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Heart of Crown PC

PC (Microsoft Windows) • 2017

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Quick resume

Which princess will you promote in this battle of succession? Heart of Crown is a deck-building card game with online play, scenario campaigns, and free play which offer a wide variety of challenges and enjoyment to be had.

Global score

81/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Addictive and strategic deck building gameplay
  • Cute anime art style and relaxing music
  • Good ai for solo play
  • Variety of cards and princess abilities for replayability
  • Short, fast matches suitable for casual play

Cons

  • Weak tutorial and learning curve for new players
  • Small multiplayer community and matchmaking issues
  • No chat feature in online play
  • Campaign mode is only unlockable skits, no real story
  • Ui and resolution issues; no fullscreen support

Motivations

  • Autonomy
    4

    "Players build their deck dynamically during the match and choose which princess to back, allowing strategic freedom and decision-making."

  • Competence
    4

    "The game requires strategic thinking, adapting to changing card markets, and managing deck building effectively to win."

  • Competition
    3

    "The game supports multiplayer with ranked modes and competition against others, but player base is small and online play is limited."

  • Continuation
    4

    "Players report addictive gameplay with repeated matches and desire to try different strategies and princesses."

  • Cooperation
    -4

    "Gameplay is focused on individual deck building and victory conditions; limited cooperation or team play."

  • Creativity
    4

    "Players customize their decks during play from a variety of cards and choose princesses with unique abilities, enabling creative strategies."

  • Domination
    -3

    "Interactions focus on balanced competition and strategic play rather than exerting power or dominance over others."

  • Escapism
    3

    "Players enjoy the cute anime art and engaging gameplay as a relaxing distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and strategy, not out of obligation or pressure."

  • Experimenting
    4

    "Varied card sets and princess abilities encourage players to try new strategies and adapt to random market conditions."

  • Exploration
    2

    "Players explore different card combinations and princess abilities, though physical map or area exploration is absent."

  • Expression
    3

    "Players express themselves through deck building choices and princess selection, though cosmetic customization is minimal."

  • Fantasy
    3

    "The game features anime-style princesses and a fictional succession theme, providing a light fantasy experience."

  • Fellowship
    -3

    "Social interaction is limited; multiplayer exists but community is small and no chat feature is present."

  • Growth
    3

    "Players learn strategic deck building and improve skills over time, though tutorial is weak and learning curve exists."

  • Health
    -5

    "Sedentary card game with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during turns; downtime can be long due to turn-based multiplayer and AI thinking."

  • Intimacy
    -4

    "Minimal social bonding; interactions are competitive and surface-level without close relationship building."

  • Leadership
    -4

    "Players act independently without leading or managing others; no leadership roles."

  • Progression
    4

    "Core gameplay revolves around acquiring cards and succession points to progress toward victory."

  • Relaxation
    3

    "Players find the game relaxing and enjoyable, though some tension exists due to competition and strategic depth."

  • Sensation
    2

    "Visual and auditory elements are pleasant but not highly stimulating; art is cute and music relaxing."

  • Status
    1

    "Ranked modes provide some social recognition, but overall low visibility and small player base limit status seeking."

  • Story
    -2

    "No true story campaign; campaign mode is a collection of unlockable visual novel style skits unrelated to gameplay."

  • Strategy
    5

    "Game demands mental challenge, planning, and problem solving through deck building and princess selection."

  • Thrill
    2

    "Some suspense from racing to succession points and reacting to opponents, but overall controlled turn-based gameplay."

  • Value
    2

    "Players feel the game offers good value for time spent, especially as a digital version of a physical card game."

  • Violence
    -5

    "No combat or destruction; gameplay is constructive deck building and strategic resource management."

  • Survival
    1

    "Some threat of losing by opponents reaching victory first, but no direct survival mechanics or resource scarcity."

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    Last update: 06/03/2026