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Anomaly Agent

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2024

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Quick resume

ANOMALY AGENT is a cyberpunk action-adventure featuring fluid combat, a time-bending story, quirky characters and a catchy synthwave soundtrack! Punch or shoot through mobs of enemies, impact the story with your choices and stop the anomalies before the world plunges into chaos!

Global score

95/100

Genres

Action, Adventure, Indie, Platform, Fighting, Arcade

Pros

  • Engaging and fluid combat mechanics
  • Strong soundtrack and art style
  • Humorous and enjoyable story/dialogues
  • Good boss fights and level design
  • Affordable price with good value

Cons

  • Combat can become repetitive
  • Some control and response issues reported
  • Story pacing and endings considered weak by some
  • Limited enemy variety and level exploration
  • Difficulty spikes and occasional unfair moments

Motivations

  • Autonomy
    3

    "Players can choose combat styles and approaches freely, with multiple abilities and weapons, though the story progression is linear."

  • Competence
    4

    "Combat requires skillful timing of dodges, parries, and combos; difficulty settings affect challenge; boss fights test player skill."

  • Competition
    -5

    "Single-player game with no multiplayer or leaderboards; focus is on personal progression and story."

  • Continuation
    2

    "Players report engaging gameplay and soundtrack encouraging multiple playthroughs including New Game+ and rogue mode, though some find it repetitive."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative elements."

  • Creativity
    3

    "Players experiment with various combat combos, abilities, and some platforming; some customization in combat style."

  • Domination
    -5

    "No evidence of exerting control over others; game is single-player and cooperative social dominance is absent."

  • Escapism
    4

    "Players use the game as an immersive cyberpunk experience with engaging story, music, and action to escape real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different combat moves, weapons, and strategies; some experimentation with abilities and combos."

  • Exploration
    1

    "Some exploration of levels and secrets, but mostly linear level design limits extensive discovery."

  • Expression
    1

    "Limited character customization; some expression through combat style choice but no avatar personalization."

  • Fantasy
    4

    "Cyberpunk setting with time anomalies and imaginative story elements provide strong fantasy experience."

  • Fellowship
    -5

    "No multiplayer or community features; experience is solitary."

  • Growth
    3

    "Players develop combat skills and learn enemy patterns; some progression through abilities and weapons."

  • Health
    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming."

  • Idle
    -3

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; single-player narrative focus."

  • Leadership
    -5

    "No leadership or group management elements; single-player experience."

  • Progression
    3

    "Players gain new abilities, weapons, and unlock New Game+ and rogue modes; some complaints about upgrade usefulness."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, but others note frustration due to difficulty spikes and repetitive combat."

  • Sensation
    3

    "Engaging pixel art, animations, and synthwave soundtrack provide sensory stimulation and emotional enjoyment."

  • Status
    -5

    "No social recognition or status systems; focus is on personal experience."

  • Story
    3

    "Story is moderately interesting with humor and character interactions; some players find it engaging, others find it basic."

  • Strategy
    3

    "Combat requires timing, planning attacks, and managing enemy merges; some strategic decision-making involved."

  • Thrill
    3

    "Combat and boss fights provide tension and excitement; some frustration reported but overall thrilling gameplay."

  • Value
    4

    "Players generally feel the game offers good value for its price, especially given its quality and length."

  • Violence
    4

    "Combat involves melee and ranged attacks, defeating enemies with combos and weapons; violence is central to gameplay."

  • Survival
    3

    "Players must avoid damage and manage health through combat encounters; some challenge in survival against enemies."

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    Last update: 06/03/2026