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Crowntakers

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2014

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Quick resume

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil.

Global score

74/100

Genres

Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Challenging and engaging tactical combat
    • Randomized maps and events for replayability
    • Pleasant art style and music
    • Character progression and unlocks
    • Addictive 'one more turn' gameplay

    Cons

    • Steep difficulty curve and punishing permadeath
    • Some imbalance and rng frustration
    • Limited story depth
    • Short overall game length
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose their path on the hex map, select mercenaries, and make strategic decisions in combat and resource management."

    • Competence
      3

      "The game offers challenging tactical combat requiring skillful positioning and resource management, with a learning curve and difficulty modes."

    • Competition
      -4

      "Focus is on personal progression and strategy without ranked modes or direct player-vs-player competition."

    • Continuation
      4

      "Many reviews mention repeated playthroughs, unlocking characters, and the addictive 'one more turn' feeling."

    • Cooperation
      -5

      "Single-player experience focused on managing own party; no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players customize party composition, equip runes, and choose mercenary archetypes, but within predefined structures."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and respectful."

    • Escapism
      4

      "Players use the game as a relaxing, immersive fantasy experience to escape real life stress."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    • Experimenting
      3

      "Randomized maps and unlockable mercenary archetypes encourage trying new strategies and builds."

    • Exploration
      3

      "Randomly generated maps and events encourage discovery of new encounters and loot."

    • Expression
      2

      "Customization of characters via equipment and runes allows some personal expression within limits."

    • Fantasy
      4

      "Medieval fantasy setting with heroic quests, magic runes, and tactical combat."

    • Fellowship
      -5

      "No social or community features; strictly single-player experience."

    • Growth
      4

      "Character leveling, unlocking mercenaries and archetypes, and improving equipment provide learning and development."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention during tactical combat and strategic decisions; not a background game."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; solo play."

    • Leadership
      3

      "Player leads a party of mercenaries, managing their skills and positioning in combat."

    • Progression
      4

      "Strong progression through leveling characters, unlocking new mercenaries, and upgrading equipment."

    • Relaxation
      3

      "Despite challenge, many reviews describe the game as fun and relaxing with a pleasant atmosphere."

    • Sensation
      2

      "Enjoyable art style and music provide sensory pleasure, though not intense stimulation."

    • Status
      -5

      "No social recognition or visibility; achievements are personal."

    • Story
      2

      "Basic narrative with some humor and quests, but story is minimal and secondary to gameplay."

    • Strategy
      4

      "Tactical turn-based combat requires planning, positioning, and resource management."

    • Thrill
      2

      "Some tension from permadeath and RNG, but overall controlled and predictable gameplay."

    • Value
      3

      "Generally considered good value especially on sale, with many hours of gameplay and replayability."

    • Violence
      3

      "Combat involves attacking and defeating enemies, typical for tactical RPGs."

    • Survival
      3

      "Players must manage resources and avoid defeat in challenging battles under time pressure."

    Last update: 29/04/2026