Heart of Crown PC similar games & best alternatives
Heart of Crown PC
2017
Related articles
Quick resume
Which princess will you promote in this battle of succession? Heart of Crown is a deck-building card game with online play, scenario campaigns, and free play which offer a wide variety of challenges and enjoyment to be had.
Global score
81/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Addictive and strategic deck building gameplay
- Cute anime art style and relaxing music
- Good ai for solo play
- Variety of cards and princess abilities for replayability
- Short, fast matches suitable for casual play
Cons
- Weak tutorial and learning curve for new players
- Small multiplayer community and matchmaking issues
- No chat feature in online play
- Campaign mode is only unlockable skits, no real story
- Ui and resolution issues; no fullscreen support
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Violence, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players build their deck dynamically during the match and choose which princess to back, allowing strategic freedom and decision-making."
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Competence4
"The game requires strategic thinking, adapting to changing card markets, and managing deck building effectively to win."
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Competition3
"The game supports multiplayer with ranked modes and competition against others, but player base is small and online play is limited."
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Continuation4
"Players report addictive gameplay with repeated matches and desire to try different strategies and princesses."
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Cooperation-4
"Gameplay is focused on individual deck building and victory conditions; limited cooperation or team play."
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Creativity4
"Players customize their decks during play from a variety of cards and choose princesses with unique abilities, enabling creative strategies."
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Domination-3
"Interactions focus on balanced competition and strategic play rather than exerting power or dominance over others."
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Escapism3
"Players enjoy the cute anime art and engaging gameplay as a relaxing distraction from real life."
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Expectation-4
"Players engage voluntarily for fun and strategy, not out of obligation or pressure."
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Experimenting4
"Varied card sets and princess abilities encourage players to try new strategies and adapt to random market conditions."
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Exploration2
"Players explore different card combinations and princess abilities, though physical map or area exploration is absent."
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Expression3
"Players express themselves through deck building choices and princess selection, though cosmetic customization is minimal."
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Fantasy3
"The game features anime-style princesses and a fictional succession theme, providing a light fantasy experience."
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Fellowship-3
"Social interaction is limited; multiplayer exists but community is small and no chat feature is present."
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Growth3
"Players learn strategic deck building and improve skills over time, though tutorial is weak and learning curve exists."
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Health-5
"Sedentary card game with no physical activity involved."
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Idle-3
"Requires focused attention during turns; downtime can be long due to turn-based multiplayer and AI thinking."
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Intimacy-4
"Minimal social bonding; interactions are competitive and surface-level without close relationship building."
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Leadership-4
"Players act independently without leading or managing others; no leadership roles."
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Progression4
"Core gameplay revolves around acquiring cards and succession points to progress toward victory."
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Relaxation3
"Players find the game relaxing and enjoyable, though some tension exists due to competition and strategic depth."
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Sensation2
"Visual and auditory elements are pleasant but not highly stimulating; art is cute and music relaxing."
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Status1
"Ranked modes provide some social recognition, but overall low visibility and small player base limit status seeking."
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Story-2
"No true story campaign; campaign mode is a collection of unlockable visual novel style skits unrelated to gameplay."
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Strategy5
"Game demands mental challenge, planning, and problem solving through deck building and princess selection."
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Thrill2
"Some suspense from racing to succession points and reacting to opponents, but overall controlled turn-based gameplay."
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Value2
"Players feel the game offers good value for time spent, especially as a digital version of a physical card game."
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Violence-5
"No combat or destruction; gameplay is constructive deck building and strategic resource management."
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Survival1
"Some threat of losing by opponents reaching victory first, but no direct survival mechanics or resource scarcity."
Last update: 29/04/2026