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There Are No Orcs

PC (Microsoft Windows) • 2025

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Quick resume

An RTS-Roguelike hybrid with auto-battling troops. Master building placement, swarm your enemies, and smash their defenses with unit-commander combos!

Global score

94/100

Genres

Indie, Strategy

Pros

  • Engaging strategic gameplay with deep commander variety
  • Good progression and replayability
  • Charming pixel art and sound design
  • Accessible yet challenging difficulty scaling
  • Affordable price with strong value

Cons

  • Limited map variety and repetitive objectives
  • Some balance issues with overpowered strategies
  • No multiplayer or cooperative modes
  • Minimal narrative or story elements
  • Lack of physical activity or health-related features

Motivations

  • Autonomy
    3

    "Players have control over building placement, commander selection, relic choices, and strategic decisions, but combat is automated."

  • Competence
    4

    "Game offers strategic depth, skillful building placement, and commander mastery with feedback through progression and difficulty scaling."

  • Competition
    -3

    "Focus is primarily on single-player progression and personal challenge; multiplayer is absent or minimal."

  • Continuation
    4

    "Players report long play sessions, replayability through commanders, and a strong "one more run" motivation."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity
    4

    "High creativity in building layouts, commander strategies, relic combinations, and adapting to modifiers."

  • Domination
    -4

    "Interactions are primarily against AI with no evidence of social dominance or trash talk."

  • Escapism
    4

    "Players use the game as a relaxing, engaging distraction with charming art and satisfying gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest without obligation or external pressure."

  • Experimenting
    5

    "Strong emphasis on trying different commanders, builds, relics, and strategies to find optimal synergies."

  • Exploration
    2

    "Some exploration of different commanders, races, and synergies, but limited map variety."

  • Expression
    2

    "Customization mainly through commander choice and gear; no avatar personalization."

  • Fantasy
    4

    "Fantasy setting with imaginative races, commanders, and units, though no orcs present."

  • Fellowship
    -4

    "Minimal social or community interaction; primarily solo play."

  • Growth
    4

    "Progression through unlocking commanders, gear, and difficulty levels supports learning and mastery."

  • Health
    -5

    "Sedentary gameplay with no physical activity components."

  • Idle
    -3

    "Requires active attention for building placement and strategy; not a passive idle game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    -3

    "No multiplayer leadership roles; player leads own strategy but no group management."

  • Progression
    4

    "Strong progression via unlocking commanders, gear, relics, and increasing difficulty tiers."

  • Relaxation
    3

    "Game is described as relaxing and satisfying, balancing challenge with flow."

  • Sensation
    2

    "Enjoyable pixel art and sound design provide moderate sensory stimulation."

  • Status
    -4

    "No social status or recognition systems; achievements are personal."

  • Story
    -3

    "Minimal narrative focus; gameplay centers on mechanics and strategy rather than story."

  • Strategy
    5

    "Core gameplay revolves around strategic building placement, resource management, and adapting to modifiers."

  • Thrill
    1

    "Some tension from managing resources and timing, but overall controlled and predictable gameplay."

  • Value
    4

    "Players report high value for price with many hours of engaging content."

  • Violence
    2

    "Combat is present but automated and stylized; focus is on building and strategy rather than violent action."

  • Survival
    3

    "Players must defend their base and manage resources to avoid defeat, with escalating difficulty."

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    Last update: 06/03/2026