gameplay."
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Survival1
"Set in a survival context but gameplay focuses on shop management rather than direct survival challenges."
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Last update: 06/03/2026