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Ctrl CV similar games & best alternatives

Ctrl CV

PC (Microsoft Windows) • 2018

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Quick resume

Welcome to the world of Ctrl CV, a find-the-image platformer puzzle game. You are surrounded by countless clones of yourself, and your goal is to find the source of these doppelgangers. Try not to lose yourself in the midst of "yourselves".

Global score

79/100

Genres

Action, Casual, Indie, Platform, Puzzle

Similar games

    Pros

    • Unique clone mechanic
    • Challenging platforming
    • Free to play
    • Short and accessible
    • Catchy soundtrack

    Cons

    • Frustrating level design and difficulty spikes
    • Lack of pause and save features
    • Annoying music volume with no control
    • Poor graphics and visual clarity
    • Keyboard-only controls and no customization

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. It leans lower than usual among comparable games on Competition, Status, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control their character and make timing decisions freely, but must adapt to fixed clone behaviors and preset level challenges."

    • Competence
      4

      "The game challenges players with precise platforming, timing, and puzzle solving, requiring skill and concentration."

    • Competition
      -4

      "No evidence of competitive modes or player comparison; focus is on individual play and personal challenge."

    • Continuation
      2

      "Some players report frustration and rage but still keep playing; short game length and free access encourage repeated play."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity
      -2

      "Gameplay follows fixed level designs and mechanics; no creation or customization features noted."

    • Domination
      -5

      "No social dominance or power over others; purely individual gameplay."

    • Escapism
      3

      "Players use the game as a distraction and challenge, providing mental engagement away from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting
      2

      "The clone mechanic offers a novel twist encouraging players to adapt and experiment with timing, though level design is mostly fixed."

    • Exploration
      -3

      "Levels are linear platforming stages with no open exploration or discovery elements."

    • Expression
      -5

      "No character customization or expressive elements reported."

    • Fantasy
      1

      "The clone concept is somewhat imaginative but overall the game is a straightforward platformer without strong fantasy themes."

    • Fellowship
      -5

      "No social or community features; solo play only."

    • Growth
      3

      "Players develop platforming skills and learn level patterns to improve performance."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and precise input; not suitable for casual or background play."

    • Intimacy
      -5

      "No social interaction or relationship-building features."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Players progress through levels and unlock new stages; some mention of multiple save files and endings."

    • Relaxation
      -2

      "Game induces frustration and rage for some players; challenge is high and tension frequent."

    • Sensation
      1

      "Soundtrack and visual effects provide some sensory stimulation, though graphics are simple and sometimes annoying."

    • Status
      -5

      "No social recognition or ranking systems."

    • Story
      0

      "Minimal story presence; some mention of a basic narrative but mostly context-free platforming."

    • Strategy
      2

      "Players must plan timing and order of actions to solve puzzles and avoid hazards."

    • Thrill
      2

      "Tension from difficult jumps, timing, and unexpected hazards creates moments of suspense."

    • Value
      4

      "Free to play with short length; many players feel it offers good value for time invested."

    • Violence
      -3

      "No combat or destruction; focus on platforming and puzzle elements."

    • Survival
      2

      "Players must avoid death traps and hazards to progress, requiring careful timing and control."

    Last update: 29/04/2026