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Guns of Icarus Alliance similar games & best alternatives

Guns of Icarus Alliance

PC (Microsoft Windows), PlayStation 4, Mac, Linux • 2017

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Quick resume

Own the skies in steam-powered airships! Guns of Icarus Alliance is a team-based online game that pits co-op crews against both rival teams and an AI that learns your tactics. Players become part of the story as each battle shapes history in an ever-changing steampunk world.

Global score

76/100

Genres

Action, Adventure, Indie, Simulator, Shooter

Similar games

    Pros

    • Strong teamwork and communication
    • Engaging steampunk airship combat
    • Friendly and supportive community
    • Deep strategic and tactical gameplay
    • Faction progression and customization

    Cons

    • Small player base limits matchmaking
    • Some repetitive mission design
    • High learning curve for new players
    • Limited map variety
    • Occasional toxic players

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose roles, ships, loadouts, and tactics, with strategic planning and execution emphasized."

    • Competence
      5

      "High skill ceiling with complex teamwork, piloting, shooting, repairing, and coordination challenges."

    • Competition
      3

      "Factions compete for territory and leaderboards exist, but also strong PvE and cooperative elements reduce direct competition."

    • Continuation
      4

      "Players show long-term engagement with faction progression, leveling, and repeated missions."

    • Cooperation
      5

      "Game is highly teamwork focused; success depends on coordinated crew roles and communication."

    • Creativity
      3

      "Customization of ships, weapons, and loadouts allows creative strategies and personalization."

    • Domination
      -3

      "Community described as friendly and supportive; emphasis on mutual respect and teamwork rather than dominance."

    • Escapism
      4

      "Players use the game as a fun, immersive escape with engaging steampunk fantasy and social interaction."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting
      4

      "Players experiment with different ships, weapons, roles, and tactics to find effective strategies."

    • Exploration
      2

      "Factions and territory control add some exploration and discovery, though maps are somewhat limited."

    • Expression
      3

      "Character and ship customization options allow for self-expression."

    • Fantasy
      4

      "Steampunk airship combat and faction lore provide a strong imaginative fiction experience."

    • Fellowship
      5

      "Strong community bonds, faction identity, and social interaction are core to the experience."

    • Growth
      4

      "Players develop skills in roles, tactics, and coordination; leveling and progression systems support learning."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle
      -4

      "Requires continuous attention and active coordination during matches."

    • Intimacy
      3

      "Players form friendships and social connections within the community and factions."

    • Leadership
      4

      "Leadership roles exist in factions and captains guide crews and coordinate with other captains."

    • Progression
      4

      "Players accumulate items, unlock ships, weapons, and abilities through faction progression and gameplay."

    • Relaxation
      1

      "Gameplay can be intense and hectic but also offers moments of flow and camaraderie."

    • Sensation
      3

      "Visual and auditory effects, explosions, and dynamic combat provide sensory stimulation and excitement."

    • Status
      3

      "Leaderboards, faction ranks, and community recognition provide social status incentives."

    • Story
      2

      "Faction lore and world map add narrative context, though story is not deeply immersive."

    • Strategy
      5

      "Strong emphasis on tactical planning, ship loadouts, positioning, and coordinated execution."

    • Thrill
      3

      "Combat and mission challenges provide suspense and excitement."

    • Value
      4

      "Players report good value for money with hours of engaging gameplay and community interaction."

    • Violence
      3

      "Combat involves shooting and destroying enemy ships, explosions, and chaos."

    • Survival
      3

      "Players must manage ship damage, repairs, and avoid destruction to survive missions."

    Last update: 29/04/2026