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Infliction similar games & best alternatives

Infliction

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

Wander through an interactive nightmare set within the confines of a once-happy household. Piece together the mystery behind a harrowing series of events while struggling to survive encounters with an entity that relentlessly stands in the way of finding absolution.

Global score

81/100

Genres

Adventure, Indie

Similar games

    Pros

    • Intense psychological horror atmosphere
    • Detailed and immersive environment
    • Engaging narrative and story
    • Well-crafted sound design
    • Polished experience for a solo developer

    Cons

    • Short game length
    • Some bugs and glitches reported
    • Lack of running mechanic frustrates some players
    • Linear progression limits autonomy
    • Some players found story confusing or incomplete

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Thrill, Exploration. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore a detailed environment with some freedom but within a mostly linear story progression."

    • Competence
      2

      "Gameplay involves puzzle solving and stealth mechanics that require some skill but are not highly challenging."

    • Competition
      -5

      "No competitive elements; focus is on solo experience without comparison to others."

    • Continuation
      3

      "Players report engaging atmosphere and story that encourage continued play, though game length is short."

    • Cooperation
      -5

      "Single-player game with no cooperative or multiplayer features."

    • Creativity
      2

      "Players interact with many objects and explore detailed environments, but within predefined structures."

    • Domination
      -5

      "No social dominance or power dynamics; experience is individual and narrative-driven."

    • Escapism
      4

      "Strong immersive horror atmosphere provides escape from reality and intense emotional experience."

    • Expectation
      -3

      "Players engage voluntarily for intrinsic interest in horror and story, not out of obligation."

    • Experimenting
      1

      "Some exploration and puzzle solving encourage trying different approaches, but largely guided."

    • Exploration
      4

      "Players explore a richly detailed house and other environments, discovering story elements and secrets."

    • Expression
      -4

      "Limited to no character or environment customization; players experience preset aesthetics."

    • Fantasy
      4

      "Game features supernatural horror elements and imaginative ghostly entities in a fictional setting."

    • Fellowship
      -5

      "Solo play with minimal social interaction or community involvement."

    • Growth
      2

      "Players learn story details and develop skills in stealth and puzzle solving."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and engagement; not suited for background or casual play."

    • Intimacy
      -4

      "Minimal social or emotional connection beyond narrative; no player-to-player intimacy."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      3

      "Players collect items and unlock story progression through puzzles and exploration."

    • Relaxation
      -4

      "Sustained tension and fear dominate the experience; not designed for relaxation."

    • Sensation
      4

      "Strong sensory stimulation through audio-visual horror effects and atmosphere."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Narrative-driven game with strong psychological horror story and emotional themes."

    • Strategy
      2

      "Requires some problem solving and planning to progress through puzzles and avoid threats."

    • Thrill
      5

      "High suspense and fear elements create thrilling and intense emotional experiences."

    • Value
      1

      "Generally perceived as good value for a short but polished horror experience, especially on sale."

    • Violence
      3

      "Includes violent and frightening supernatural encounters and threats."

    • Survival
      3

      "Players must avoid a hostile ghost and survive through stealth and puzzle solving."

    Where to buy

    Last update: 29/04/2026