Magicbook AutoBattler: Contract similar games & best alternatives

Magicbook AutoBattler: Contract

PC (Microsoft Windows), Nintendo Switch • 2025

Should you play it?

This is a brand - new strategic auto - chess game that integrates RPG and roguelike elements. In the world of the Grimoire, players can freely create combinations and indulge in endless battles.

What works
  • Deep strategic and build customization
  • Addictive and replayable roguelike progression
  • Polished colorful fantasy art style
  • Good value for price
  • Developer responsiveness and updates
Things to keep in mind
  • Confusing and inconsistent ui and translations
  • Lack of clear information on mechanics and effects
  • Balance issues and difficulty spikes
  • Some bugs and missing features
  • Limited social or multiplayer elements

What to play next

Top picks

Games that feel the closest overall

  • The Last Flame: Prologue

  • Zavix Tower

  • Monsters' Den: Godfall

  • Shadowveil: Legend of The Five Rings

  • SteamWorld Heist II

  • The Last Flame

  • City of Chains

  • Railroads & Catacombs

  • Time Walker: Dark World

Hidden Gems

Less popular games with surprisingly high similarity

  • Zavix Tower

  • Monsters' Den: Godfall

  • Shadowveil: Legend of The Five Rings

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Magicbook AutoBattler: Contract: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Relaxation. It leans lower than usual among comparable games on Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over unit placement, team composition, and strategic decisions before battles, emphasizing personal choice and planning."

    Capsule for Monster Battles Monster Battles

    "Players have significant control over team composition, equipment choices, and strategic preparation before automatic battles."

  • Competence

    Game with the same Competence vibe

    3

    "Game rewards understanding of synergies and strategic planning rather than fast reflexes, offering a moderate skill challenge."

    Capsule for Infinite Tao Infinite Tao

    "The game rewards skillful planning and understanding of synergies, though some randomness and unclear mechanics may reduce perceived competence."

  • Competition

    Game with the same Competition vibe

    -4

    "The game is single-player focused with no competitive elements or leaderboards."

    Capsule for Lost Lands: A Hidden Object Adventure Lost Lands: A Hidden Object Adventure

    "The game is primarily single-player focused with no mention of multiplayer competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Roguelike progression and upgrade systems encourage repeated runs; some players report addictive gameplay and long sessions."

    Capsule for Pinball Storm: Lokanta Pinball Storm: Lokanta

    "Players report addictive qualities and replayability with roguelike progression encouraging repeated runs."

  • Cooperation

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    -5

    "The game is a solo experience with no cooperative multiplayer elements."

    Capsule for Inscryption Inscryption

    "The game is designed as a solo experience without cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can customize characters extensively and experiment with builds, skills, and equipment."

    Capsule for Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER - Fantasy Maiden Wars - DREAM OF THE STRAY DREAMER -

    "Deep customization of characters through equipment, synergies, and build experimentation is a core feature."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; gameplay is focused on solo strategy."

    Capsule for Legendary Hoplite: Arachne’s Trial Legendary Hoplite: Arachne’s Trial

    "No evidence of exerting control over other players; focus is on solo strategy."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, engaging distraction with immersive fantasy elements and strategic depth."

    Capsule for SpellRogue SpellRogue

    "Players use the game as a relaxing, engaging distraction with fantasy elements and strategic depth."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal challenge rather than obligation."

    Capsule for Project Highrise Project Highrise

    "Players engage voluntarily for enjoyment and personal challenge rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Strong encouragement for trying different unit combinations, routes, and strategies to find optimal builds."

    Capsule for Fantasy of Expedition Fantasy of Expedition

    "Strong emphasis on trying different builds, equipment combinations, and adapting strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some procedural generation and random events encourage discovery, though environments are limited in variety."

    Capsule for Cinderia Cinderia

    "Procedurally generated levels and random events encourage some discovery, though within a defined framework."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of team composition and equipment allows personal expression through strategic choices."

    Capsule for Legend Creatures(传奇生物) Legend Creatures(传奇生物)

    "Customization through equipment and team composition allows personal expression of playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a fantasy setting with magic, kingdoms, and mythical elements, providing imaginative fiction."

    Capsule for The Advisor - Episode 1: Royal Pain The Advisor - Episode 1: Royal Pain

    "The game features fantasy roles, magical equipment, and a narrative framing of contracts in a magical book."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a single-player experience with limited community engagement."

    Capsule for The Crust The Crust

    "Minimal social interaction; primarily a single-player experience with limited community engagement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in combat and strategy; meta progression unlocks new weapons and upgrades enhancing personal development."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "Players develop skills in strategy and build mastery; meta progression unlocks new equipment and abilities."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and tactical decision-making during combat."

    Capsule for Dead Grid Dead Grid

    "Requires focused attention during preparation and decision-making phases despite automatic combat."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage their own team composition and strategy, though no leadership over other players."

    Capsule for The Last Flame: Prologue The Last Flame: Prologue

    "Players lead and manage their team composition and strategy, though no leadership over other players."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking characters, equipment, upgrades, and meta-level enhancements."

    Capsule for Rune Coliseum Rune Coliseum

    "Strong progression through unlocking equipment, upgrades, and meta-level improvements."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable despite occasional difficulty spikes."

    Capsule for Bridge Constructor Bridge Constructor

    "Many players find the game relaxing and enjoyable despite some difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    2

    "The colorful art style and animations provide pleasant sensory stimulation, though not intense or extreme."

    Capsule for Renowned Explorers: International Society Renowned Explorers: International Society

    "Colorful fantasy art and animations provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus is on personal achievement rather than social visibility."

    Capsule for Cubicle Quest Cubicle Quest

    "No significant social recognition or ranking systems; some mention of personal achievement but limited social visibility."

  • Story

    Game with the same Story vibe

    2

    "Light narrative delivered through letters and quests, but story is not the main focus."

    Capsule for WitchHand WitchHand

    "Light narrative framing through contracts and magical book, but story is not the main focus."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around strategic planning, synergy optimization, and tactical decision-making."

    Capsule for Tavern of Gods Tavern of Gods

    "Core gameplay revolves around strategic planning, synergy building, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from difficulty spikes and boss fights, but overall pacing is controlled and thoughtful."

    Capsule for Seer's Gambit Seer's Gambit

    "Some tension from difficulty spikes and boss battles, but overall controlled and thoughtful pace."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price with extensive content and replayability."

    Capsule for Age of History 3 Age of History 3

    "Players generally perceive good value for price with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting monsters and bosses, but with strategic and fantasy context rather than gratuitous violence."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Combat involves fantasy battles and defeating enemies, but not emphasized as gratuitous violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, defense, and resources to survive increasingly difficult encounters."

    Capsule for Stray Path Stray Path

    "Players must manage team survival and resource choices to progress through increasingly difficult encounters."

Last update: 11/07/2026