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Crossout

PlayStation 5, PlayStation 4, Xbox One, PC (Microsoft Windows) • 2017

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Quick resume

Crossout - the postapocalyptic MMO action game where you can create a unique design for an armoured vehicle from dozens of parts and then drive it into multiplayer battles raging on land and in the skies alike.

Global score

75/100

Genres

Action, Adventure, Massively Multiplayer, Racing, Free To Play, Simulator, Shooter

Pros

  • Highly creative vehicle building system
  • Fast-paced and varied pvp and pve modes
  • Active player-driven market and economy
  • Good graphics and optimization
  • Strong community and clan features

Cons

  • Steep grind and slow progression without spending money
  • Pay-to-progress elements and expensive microtransactions
  • Matchmaking can be unbalanced due to power score system
  • Limited maps and repetitive pve content
  • Some bugs and physics quirks

Motivations

  • Autonomy
    5

    "Players have full freedom to design and build their own vehicles with a huge variety of parts and weapons, allowing unique and creative builds."

  • Competence
    3

    "The game involves skillful vehicle building and combat, with a learning curve and strategic gameplay, but also includes grind and crafting routines."

  • Competition
    4

    "Strong PvP focus with matchmaking by power score, ranked battles, and competitive clan wars encourage player comparison and competition."

  • Continuation
    3

    "Many players report long playtimes, habitual grinding, and engagement with seasonal missions and market trading, indicating sustained play."

  • Cooperation
    3

    "Game modes include team-based PvP and cooperative PvE raids, encouraging teamwork and group play."

  • Creativity
    5

    "Vehicle building is highly creative, with players able to assemble unique machines from thousands of parts, expressing personal style and strategy."

  • Domination
    -2

    "While some players seek superiority via pay-to-win tactics, the game generally matches players by power score, promoting balanced interactions rather than domination."

  • Escapism
    4

    "The post-apocalyptic setting and vehicle combat provide immersive escapism and distraction from real life."

  • Expectation
    -3

    "Players mostly engage voluntarily for fun and creativity, though some feel pressured by grind or pay-to-progress mechanics."

  • Experimenting
    5

    "Players experiment extensively with vehicle designs, weapon combinations, and tactics to find effective builds."

  • Exploration
    2

    "Includes PvE missions, raids, and an open world mode with some exploration, though main focus is on combat arenas."

  • Expression
    4

    "Customization extends beyond function to cosmetic decorations and paint, allowing self-expression."

  • Fantasy
    3

    "Set in a post-apocalyptic fictional world with imaginative vehicle designs and weapons."

  • Fellowship
    3

    "Community aspects include clans, team play, and social trading, fostering group identity."

  • Growth
    3

    "Players develop skills in building, combat, and market trading, with progression through faction ranks and unlocks."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity."

  • Idle
    -3

    "Requires focused attention during matches and crafting, not suited for idle or background play."

  • Intimacy
    -3

    "Social interactions are mostly functional and competitive rather than intimate or emotionally close."

  • Leadership
    2

    "Clan leadership and team coordination exist but are not the core focus."

  • Progression
    4

    "Strong progression through crafting, faction leveling, and market trading to acquire better parts and vehicles."

  • Relaxation
    1

    "Fast-paced combat can be intense but also enjoyable and cathartic for players."

  • Sensation
    3

    "Visual and audio effects of explosions, weapons, and vehicle physics provide sensory stimulation and excitement."

  • Status
    2

    "Leaderboards, ranked modes, and market reputation provide social recognition opportunities."

  • Story
    1

    "Minimal narrative elements and PvE missions with some story, but main focus is on gameplay."

  • Strategy
    4

    "Vehicle design and combat require strategic thinking, planning, and adaptation to opponents."

  • Thrill
    3

    "Fast matches and risk of vehicle destruction create suspense and excitement."

  • Value
    -2

    "Some players feel grind is excessive and pay-to-progress mechanics reduce perceived value for time invested."

  • Violence
    4

    "Core gameplay involves vehicular combat, destruction, and explosions."

  • Survival
    2

    "Combat involves avoiding destruction and managing vehicle durability and resources."

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    Last update: 06/03/2026