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ASYLUM

Mac, PC (Microsoft Windows), Linux • 2025

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Quick resume

An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.

Global score

85/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Rich atmospheric horror experience
  • Engaging narrative and lore
  • Logical and accessible puzzles
  • Detailed and immersive environment
  • Voice acting and sound design

Cons

  • Technical bugs and crashes reported
  • Some pacing and ending dissatisfaction
  • Dated graphics and animations
  • Limited gameplay variety
  • Navigation can be cumbersome

Motivations

  • Autonomy
    4

    "Players freely explore the asylum at their own pace, deciding where to go and what to investigate, with some linear progression but overall player-directed exploration."

  • Competence
    2

    "Puzzles are logical and solvable without excessive difficulty, providing moderate challenge and feedback, though some are considered too easy or straightforward."

  • Competition
    -5

    "No competitive elements; focus is on solo exploration and story progression without comparison to others."

  • Continuation
    3

    "Many players report engaging long sessions and immersion, though some mention frustration with bugs and pacing that could reduce attachment."

  • Cooperation
    -5

    "Single-player experience with limited NPC interaction; no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Players engage in exploration and puzzle-solving within a fixed environment; some freedom in how to approach tasks but no creation or modification."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are balanced and narrative-driven."

  • Escapism
    4

    "Strong immersion in a dark, atmospheric setting provides escape from reality; players appreciate the eerie and unsettling mood."

  • Expectation
    -4

    "Players engage out of personal interest and intrinsic motivation, often long-time fans of the developer's previous work."

  • Experimenting
    2

    "Some exploration and discovery of story elements and puzzles encourage trying new approaches, though within a structured environment."

  • Exploration
    4

    "Players explore a large, detailed asylum environment, uncovering documents, secrets, and story elements."

  • Expression
    -5

    "No character customization or cosmetic modification; presentation is fixed and standardized."

  • Fantasy
    4

    "Strong Lovecraftian and psychological horror themes create an imaginative, fictional experience beyond realistic scenarios."

  • Fellowship
    -5

    "Primarily a solitary experience with minimal social connection or community interaction within gameplay."

  • Growth
    3

    "Players learn story details, puzzle solutions, and develop understanding of the narrative and environment."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

  • Idle
    -3

    "Requires focused attention to progress through puzzles and story; not designed for casual or background play."

  • Intimacy
    -4

    "Limited social interaction with NPCs; relationships are narrative-driven and not emotionally deep or personal."

  • Leadership
    -5

    "No leadership or management roles; player acts independently without directing others."

  • Progression
    3

    "Players collect documents, items, and unlock new areas, progressing through the story and puzzles."

  • Relaxation
    2

    "Atmosphere is tense and eerie but gameplay is slow-paced and methodical, allowing for moments of flow and calm."

  • Sensation
    3

    "Strong sensory atmosphere through visuals, sound design, and music create emotional engagement and suspense."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    5

    "Narrative immersion is central, with extensive lore, character dialogue, and unfolding plot driving the experience."

  • Strategy
    1

    "Puzzles require some logical thinking and problem solving but are generally straightforward and not highly complex."

  • Thrill
    3

    "Slow-building suspense and psychological tension create a sense of thrill without frequent jump scares."

  • Value
    1

    "Mixed opinions on value; some find the experience worth the price, others feel content is limited for cost."

  • Violence
    -3

    "Minimal direct violence; focus is on exploration and story rather than combat or destruction."

  • Survival
    -4

    "No survival mechanics or threat of failure; gameplay is safe and low-risk."

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    Last update: 06/03/2026