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Eastward

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac • 2021

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Quick resume

Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…

Global score

84/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator

Pros

  • Beautiful pixel art and animation
  • Engaging emotional story and characters
  • Excellent soundtrack
  • Fun puzzles and accessible combat
  • Immersive world design

Cons

  • Slow and uneven pacing
  • Linear gameplay with no backtracking
  • Combat can be repetitive and clunky
  • Excessive dialogue and cutscenes
  • Some story elements vague or unresolved

Motivations

  • Autonomy
    3

    "Players control two characters with unique abilities and solve puzzles and combat challenges, but the game is linear with no backtracking, limiting freedom."

  • Competence
    2

    "Combat and puzzles provide some challenge and skill use, but combat is generally easy and repetitive with limited depth."

  • Competition
    -5

    "No competitive or ranked modes; focus is on single-player story and exploration."

  • Continuation
    3

    "Many players report long play sessions and emotional attachment, with some planning to replay or engage with DLC."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players engage in cooking minigames and puzzle solving with character switching, but within predefined structures."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; single-player narrative focus."

  • Escapism
    4

    "Players use the game to immerse in a beautiful, emotional world and escape real life stresses."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not obligation or pressure."

  • Experimenting
    2

    "Some experimentation with cooking ingredients and puzzle approaches, but mostly linear gameplay."

  • Exploration
    2

    "Exploration of new areas is encouraged, but no backtracking limits revisiting or deep exploration."

  • Expression
    1

    "Limited character customization or self-expression; focus on story and character interaction."

  • Fantasy
    3

    "Post-apocalyptic and sci-fi elements with imaginative storytelling and characters."

  • Fellowship
    1

    "Players connect emotionally with characters and world, but social interaction is limited to NPCs."

  • Growth
    2

    "Players develop skills in combat and puzzles, and learn story and world details progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during combat, puzzles, and story; not suitable for background play."

  • Intimacy
    2

    "Emotional connection with characters and story, but no multiplayer or real social bonding."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players gain new weapons, upgrades, recipes, and unlock areas as they progress."

  • Relaxation
    2

    "Generally relaxing with beautiful art and music, though some combat and pacing issues cause tension."

  • Sensation
    3

    "Rich pixel art and evocative soundtrack provide strong sensory and emotional enjoyment."

  • Status
    -5

    "No social status or recognition systems; focus on personal story experience."

  • Story
    4

    "Strong narrative immersion with character-driven story and emotional depth."

  • Strategy
    2

    "Puzzles require problem solving and some combat strategy, but overall gameplay is straightforward."

  • Thrill
    1

    "Some suspenseful moments and boss fights, but mostly controlled and predictable gameplay."

  • Value
    4

    "Players find good value in art, story, and gameplay for the price, with some complaints about pacing."

  • Violence
    2

    "Combat involves fighting enemies with weapons, but violence is stylized and not gratuitous."

  • Survival
    1

    "Some resource management (cooking, health), but low risk and no survival mechanics."

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    Last update: 06/03/2026