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Trailmakers

PlayStation 5, PlayStation 4, Xbox One, PC (Microsoft Windows) • 2019

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Quick resume

Build the ultimate vehicle and explore a vast open world filled with challenges and adventure. Play solo or team up with friends in multiplayer to conquer the toughest obstacles. With a thrilling campaign mode and endless creative possibilities, Trailmakers is the ultimate sandbox for adventurers.

Global score

92/100

Genres

Action, Adventure, Indie, Racing, Simulator

Pros

  • Extensive creative building and vehicle customization
  • Engaging physics and engineering challenges
  • Multiplayer and community sharing
  • Long playtime and habitual engagement
  • Accessible for beginners yet deep for advanced players

Cons

  • Some bugs and physics glitches
  • Grindy progression in newer updates
  • Limited map variety
  • Dlc pricing and content fragmentation
  • Ui changes unpopular with some longtime players

Motivations

  • Autonomy
    5

    "Players have full freedom to build and customize vehicles with a wide range of parts and mechanics, enabling personal creative expression and decision-making."

  • Competence
    4

    "The game challenges players to master physics, vehicle design, and control mechanics, with a learning curve from simple to complex builds and racing."

  • Competition
    2

    "Includes racing modes and PvP combat where players compete on leaderboards or against friends, but also supports casual and solo play."

  • Continuation
    4

    "Many players report long playtimes and habitual engagement, with some spending hundreds or thousands of hours, indicating strong attachment."

  • Cooperation
    3

    "Supports multiplayer modes with friends, cooperative sandbox play, and community sharing of blueprints, fostering teamwork and social play."

  • Creativity
    5

    "Core gameplay revolves around building and customizing vehicles and machines, encouraging extensive creative experimentation."

  • Domination
    1

    "Some PvP combat elements exist with weaponized vehicles, but interactions are generally balanced with shared play rather than domination."

  • Escapism
    3

    "Players use the game as a creative outlet and distraction, enjoying imaginative vehicle building and exploration away from real life."

  • Expectation
    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation; some frustration with updates but mostly intrinsic motivation."

  • Experimenting
    5

    "Strong emphasis on trying new vehicle designs, testing physics, and tinkering with mechanics to solve challenges or create unique builds."

  • Exploration
    3

    "Sandbox maps and campaign encourage discovering new areas and secrets, though some maps are limited in variety."

  • Expression
    4

    "Players customize vehicles extensively with parts, decals, and designs, expressing personal style and creativity."

  • Fantasy
    2

    "While grounded in physics, the game allows for fantastical and imaginative vehicle creations beyond realistic constraints."

  • Fellowship
    3

    "Community sharing, multiplayer servers, and social interactions create a sense of belonging among players."

  • Growth
    4

    "Players develop engineering skills, understanding of physics, and building techniques through gameplay and experimentation."

  • Health
    -5

    "Sedentary gameplay focused on screen interaction with no physical activity elements."

  • Idle
    -3

    "Requires focused attention for building and driving; not designed for passive or background play."

  • Intimacy
    1

    "Some social interaction with friends and community, but limited evidence of deep emotional or close relationship building."

  • Leadership
    1

    "Players can lead in multiplayer sessions or coordinate builds, but no strong emphasis on leadership roles."

  • Progression
    3

    "Campaign and survival modes involve collecting parts and unlocking upgrades, showing clear progression mechanics."

  • Relaxation
    3

    "Many players find the building and driving experience relaxing and satisfying, though some tension arises from physics challenges."

  • Sensation
    3

    "Enjoyable physics-based feedback, vehicle movement, and visual effects provide sensory stimulation and fun."

  • Status
    1

    "Leaderboards and community recognition exist but are not the primary focus for most players."

  • Story
    1

    "Campaign offers some narrative elements, but overall story is minimal and secondary to gameplay."

  • Strategy
    3

    "Players engage in problem solving and planning vehicle designs to overcome challenges and optimize performance."

  • Thrill
    2

    "Some excitement from racing, combat, and physics-based vehicle failures, but generally moderate tension levels."

  • Value
    2

    "Players feel the game offers good value for time spent, though some criticism exists about DLC pricing and grind."

  • Violence
    1

    "Combat and destruction elements are present but not central; building and creativity dominate gameplay."

  • Survival
    1

    "Survival and resource gathering modes exist but are not the main focus; low risk compared to typical survival games."

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    Last update: 06/03/2026