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Underhero

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

Underhero is an RPG-platformer where the chosen hero has failed, and an underling of the evil king takes his place as the new hero. Use timing-based combat to defeat enemies as you venture across the land, face off against quirky bosses, and save the kingdom from your own evil boss, Mr Stitches!

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Platform

Pros

  • Engaging story with plot twists
  • Unique and satisfying combat system
  • Charming characters and humor
  • Colorful art and great soundtrack
  • Good value for price and length

Cons

  • Some pacing issues and slow sections
  • Platforming can be clunky or tedious
  • Minor bugs and occasional glitches
  • Lack of difficulty options
  • Some backtracking and maze-like areas

Motivations

  • Autonomy
    3

    "Players have freedom to explore worlds, choose how to approach combat (fight or bribe), and select upgrades on level up."

  • Competence
    3

    "Combat requires skillful timing, pattern recognition, and stamina management; platforming is moderate challenge."

  • Competition
    -4

    "Focus is on personal progression and story; no evidence of competitive or ranked modes."

  • Continuation
    2

    "Players report being hooked and wanting to keep playing despite some pacing issues and slow sections."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    4

    "Unique combat system mixing real-time and turn-based elements; creative story and character design."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; cooperative and respectful tone."

  • Escapism
    4

    "Players describe immersion in charming story and world, using game as a satisfying distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or pressure."

  • Experimenting
    3

    "Players try different combat tactics, explore puzzles and platforming, and experiment with upgrades."

  • Exploration
    3

    "Game encourages exploring different worlds, mazes, and secrets; some backtracking involved."

  • Expression
    2

    "Some character customization via upgrades and choices, but limited cosmetic personalization."

  • Fantasy
    4

    "Imaginative fictional world with whimsical characters, plot twists, and RPG tropes subverted."

  • Fellowship
    -5

    "Solo play with minimal social interaction beyond NPC dialogue."

  • Growth
    4

    "Players learn combat timing, enemy patterns, and puzzle solving; level up character stats."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires player focus and attention; some slow pacing but not background or idle play."

  • Intimacy
    -4

    "Limited to character interactions; no evidence of forming close player relationships."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Character levels up, gains upgrades and new abilities; story progression unlocks new areas."

  • Relaxation
    3

    "Generally described as charming and enjoyable; some pacing issues but overall relaxing."

  • Sensation
    3

    "Colorful visuals, catchy music, and engaging combat provide sensory stimulation and fun."

  • Status
    -5

    "No social status or recognition systems; focus on individual story and gameplay."

  • Story
    5

    "Strong narrative with engaging characters, plot twists, and humor; story is a major draw."

  • Strategy
    4

    "Combat and puzzles require timing, pattern recognition, and tactical decision making."

  • Thrill
    2

    "Some suspense and challenge in boss fights and story twists, but mostly controlled experience."

  • Value
    4

    "Players feel they get good return for time and money; game praised for content and quality."

  • Violence
    2

    "Combat involves fighting enemies but is stylized and not gratuitous; some bribing avoids violence."

  • Survival
    1

    "Combat involves avoiding damage and managing stamina; not focused on survival but some threat."

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    Last update: 06/03/2026