Age of Wonders: Planetfall similar games & best alternatives

Age of Wonders: Planetfall

PlayStation 4, PC (Microsoft Windows), Mac, Xbox One • 2019

Should you play it?

Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

What works
  • Deep tactical combat
  • Extensive unit and hero customization
  • Diverse factions and tech trees
  • Engaging sci-fi setting
  • Strong replayability and multiplayer support
Things to keep in mind
  • Steep learning curve
  • Some ui and pacing issues
  • Campaign story weaker than gameplay
  • Late game city management can be tedious
  • Ai can be inconsistent

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Medieval II: Total War™ Kingdoms

  • NEBULOUS: Fleet Command

  • Space Pirates And Zombies 2

  • Total War: THREE KINGDOMS

  • Galactic Civilizations IV

  • Dominions 6 - Rise of the Pantokrator

  • Age of Wonders 4

  • Maelstrom

  • Warhammer 40,000: Dawn of War - Definitive Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Voxel Turf

  • Nexus 5X

  • Worbital

If you liked…

Recommendations by what you enjoyed most

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  • Progression

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  • Strategy

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Age of Wonders: Planetfall: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story, Creativity, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive control over unit customization, hero development, faction creation, and strategic decisions, enabling personal freedom in gameplay."

    Capsule for Elemental: Reforged Elemental: Reforged

    "Players have extensive control over unit customization, hero builds, tech choices, and tactical combat decisions, allowing for personal freedom in playstyle."

  • Competence

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    4

    "The game offers challenging tactical combat with skill-based mechanics, RPG progression, and meaningful feedback on performance."

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    "The game offers complex tactical battles requiring skillful positioning, use of abilities, and strategic planning, with meaningful feedback and progression."

  • Competition

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    "Includes ranked PvP and competitive modes with leaderboards and skill-based matchmaking."

    Capsule for Pox Nora Pox Nora

    "Supports multiplayer PvP and ranked matches with leaderboards; players compare skills and strategies against others."

  • Continuation

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    4

    "Many reviews mention long playtimes, infinite replayability, and habitual engagement with the game."

    Capsule for Gay World Gay World

    "Many reviews mention long playtimes, habitual return to the game, and strong replayability through varied factions and modes."

  • Cooperation

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    "Supports team play and multiplayer cooperation, but much gameplay is focused on individual strategy and solo play."

    Capsule for Conquest of Elysium 4 Conquest of Elysium 4

    "Game supports cooperative multiplayer and alliances, with some players enjoying team play and shared goals."

  • Creativity

    Game with the same Creativity vibe

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    "Strong emphasis on creating custom factions, heroes, and units with detailed customization options."

    Capsule for Fallen Enchantress: Legendary Heroes Fallen Enchantress: Legendary Heroes

    "Strong emphasis on unit and hero customization, modding, and tactical experimentation with many combinations."

  • Domination

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    "Some competitive multiplayer elements exist but interactions emphasize balanced play and mutual respect."

    Capsule for Songs of Conquest Songs of Conquest

    "Some competitive multiplayer elements exist but interactions emphasize balanced play and mutual respect rather than domination."

  • Escapism

    Game with the same Escapism vibe

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    "Players engage in a sci-fi universe with immersive story and tactical gameplay, providing distraction and escape from real life."

    Capsule for Galaxy Squad Galaxy Squad

    "Players use the sci-fi setting and immersive tactical combat to escape real-life stress and engage in a rich fictional universe."

  • Expectation

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    "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier’s Civilization® VI Sid Meier’s Civilization® VI

    "Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

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    "Encourages trying different factions, strategies, ship builds, and tech paths to explore varied gameplay."

    Capsule for ENDLESS™ Space - Definitive Edition ENDLESS™ Space - Definitive Edition

    "Players explore different factions, tech trees, unit builds, and tactics, encouraged by diverse gameplay options."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration of procedurally generated planets and planetoids is a core gameplay element."

    Capsule for Astro Colony Astro Colony

    "Exploration of procedurally generated planets and tactical maps is a key part of gameplay, though some find it less novel than fantasy predecessors."

  • Expression

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    "Players can customize heroes, units, and factions, expressing personal style."

    Capsule for ENDLESS™ Legend ENDLESS™ Legend

    "Customization of heroes, units, and armies allows players to express individual style and preferences."

  • Fantasy

    Game with the same Fantasy vibe

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    "Futuristic sci-fi setting with imaginative abilities and narrative backdrop."

    Capsule for SHRAPNEL SHRAPNEL

    "Strong sci-fi setting with imaginative factions and lore, blending fantasy elements with futuristic technology."

  • Fellowship

    Game with the same Fellowship vibe

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    "Community and multiplayer modes foster social play and shared experiences."

    Capsule for Woodle Tree 2: Worlds Woodle Tree 2: Worlds

    "Community and multiplayer modes foster social interaction and shared experiences among players."

  • Growth

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    "Players develop strategic skills, learn game mechanics, and improve over time."

    Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

    "Players develop skills in strategy and tactics, learn game mechanics, and improve over time."

  • Health

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    -4

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Colt Canyon Colt Canyon

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during turns and combat; not designed for passive or background play."

    Capsule for For The King For The King

    "Requires focused attention during turns and combat; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Some social interaction in multiplayer but limited emotional or close relationship building."

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    "Some social interaction in multiplayer but limited emotional or close relationship building."

  • Leadership

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    "Players can lead their empire and fleets, but multiplayer leadership roles are limited and balanced."

    Capsule for Anno 1800 Anno 1800

    "Players can lead armies and manage empires, but multiplayer leadership roles are balanced and cooperative."

  • Progression

    Game with the same Progression vibe

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    "Strong progression through tech trees, empire expansion, and ship upgrades"

    Capsule for ENDLESS™ Space 2 ENDLESS™ Space 2

    "Strong progression through tech trees, unit upgrades, hero leveling, and empire expansion."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and immersive, though combat can be challenging and tense."

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    "Some players find the game relaxing and immersive, though tactical combat can be challenging and tense."

  • Sensation

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    "Visuals, sound effects, and combat animations provide engaging sensory stimulation."

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    "Visuals, sound design, and combat animations provide engaging sensory stimulation."

  • Status

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    "Competitive multiplayer and leaderboards offer recognition, though not a dominant motivation."

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    "Multiplayer and leaderboards offer recognition, though not a dominant motivation."

  • Story

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    "Campaigns provide narrative context and character interactions, though story is not the main focus."

    Capsule for The Stronghold Collection The Stronghold Collection

    "Campaigns and lore provide narrative context, though some find story elements less compelling."

  • Strategy

    Game with the same Strategy vibe

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    "Heavy emphasis on strategic planning, problem solving, and tactical decision making."

    Capsule for Mech Engineer Mech Engineer

    "High emphasis on strategic planning, tactical problem solving, and complex decision making."

  • Thrill

    Game with the same Thrill vibe

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    "Tactical battles and risk of losing create suspense and excitement."

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    "Tactical combat and uncertain outcomes create suspense and excitement."

  • Value

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    "Players report good value for time and money, especially with frequent updates and DLC."

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    "Players report good value for time invested, especially with DLCs and replayability."

  • Violence

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    "Combat and destruction are central to gameplay, though stylized and tactical rather than gratuitous"

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  • Survival

    Game with the same Survival vibe

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    "Players must manage resources and avoid defeat in challenging tactical encounters."

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Last update: 01/06/2026