Infliction similar games & best alternatives

Infliction

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2018

Should you play it?

Wander through an interactive nightmare set within the confines of a once-happy household. Piece together the mystery behind a harrowing series of events while struggling to survive encounters with an entity that relentlessly stands in the way of finding absolution.

What works
  • Intense psychological horror atmosphere
  • Detailed and immersive environment
  • Engaging narrative and story
  • Well-crafted sound design
  • Polished experience for a solo developer
Things to keep in mind
  • Short game length
  • Some bugs and glitches reported
  • Lack of running mechanic frustrates some players
  • Linear progression limits autonomy
  • Some players found story confusing or incomplete

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • THRESHOLD

  • Welcome to Kowloon

  • Yuppie Psycho: Executive Edition

  • You Deserve

  • Escape the Ayurok

  • The Land of Pain

  • Kindergarten

  • The Walking Fish 2: Final Frontier

  • This Book Is A Dungeon

Hidden Gems

Less popular games with surprisingly high similarity

  • This Book Is A Dungeon

  • Dungeon Nightmares II : The Memory

  • Suite 776

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Infliction: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Thrill. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore environments, interact with many objects, and make dialogue choices, though story progression is linear."

    Capsule for Bear With Me - Episode One Bear With Me - Episode One

    "Players explore a detailed environment with some freedom but within a mostly linear story progression."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves simple puzzles and stealth mechanics with some combat; not very challenging but requires some skill and strategy."

    Capsule for GYLT GYLT

    "Gameplay involves puzzle solving and stealth mechanics that require some skill but are not highly challenging."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on solo experience without comparison to others."

    Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

    "No competitive elements; focus is on solo experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report engaging story and atmosphere that encourage completing the game, though it is relatively short."

    Capsule for Penumbra: Black Plague Gold Edition Penumbra: Black Plague Gold Edition

    "Players report engaging atmosphere and story that encourage continued play, though game length is short."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no cooperative or multiplayer features."

    Capsule for Hero of the Kingdom Hero of the Kingdom

    "Single-player game with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can interact with many objects and explore environments in detail, though within predefined structures."

    Capsule for Shenmue I & II Shenmue I & II

    "Players interact with many objects and explore detailed environments, but within predefined structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power dynamics; experience is individual and narrative-driven."

    Capsule for Sakura Spirit Sakura Spirit

    "No social dominance or power dynamics; experience is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Highly immersive horror atmosphere provides strong escape from reality and intense emotional experience."

    Capsule for Propagation: Paradise Hotel Propagation: Paradise Hotel

    "Strong immersive horror atmosphere provides escape from reality and intense emotional experience."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for horror enjoyment and story interest, not out of obligation."

    Capsule for Don't Knock Twice Don't Knock Twice

    "Players engage voluntarily for intrinsic interest in horror and story, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle solving encourage trying different approaches, but mostly within a guided framework."

    Capsule for Snufkin: Melody of Moominvalley Snufkin: Melody of Moominvalley

    "Some exploration and puzzle solving encourage trying different approaches, but largely guided."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players discover new locations and uncover story elements in a richly detailed environment."

    Capsule for The Journey Down: Chapter Two The Journey Down: Chapter Two

    "Players explore a richly detailed house and other environments, discovering story elements and secrets."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal character or environment customization; players use preset aesthetics without modification."

    Capsule for Heavy Bullets Heavy Bullets

    "Limited to no character or environment customization; players experience preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural ghosts and horror elements, creating an imaginative and fictional experience."

    Capsule for Boo Men Boo Men

    "Game features supernatural horror elements and imaginative ghostly entities in a fictional setting."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Solo play with minimal social interaction or community involvement."

    Capsule for Detention Detention

    "Solo play with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop understanding of story and world, with some skill improvement in puzzle solving and stealth, though limited."

    Capsule for The Midnight Walk The Midnight Walk

    "Players learn story details and develop skills in stealth and puzzle solving."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement; not suited for casual or background play."

    Capsule for Yoiyami Dancers: Twilight Danmaku Dancers Yoiyami Dancers: Twilight Danmaku Dancers

    "Requires focused attention and engagement; not suited for background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited social or emotional connection beyond narrative; no real player-to-player intimacy."

    Capsule for Zero Escape: Zero Time Dilemma Zero Escape: Zero Time Dilemma

    "Minimal social or emotional connection beyond narrative; no player-to-player intimacy."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Half-Life 2: Lost Coast Half-Life 2: Lost Coast

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock story progression through puzzles and exploration."

    Capsule for Home Sweet Home Home Sweet Home

    "Players collect items and unlock story progression through puzzles and exploration."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Sustained tension and fear dominate the experience; not designed for relaxation."

    Capsule for Escape the Ayurok Escape the Ayurok

    "Sustained tension and fear dominate the experience; not designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through atmospheric audio, visual horror elements, and emotional impact."

    Capsule for Cry of Fear Cry of Fear

    "Strong sensory stimulation through audio-visual horror effects and atmosphere."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Narrative-driven game with deep psychological horror story and meta-narrative elements."

    Capsule for Masochisia Masochisia

    "Narrative-driven game with strong psychological horror story and emotional themes."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some problem solving and planning, especially in puzzles and evading threats."

    Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

    "Requires some problem solving and planning to progress through puzzles and avoid threats."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and horror elements create intense thrill and adrenaline moments."

    Capsule for FATAL FRAME II: Crimson Butterfly REMAKE FATAL FRAME II: Crimson Butterfly REMAKE

    "High suspense and fear elements create thrilling and intense emotional experiences."

  • Value

    Game with the same Value vibe

    1

    "Generally perceived as good value for a short but intense horror experience, especially on sale."

    Capsule for From The Darkness From The Darkness

    "Generally perceived as good value for a short but polished horror experience, especially on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Includes horror violence and supernatural threats, with some death sequences."

    Capsule for MADiSON MADiSON

    "Includes violent and frightening supernatural encounters and threats."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid threats and solve puzzles to survive and progress through the haunted school."

    Capsule for Corpse Party (2021) Corpse Party (2021)

    "Players must avoid a hostile ghost and survive through stealth and puzzle solving."

Last update: 01/06/2026