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Crossing Souls

Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

California, 1986: A group of friends discover a mysterious pink stone that allows travel between two realms. This gang will live the summer of their lives in an adventure that will get them involved in a government conspiracy. Control five kids with special skills while fighting and solving puzzles.

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Arcade

Pros

  • Strong 80s nostalgia and atmosphere
  • Engaging and emotional story
  • Beautiful pixel art and animated cutscenes
  • Varied gameplay with character switching and puzzles
  • Excellent synthwave soundtrack

Cons

  • Frustrating platforming sections and difficulty spikes
  • Inconvenient save system and unskippable cutscenes
  • Some combat and controls feel clunky
  • Linear progression with limited exploration late game
  • Some bugs and minor design flaws

Motivations

  • Autonomy
    3

    "Players can switch between five characters with unique abilities to solve puzzles and combat, allowing some freedom in approach, though the story progression is linear."

  • Competence
    2

    "Gameplay includes combat, puzzles, and platforming with some challenging boss fights; however, combat is often described as simple and some platforming sections are frustrating."

  • Competition
    -4

    "The game is single-player focused with no mention of competitive modes or leaderboards; emphasis is on personal story experience."

  • Continuation
    1

    "Many players report engaging story and nostalgia keep them playing, though some frustration with difficulty spikes and save system may reduce long sessions."

  • Cooperation
    -5

    "Single-player game with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players creatively use different characters' unique abilities to solve puzzles and progress; the game includes various gameplay styles and mini-games."

  • Domination
    -5

    "No evidence of dominance or power over others; gameplay is solo and cooperative social dominance is absent."

  • Escapism
    4

    "Strong nostalgic 80s setting, story, and atmosphere provide immersive escape from reality for many players."

  • Expectation
    -3

    "Players engage voluntarily out of interest in story, nostalgia, and gameplay rather than obligation or external pressure."

  • Experimenting
    2

    "Switching between characters and exploring different gameplay styles encourages experimentation, though some players follow established strategies."

  • Exploration
    2

    "Early game offers some open exploration with many interactable objects and secrets; later sections become more linear."

  • Expression
    -2

    "Limited character customization; players use preset characters and abilities without much personal visual expression."

  • Fantasy
    4

    "Game features supernatural elements, ghosts, and a fantasy story inspired by 80s adventure and sci-fi fiction."

  • Fellowship
    -4

    "Focus on solo play and individual experience; no social or community gameplay aspects."

  • Growth
    2

    "Players learn to use different characters' abilities and solve puzzles; some skill development in combat and platforming."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some frustration may cause stress but no physical engagement."

  • Idle
    -3

    "Requires focused attention due to platforming and combat; not designed for idle or background play."

  • Intimacy
    -4

    "No evidence of forming close relationships through gameplay; story involves friendships but player interaction is solo."

  • Leadership
    -4

    "No leadership or group management mechanics; players control characters individually without leading others."

  • Progression
    3

    "Players collect items and upgrades, unlock abilities, and progress through story chapters with increasing challenges."

  • Relaxation
    1

    "Some players find the game relaxing and nostalgic, but difficulty spikes and frustrating platforming reduce flow for others."

  • Sensation
    3

    "Vibrant pixel art, animated cutscenes, and synthwave soundtrack provide strong sensory and emotional enjoyment."

  • Status
    -4

    "No social status or recognition systems; achievements exist but focus is on personal experience."

  • Story
    4

    "Strong narrative focus with emotional, nostalgic, and sometimes dark story elements engaging players."

  • Strategy
    2

    "Requires some planning in character switching and puzzle solving; combat is mostly straightforward but boss fights need tactics."

  • Thrill
    2

    "Some suspense and challenge in boss fights and platforming sections, though overall difficulty is moderate."

  • Value
    4

    "Players report good value for price with 8-12 hours of content, engaging story, and nostalgic appeal."

  • Violence
    2

    "Combat involves fighting enemies with melee and ranged attacks; violence is cartoonish and not graphic."

  • Survival
    1

    "Players must manage health and stamina to survive combat and platforming challenges; no complex survival mechanics."

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    Last update: 06/03/2026