Age of Wonders: Planetfall similar games & best alternatives
Age of Wonders: Planetfall
2019
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Quick resume
Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
Global score
80/100
Genres
Strategy, Turn-based strategy (TBS), Tactical, Simulator
Similar games
Pros
- Deep tactical combat
- Extensive unit and hero customization
- Diverse factions and tech trees
- Engaging sci-fi setting
- Strong replayability and multiplayer support
Cons
- Steep learning curve
- Some ui and pacing issues
- Campaign story weaker than gameplay
- Late game city management can be tedious
- Ai can be inconsistent
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Creativity, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have extensive control over unit customization, hero builds, tech choices, and tactical combat decisions, allowing for personal freedom in playstyle."
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Competence4
"The game offers complex tactical battles requiring skillful positioning, use of abilities, and strategic planning, with meaningful feedback and progression."
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Competition3
"Supports multiplayer PvP and ranked matches with leaderboards; players compare skills and strategies against others."
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Continuation4
"Many reviews mention long playtimes, habitual return to the game, and strong replayability through varied factions and modes."
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Cooperation2
"Game supports cooperative multiplayer and alliances, with some players enjoying team play and shared goals."
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Creativity5
"Strong emphasis on unit and hero customization, modding, and tactical experimentation with many combinations."
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Domination1
"Some competitive multiplayer elements exist but interactions emphasize balanced play and mutual respect rather than domination."
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Escapism4
"Players use the sci-fi setting and immersive tactical combat to escape real-life stress and engage in a rich fictional universe."
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Expectation-3
"Most players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."
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Experimenting4
"Players explore different factions, tech trees, unit builds, and tactics, encouraged by diverse gameplay options."
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Exploration3
"Exploration of procedurally generated planets and tactical maps is a key part of gameplay, though some find it less novel than fantasy predecessors."
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Expression4
"Customization of heroes, units, and armies allows players to express individual style and preferences."
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Fantasy3
"Strong sci-fi setting with imaginative factions and lore, blending fantasy elements with futuristic technology."
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Fellowship3
"Community and multiplayer modes foster social interaction and shared experiences among players."
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Growth4
"Players develop skills in strategy and tactics, learn game mechanics, and improve over time."
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Health-4
"Primarily sedentary gameplay with no physical activity elements."
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Idle-3
"Requires focused attention during turns and combat; not designed for passive or background play."
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Intimacy1
"Some social interaction in multiplayer but limited emotional or close relationship building."
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Leadership2
"Players can lead armies and manage empires, but multiplayer leadership roles are balanced and cooperative."
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Progression5
"Strong progression through tech trees, unit upgrades, hero leveling, and empire expansion."
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Relaxation2
"Some players find the game relaxing and immersive, though tactical combat can be challenging and tense."
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Sensation3
"Visuals, sound design, and combat animations provide engaging sensory stimulation."
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Status2
"Multiplayer and leaderboards offer recognition, though not a dominant motivation."
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Story2
"Campaigns and lore provide narrative context, though some find story elements less compelling."
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Strategy5
"High emphasis on strategic planning, tactical problem solving, and complex decision making."
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Thrill3
"Tactical combat and uncertain outcomes create suspense and excitement."
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Value3
"Players report good value for time invested, especially with DLCs and replayability."
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Violence3
"Combat and destruction are central gameplay elements, though stylized and tactical rather than gratuitous."
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Survival3
"Players manage resources and avoid defeat in challenging tactical and strategic scenarios."
Last update: 29/04/2026