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Corpse Party: Book of Shadows

iOS, PC (Microsoft Windows), PlayStation Portable • 2018

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Quick resume

An anthology series that serves as a Corpse Party sequel, prequel, midquel, and alternate universe tale all in one. Rejoin old friends for a deeper dive into the haunted halls of Heavenly Host Elementary...

Global score

87/100

Genres

Adventure, Point-and-click, Visual Novel

Pros

  • Deep and engaging story
  • Strong voice acting and soundtrack
  • Expanded character development
  • Immersive horror atmosphere
  • Multiple endings and collectibles

Cons

  • Slow and repetitive point-and-click gameplay
  • Limited interactivity and exploration
  • Somewhat confusing narrative structure
  • Game-breaking bugs reported
  • Fanservice elements may be off-putting

Motivations

  • Autonomy
    3

    "Players have some control over exploration via point-and-click and map navigation, but gameplay is largely linear and guided by story progression."

  • Competence
    1

    "Gameplay involves simple point-and-click exploration and decision making with some puzzle elements, but overall low mechanical challenge."

  • Competition
    -4

    "Focus is on personal story experience and exploration without competitive elements or player comparison."

  • Continuation
    3

    "Fans tend to engage deeply to unlock all endings and collectibles, showing habitual play and completionism."

  • Cooperation
    -5

    "Single-player experience focused on individual narrative without multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players explore different story branches and alternate timelines, but within a fixed visual novel structure."

  • Domination
    -5

    "No social dominance or power over others; interactions are solitary and narrative-driven."

  • Escapism
    4

    "Strong horror atmosphere and immersive storytelling provide escape from reality and psychological engagement."

  • Expectation
    -3

    "Players engage voluntarily driven by interest in story and characters rather than obligation."

  • Experimenting
    1

    "Some exploration of different story paths and endings, but within a limited set of options and familiar mechanics."

  • Exploration
    2

    "Players explore different rooms and uncover story elements, though environments are repetitive and constrained."

  • Expression
    -2

    "Limited customization; players experience fixed character presentations and storylines."

  • Fantasy
    4

    "Strong supernatural horror and alternate universe themes provide imaginative fictional experience."

  • Fellowship
    -4

    "Minimal social interaction; experience is solitary without community or group play."

  • Growth
    3

    "Players learn more about story, lore, and character backgrounds, enhancing understanding and narrative knowledge."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related engagement."

  • Idle
    2

    "Gameplay includes some waiting and slow navigation, but players remain engaged with story and exploration."

  • Intimacy
    -3

    "Limited emotional connection through narrative, but no social or close interpersonal interactions."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player narrative."

  • Progression
    3

    "Players unlock multiple endings, collectibles, and story content, showing accumulation of narrative progress."

  • Relaxation
    -2

    "Tense and unsettling horror atmosphere creates sustained tension rather than relaxation."

  • Sensation
    3

    "Strong audio-visual horror elements and voice acting provide sensory stimulation and emotional impact."

  • Status
    -4

    "No social recognition or status systems; focus is on individual experience."

  • Story
    5

    "Highly narrative-driven visual novel with deep lore, character development, and multiple story branches."

  • Strategy
    0

    "Limited strategic challenge; gameplay mostly involves exploration and choice selection without complex planning."

  • Thrill
    4

    "Psychological horror and suspense create feelings of tension, fear, and relief."

  • Value
    2

    "Fans appreciate the story expansion and voice acting, though some find gameplay repetitive and slow."

  • Violence
    4

    "Graphic descriptions and implied gore are central to the horror experience."

  • Survival
    2

    "Darkening meter mechanic adds tension related to mental stability and avoiding failure."

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    Last update: 06/03/2026