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Tooth and Tail

PC (Microsoft Windows), PlayStation 4, Mac, Linux • 2017

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Quick resume

Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!

Global score

80/100

Genres

Action, Casual, Indie, Strategy, Real Time Strategy (RTS), Arcade

Similar games

    Pros

    • Innovative simplified rts controls
    • Engaging fast-paced multiplayer
    • Unique anthropomorphic revolutionary setting
    • Beautiful pixel art and soundtrack
    • Short matches suitable for casual play

    Cons

    • Small multiplayer player base
    • Random map generation can cause imbalance
    • Campaign difficulty spikes and trial-and-error
    • Limited unit control and micro
    • Lack of deeper faction differentiation

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players control a single commander unit to direct actions, with freedom to choose unit decks and strategies, but unit control is limited to a few commands."

    • Competence
      4

      "Game requires strategic thinking, adapting to random maps, and mastering unit combinations; skillful play rewarded despite simplified controls."

    • Competition
      3

      "Includes ranked multiplayer and leaderboards; competitive matches are short and skill-based, but player base is small."

    • Continuation
      3

      "Short matches and addictive gameplay encourage repeated play sessions; some frustration in campaign but multiplayer is engaging."

    • Cooperation
      2

      "Supports 2v2 multiplayer and local split-screen co-op; community and multiplayer interaction valued but mostly small player base."

    • Creativity
      3

      "Players create custom decks of units before matches; tactical creativity in unit selection and adapting to random maps."

    • Domination
      -2

      "Multiplayer emphasizes balanced competition and mutual respect; no strong evidence of trash talk or dominance behavior."

    • Escapism
      3

      "Players enjoy immersive, fast-paced gameplay and dark, thematic story world as a form of engaging distraction."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge; no indication of obligation or pressure to play."

    • Experimenting
      3

      "Random map generation and unit deck customization encourage trying new strategies and adapting playstyles."

    • Exploration
      3

      "Procedurally generated maps create new environments each match, encouraging discovery and adaptation."

    • Expression
      2

      "Players customize unit decks and choose faction leaders with unique personalities; cosmetic faction differences."

    • Fantasy
      4

      "Anthropomorphic animals in a fictional revolutionary setting with dark humor and imaginative lore."

    • Fellowship
      2

      "Small but active community with shared interests; multiplayer and Discord foster social connection."

    • Growth
      3

      "Players develop strategic skills and knowledge through campaign challenges and multiplayer experience."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during fast-paced matches; not designed for background or casual intermittent play."

    • Intimacy
      1

      "Community interactions exist but limited evidence of close emotional relationships or deep social bonding."

    • Leadership
      3

      "Players lead armies via commander unit and make strategic decisions; leadership is central to gameplay."

    • Progression
      3

      "Players accumulate units and upgrades during matches; campaign unlocks new units and missions."

    • Relaxation
      1

      "Game is fast-paced and challenging, providing excitement more than relaxation or flow."

    • Sensation
      3

      "Pixel art, animations, and soundtrack provide engaging sensory and emotional experience."

    • Status
      2

      "Ranked multiplayer and leaderboards offer social recognition; small player base limits visibility."

    • Story
      3

      "Campaign offers narrative immersion with character-driven story and thematic depth."

    • Strategy
      5

      "Core gameplay focuses on strategic decision-making, resource management, and tactical adaptation."

    • Thrill
      3

      "Fast-paced matches and unpredictable maps create suspense and excitement."

    • Value
      3

      "Players report good value for money especially on sale; campaign and multiplayer provide hours of entertainment."

    • Violence
      3

      "Combat and destruction are central gameplay elements; thematic cannibalism and warfare depicted."

    • Survival
      3

      "Resource scarcity and starvation mechanics require players to expand and defend to survive."

    Last update: 29/04/2026