Pixel Survivors : Roguelike similar games & best alternatives

Pixel Survivors : Roguelike

PC (Microsoft Windows) • 2023

Should you play it?

A rogue-lite game where you must face hundreds of monsters with increasingly difficult bosses that strong enough to take you down. Choose your abilities, build your favorite combat style, become stronger and survive as long as you can!

What works
  • Addictive gameplay with frequent updates
  • Good value for price
  • Variety of characters and upgrades
  • Simple and accessible roguelike mechanics
  • Active developer engagement
Things to keep in mind
  • Bugs and performance issues
  • Lack of polish in ui and sound effects
  • Limited maps and exploration
  • Unbalanced difficulty spikes
  • Lack of originality and polish compared to genre leaders

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Asgard's Fall: Origins

  • 10,000,000

  • Pinkman

  • Rock 'N' Roll Defense

  • God Of Weapons

  • Insect Swarm

  • Iron Sea Defenders

  • Metal Thunder

  • Arrow a Row

Hidden Gems

Less popular games with surprisingly high similarity

  • Iron Sea Defenders

  • Deadlings: Rotten Edition

  • Raptor: Call of The Shadows - 2015 Edition

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Shelldiver

  • Continuation

    Multi Turret Academy

  • Escapism

    Dungeon Clawler

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pixel Survivors : Roguelike: A very typical example of its motivational profile. Motivations that often define this kind of title include Exploration, Story, Creativity, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, weapons, and upgrades but often pick the objectively best options; some constraints on builds but some freedom in playstyle."

    Capsule for Bloodshed Bloodshed

    "Players can choose characters, upgrades, and difficulty settings freely, with some control over attack direction and build choices."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill challenges such as managing multiple abilities, dodging AoEs, and optimizing builds, though some players find it easy after progression."

    Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

    "The game offers skill challenges with upgrading, dodging, and managing builds, though some find it easy or unbalanced."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and self-set goals; no mention of ranked or direct player-vs-player competition."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Focus is on personal progression and self-set goals; no mention of ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay and frequent returns, supported by regular updates and new content."

    Capsule for Multi Turret Academy Multi Turret Academy

    "Players report addictive gameplay, frequent updates, and habitual return to the game for achievements and progression."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is single-player only with no cooperative or multiplayer elements."

    Capsule for Ancient Enemy Ancient Enemy

    "The game is single-player only with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different upgrade combinations and builds, but within predefined options."

    Capsule for Arrow a Row Arrow a Row

    "Players can experiment with different character builds and upgrade combinations, but no building or modding."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

    Capsule for Prince of Persia The Lost Crown Prince of Persia The Lost Crown

    "No evidence of exerting control over others; gameplay is individual and cooperative elements are absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief after work or daily activities."

    Capsule for Dungeon Clawler Dungeon Clawler

    "Players use the game as a relaxing, mindless distraction and stress relief after work or daily life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest, not out of obligation or external pressure."

    Capsule for Neon Abyss Neon Abyss

    "Players engage voluntarily for fun and personal interest, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters and upgrade paths, exploring varied strategies within the game’s mechanics."

    Capsule for Pawnbarian Pawnbarian

    "Players try different characters, upgrade paths, and game modes, exploring various builds and strategies."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited map and few unique locations; exploration is minimal but present within a small environment."

    Capsule for Resonance of the Ocean Resonance of the Ocean

    "Limited maps and environments with no secrets; exploration is minimal and mostly familiar territory."

  • Expression

    Game with the same Expression vibe

    -3

    "No character customization or cosmetic modifications; players use preset characters and visuals."

    Capsule for Spooky Cats Spooky Cats

    "No character customization or cosmetic personalization; players use predefined characters and assets."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features fantasy characters, abilities, and imaginative combat scenarios, though grounded in pixel art style."

    Capsule for Hunger Dungeon Hunger Dungeon

    "The game features fantasy elements like magic, monsters, and roguelike fiction, though pixel art is simple."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; players mostly play solo with limited community connection."

    Capsule for Storage Hunter Simulator Storage Hunter Simulator

    "Minimal social interaction; players mostly play solo with limited community connection beyond updates."

  • Growth

    Game with the same Growth vibe

    4

    "Strong focus on character progression, leveling, skill builds, and incremental growth over time."

    Capsule for Evitania Online - Idle RPG Evitania Online - Idle RPG

    "Strong progression through leveling, unlocking characters, and improving skills and stats over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; purely sedentary gaming experience."

    Capsule for Luma Island Luma Island

    "No physical activity or health-related gameplay; purely sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during runs; not designed for background or idle play."

    Capsule for Goobies Goobies

    "Requires active attention and focus during runs; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed within the game; interactions are minimal and surface-level."

    Capsule for Adventure Climb VR Adventure Climb VR

    "No close social or emotional relationships formed within the game; interactions are minimal or absent."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Devil May Cry 5 Devil May Cry 5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around accumulating upgrades, items, and power to advance through the game."

    Capsule for Shelldiver Shelldiver

    "Core gameplay revolves around accumulating upgrades, items, and character power over runs."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and a good way to unwind, despite some tension in later waves."

    Capsule for Mutant Ops Mutant Ops

    "Many players find the game relaxing and a good way to unwind, despite some tension from enemies."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory feedback is decent but not highly stimulating; some players note lag and glitches."

    Capsule for Motorcycle Mechanic Simulator 2021: Prologue Motorcycle Mechanic Simulator 2021: Prologue

    "Visual and audio feedback is basic and sometimes lacking; some players find it less stimulating."

  • Status
    -4

    No nearest game available

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative or lore; gameplay is context-free and focused on mechanics."

    Capsule for Clicker Heroes Clicker Heroes

    "Minimal narrative or lore; gameplay is context-free and focused on survival and upgrades."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan upgrade paths and build synergies requiring strategic thinking."

    Capsule for Rocket Rats Rocket Rats

    "Players plan upgrade paths and build synergies, though some find the game less deep strategically."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from waves and bosses, but overall predictable and steady gameplay."

    Capsule for Zombie Defense Zombie Defense

    "Some tension and challenge from enemy waves and bosses, but overall gameplay is predictable."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for its low price and ongoing updates."

    Capsule for Vampire Mansion Vampire Mansion

    "Players feel the game offers good value for its low price and frequent updates."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay involves combat, destruction, and use of weapons and powers to defeat enemies."

    Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

    "Gameplay involves combat, defeating hordes of enemies and bosses with various weapons and skills."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death and managing resources to survive waves."

    Capsule for Noobs Are Coming Noobs Are Coming

    "Core gameplay is about avoiding death, managing health, and surviving increasingly difficult waves."

Last update: 27/05/2026