Out There Somewhere similar games & best alternatives

Out There Somewhere

PC (Microsoft Windows), Mac • 2016

Should you play it?

You play an explorer stranded on a dangerous alien planet. Low on fuel, your only hope for escape is to find the planet’s core in this incredibly clever action-puzzle-platformer.

What works
  • Innovative teleportation mechanic
  • Challenging and clever puzzles
  • Excellent retro soundtrack
  • Solid controls and level design
  • Very good value for price
Things to keep in mind
  • Very short game length
  • Limited story depth
  • Minimal combat and enemy variety
  • Some frustrating puzzle sections
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Way

  • Creepy Tale

  • Valley

  • Leap Year

  • The Swapper

  • ANIMAL WELL

  • SteamWorld Dig

  • Schein

  • Planet of the Eyes

Hidden Gems

Less popular games with surprisingly high similarity

  • Schein

  • Planet of the Eyes

  • Bat to the Heavens

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    QuiVr

  • Competence

    Please, Don’t Touch Anything

  • Creativity

    Cleared Hot

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Out There Somewhere: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Continuation, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose gear, spells, and tactics; teleportation movement is player-directed via shooting portals."

    Capsule for QuiVr QuiVr

    "Players have control over their actions and decisions, using a teleport gun mechanic to solve puzzles and navigate levels with precision and timing."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with puzzles requiring observation, logic, and deduction, rewarding skillful problem solving."

    Capsule for Please, Don’t Touch Anything Please, Don’t Touch Anything

    "The game challenges players with puzzles requiring skillful execution and problem solving, rewarding mastery of teleportation mechanics and timing."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal puzzle solving at own pace; no mention of leaderboards or competitive modes."

    Capsule for 4D Minesweeper 4D Minesweeper

    "Focus is on personal puzzle solving and platforming rather than competing against others; no mention of leaderboards or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game (~2-3 hours) with limited replay value; players tend to finish quickly and do not engage in long habitual play."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Short game length (~1-3 hours) and limited replay value beyond achievements suggest moderate habitual play but not long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements."

    Capsule for Cookie Clicker Cookie Clicker

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Physics-based interactions, winching objects, and tactical experimentation encourage creative problem solving."

    Capsule for Cleared Hot Cleared Hot

    "Innovative teleport gun mechanic and level design encourage creative problem solving and experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and cooperative dominance is absent."

    Capsule for 8BitBoy™ 8BitBoy™

    "No evidence of exerting control or superiority over others; gameplay is individual and cooperative dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a distraction and stress relief, enjoying immersive puzzle-platforming and music."

    Capsule for Defy Gravity Extended Defy Gravity Extended

    "Players enjoy immersive puzzle-platforming and retro sci-fi atmosphere as a form of distraction and entertainment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of unique gameplay."

    Capsule for Rollerdrome Rollerdrome

    "Players engage voluntarily out of intrinsic interest and enjoyment, often attracted by the game's unique mechanics and charm."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new perspectives and approaches to puzzles, rewarding exploration of mechanics."

    Capsule for Superliminal Superliminal

    "Game encourages trying new teleportation techniques and puzzle solutions, rewarding exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore environments thoroughly to find clues, hidden items, and secrets necessary for progression."

    Capsule for Legend of Mysteria RPG Legend of Mysteria RPG

    "Players explore various screens and hidden areas to find upgrades and secrets, adding depth beyond linear progression."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited to no character or environment customization; players experience a fixed retro aesthetic."

    Capsule for Super Win the Game Super Win the Game

    "Limited customization or self-expression; pixel art and retro style are fixed and not modifiable by players."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional sci-fi universe with imaginative elements like teleporting weapons and alien enemies."

    Capsule for Chex Quest HD Chex Quest HD

    "Set in a sci-fi universe with imaginative teleportation mechanics and alien worlds, providing a fictional escapist experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in timing, puzzle solving, and mastery of unique mechanics."

    Capsule for Camera Obscura Camera Obscura

    "Players develop skills in timing and puzzle solving, with achievements encouraging mastery and improvement."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise input; not suited for idle or background play."

    Capsule for Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove

    "Requires focused attention and precise input; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing involved."

    Capsule for Word Play Word Play

    "No close social relationships or emotional sharing involved."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect upgrades, weapons, and complete objectives to progress and enhance abilities."

    Capsule for Kill It With Fire Kill It With Fire

    "Players collect upgrades and achievements that enhance gameplay and provide goals."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances challenge and flow, though some find puzzles repetitive and occasionally frustrating."

    Capsule for Darksiders™ Darksiders™

    "Balanced challenge and flow provide satisfying gameplay, though some puzzles can be frustrating."

  • Sensation

    Game with the same Sensation vibe

    2

    "Retro visuals and chiptune soundtrack provide moderate sensory stimulation and nostalgic enjoyment."

    Capsule for Darwinia Darwinia

    "Enjoyable retro visuals and chiptune soundtrack provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements are personal."

    Capsule for BAD END BAD END

    "No social recognition or status systems; achievements are personal."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with simple story and character interactions; mostly context for gameplay."

    Capsule for The Bleakest Keep The Bleakest Keep

    "Simple narrative with minimal plot, mostly serving as context for gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and planning to solve."

    Capsule for Creepy Tale Creepy Tale

    "Puzzles require logical thinking and planning teleportation and jumps to progress."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension and challenge in timing and precision, but overall balanced and not overly stressful."

    Capsule for qomp qomp

    "Some tension from timing and precision, but overall controlled and fair challenge."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for value, especially at low price points and sales."

    Capsule for Garfield Kart Garfield Kart

    "Highly praised for excellent value, especially at low price points and sales."

  • Violence

    Game with the same Violence vibe

    -2

    "Minimal combat; focus is on dialogue and puzzle solving rather than destruction."

    Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

    "Minimal combat present; focus is on puzzle solving and platforming rather than destruction."

  • Survival

    Game with the same Survival vibe

    1

    "Some challenge in avoiding hazards, but overall low-risk environment."

    Capsule for Fishy Fishy

    "Some challenge in avoiding enemies and hazards, but overall low-risk environment."

Last update: 01/06/2026