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Crush Your Enemies

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2016

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Quick resume

Go back to the awesome glory days of Real-Time Strategy games. Crush Your Enemies has everything you love of the genre: Planning, choosing different types of units, managing resources, taking enemy territory and outwitting your opponent with the ingenious formations of your men.

Global score

81/100

Genres

Action, Indie, Strategy, Real Time Strategy (RTS)

Pros

  • Engaging and challenging rts gameplay
  • Humorous and unique barbarian theme
  • Short, replayable levels
  • Polished pixel art and sound design
  • Good value especially on sale

Cons

  • Multiplayer player base is small and matchmaking sparse
  • Some ui and control issues especially on pc
  • Story and humor may not appeal to all
  • Some achievements are bugged
  • Lack of pause function and map editor

Motivations

  • Autonomy
    3

    "Players direct unit movements and make strategic decisions freely, though within some game constraints."

  • Competence
    4

    "Game requires skillful micro-management, tactical planning, and mastering challenges to achieve 3-star completions."

  • Competition
    2

    "Includes multiplayer with ranked matches and leaderboards, but multiplayer is currently sparse and less emphasized."

  • Continuation
    3

    "Players report being hooked and playing multiple sessions; short levels encourage repeated play and mastery."

  • Cooperation
    -4

    "Focus is primarily on single-player and competitive multiplayer; no evidence of cooperative gameplay."

  • Creativity
    3

    "Players customize unit compositions and strategies; some item usage and tactical variety add creative elements."

  • Domination
    -3

    "Multiplayer is competitive but lacks toxic or dominating social behaviors; interactions appear balanced."

  • Escapism
    4

    "Players use the game for stress relief, distraction, and fun with humorous content and fast-paced gameplay."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Game encourages trying new strategies, unit combinations, and item uses to overcome challenges."

  • Exploration
    -3

    "Maps are small and fixed; gameplay focuses on tactical puzzles rather than exploration of new areas."

  • Expression
    -2

    "Limited character customization; expression mainly through gameplay choices rather than avatar personalization."

  • Fantasy
    3

    "Set in a humorous barbarian fantasy world with exaggerated characters and fictional elements."

  • Fellowship
    -3

    "Community interaction is minimal; multiplayer is available but player base is small and social features limited."

  • Growth
    3

    "Players develop skills, learn mechanics, and improve strategies to master levels and challenges."

  • Health
    -5

    "Game is sedentary with no physical activity elements."

  • Idle
    -4

    "Requires constant attention and active micromanagement during short, intense matches."

  • Intimacy
    -4

    "Social interactions are limited to competitive multiplayer with no evidence of close relationship building."

  • Leadership
    2

    "Players lead and manage units strategically, though no evidence of leading other players."

  • Progression
    3

    "Progression through unlocking levels, units, and items; collecting achievements and stars."

  • Relaxation
    2

    "Game balances challenge and fun; some players find it relaxing while others note moments of tension."

  • Sensation
    2

    "Visuals and sound provide enjoyable sensory feedback, though not highly intense or overwhelming."

  • Status
    1

    "Some recognition through achievements and multiplayer rankings, but limited social visibility."

  • Story
    2

    "Humorous narrative and dialogue add flavor but story is light and not deeply immersive."

  • Strategy
    4

    "Strong emphasis on tactical decision-making, resource management, and planning unit movements."

  • Thrill
    3

    "Fast-paced gameplay with moments of tension and challenge provide excitement."

  • Value
    4

    "Players report good value especially on sale; game offers hours of content and replayability."

  • Violence
    3

    "Combat and destruction are central to gameplay with humorous violent themes."

  • Survival
    2

    "Players must manage resources and units to avoid defeat; some levels have survival objectives."

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    Last update: 06/03/2026