Heart of Crown PC similar games & best alternatives
Heart of Crown PC
2017
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Quick resume
Which princess will you promote in this battle of succession? Heart of Crown is a deck-building card game with online play, scenario campaigns, and free play which offer a wide variety of challenges and enjoyment to be had.
Global score
81/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy
Pros
- Addictive and strategic deck building gameplay
- Cute anime art style and relaxing music
- Good ai for solo play
- Variety of cards and princess abilities for replayability
- Short, fast matches suitable for casual play
Cons
- Weak tutorial and learning curve for new players
- Small multiplayer community and matchmaking issues
- No chat feature in online play
- Campaign mode is only unlockable skits, no real story
- Ui and resolution issues; no fullscreen support
Motivations
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Autonomy4
"Players build their deck dynamically during the match and choose which princess to back, allowing strategic freedom and decision-making."
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Competence4
"The game requires strategic thinking, adapting to changing card markets, and managing deck building effectively to win."
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Competition3
"The game supports multiplayer with ranked modes and competition against others, but player base is small and online play is limited."
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Continuation4
"Players report addictive gameplay with repeated matches and desire to try different strategies and princesses."
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Cooperation-4
"Gameplay is focused on individual deck building and victory conditions; limited cooperation or team play."
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Creativity4
"Players customize their decks during play from a variety of cards and choose princesses with unique abilities, enabling creative strategies."
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Domination-3
"Interactions focus on balanced competition and strategic play rather than exerting power or dominance over others."
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Escapism3
"Players enjoy the cute anime art and engaging gameplay as a relaxing distraction from real life."
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Expectation-4
"Players engage voluntarily for fun and strategy, not out of obligation or pressure."
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Experimenting4
"Varied card sets and princess abilities encourage players to try new strategies and adapt to random market conditions."
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Exploration2
"Players explore different card combinations and princess abilities, though physical map or area exploration is absent."
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Expression3
"Players express themselves through deck building choices and princess selection, though cosmetic customization is minimal."
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Fantasy3
"The game features anime-style princesses and a fictional succession theme, providing a light fantasy experience."
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Fellowship-3
"Social interaction is limited; multiplayer exists but community is small and no chat feature is present."
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Growth3
"Players learn strategic deck building and improve skills over time, though tutorial is weak and learning curve exists."
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Health-5
"Sedentary card game with no physical activity involved."
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Idle-3
"Requires focused attention during turns; downtime can be long due to turn-based multiplayer and AI thinking."
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Intimacy-4
"Minimal social bonding; interactions are competitive and surface-level without close relationship building."
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Leadership-4
"Players act independently without leading or managing others; no leadership roles."
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Progression4
"Core gameplay revolves around acquiring cards and succession points to progress toward victory."
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Relaxation3
"Players find the game relaxing and enjoyable, though some tension exists due to competition and strategic depth."
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Sensation2
"Visual and auditory elements are pleasant but not highly stimulating; art is cute and music relaxing."
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Status1
"Ranked modes provide some social recognition, but overall low visibility and small player base limit status seeking."
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Story-2
"No true story campaign; campaign mode is a collection of unlockable visual novel style skits unrelated to gameplay."
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Strategy5
"Game demands mental challenge, planning, and problem solving through deck building and princess selection."
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Thrill2
"Some suspense from racing to succession points and reacting to opponents, but overall controlled turn-based gameplay."
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Value2
"Players feel the game offers good value for time spent, especially as a digital version of a physical card game."
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Violence-5
"No combat or destruction; gameplay is constructive deck building and strategic resource management."
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Survival1
"Some threat of losing by opponents reaching victory first, but no direct survival mechanics or resource scarcity."
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Last update: 06/03/2026