Heart of Crown PC similar games & best alternatives

Heart of Crown PC

PC (Microsoft Windows) • 2017

Should you play it?

Which princess will you promote in this battle of succession? Heart of Crown is a deck-building card game with online play, scenario campaigns, and free play which offer a wide variety of challenges and enjoyment to be had.

What works
  • Addictive and strategic deck building gameplay
  • Cute anime art style and relaxing music
  • Good ai for solo play
  • Variety of cards and princess abilities for replayability
  • Short, fast matches suitable for casual play
Things to keep in mind
  • Weak tutorial and learning curve for new players
  • Small multiplayer community and matchmaking issues
  • No chat feature in online play
  • Campaign mode is only unlockable skits, no real story
  • Ui and resolution issues; no fullscreen support

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Intergalactic Fishing

  • Horsey Game

  • Solar Settlers

  • Vector 36

  • Terraforming Mars

  • Hardspace: Shipbreaker

  • Demonic Mahjong

  • Poly Bridge 2

  • Mystic Vale

Hidden Gems

Less popular games with surprisingly high similarity

  • Intergalactic Fishing

  • Solar Settlers

  • Vector 36

If you liked…

Recommendations by what you enjoyed most

  • Strategy

    Dimensionals

  • Autonomy

    MARVEL SNAP

  • Competence

    Sentinels of the Multiverse

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heart of Crown PC: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Expression, Strategy. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to build decks, choose strategies, and adapt to dynamic locations each match."

    Capsule for MARVEL SNAP MARVEL SNAP

    "Players build their deck dynamically during the match and choose which princess to back, allowing strategic freedom and decision-making."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires strategic thinking, managing complex card interactions, and adapting to random elements, providing skill-based challenges."

    Capsule for Sentinels of the Multiverse Sentinels of the Multiverse

    "The game requires strategic thinking, adapting to changing card markets, and managing deck building effectively to win."

  • Competition

    Game with the same Competition vibe

    3

    "Includes ranked multiplayer modes and leaderboards, though online player base is small, competition is present but limited."

    Capsule for Worms Revolution Worms Revolution

    "The game supports multiplayer with ranked modes and competition against others, but player base is small and online play is limited."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay with many runs, achievements, and replayability encouraging long-term engagement."

    Capsule for Shotgun King: The Final Checkmate Shotgun King: The Final Checkmate

    "Players report addictive gameplay with repeated matches and desire to try different strategies and princesses."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily competitive gameplay focused on individual deck building and outplaying opponents."

    Capsule for Dominion Dominion

    "Gameplay is focused on individual deck building and victory conditions; limited cooperation or team play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players build and customize decks from a large collection of ability cards, enabling diverse playstyles and strategies."

    Capsule for Aces & Adventures Aces & Adventures

    "Players customize their decks during play from a variety of cards and choose princesses with unique abilities, enabling creative strategies."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions focus on balanced strategic play rather than exerting superiority or social dominance over others."

    Capsule for Disciples II: Gallean's Return Disciples II: Gallean's Return

    "Interactions focus on balanced competition and strategic play rather than exerting power or dominance over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing or distracting activity, enjoying the anime aesthetic and music as a break from real life."

    Capsule for Pretty Girls Mahjong Solitaire Pretty Girls Mahjong Solitaire

    "Players enjoy the cute anime art and engaging gameplay as a relaxing distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    Capsule for Armello Armello

    "Players engage voluntarily for fun and strategy, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High variety of cards and characters encourage trying new tactics and adapting strategies."

    Capsule for Gremlins, Inc. Gremlins, Inc.

    "Varied card sets and princess abilities encourage players to try new strategies and adapt to random market conditions."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore various card combinations and strategies, though physical map or area exploration is absent."

    Capsule for Mystic Vale Mystic Vale

    "Players explore different card combinations and princess abilities, though physical map or area exploration is absent."

  • Expression

    Game with the same Expression vibe

    3

    "Players express themselves through deck customization and strategic choices, though limited cosmetic options."

    Capsule for Library Of Ruina Library Of Ruina

    "Players express themselves through deck building choices and princess selection, though cosmetic customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features anime-style characters and imaginative card effects, providing a fantasy experience."

    Capsule for Cardfight!! Vanguard Dear Days Cardfight!! Vanguard Dear Days

    "The game features anime-style princesses and a fictional succession theme, providing a light fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Community interaction is minimal; multiplayer is available but player base is small and social features limited."

    Capsule for Crush Your Enemies Crush Your Enemies

    "Social interaction is limited; multiplayer exists but community is small and no chat feature is present."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop deck-building skills and strategic thinking; tutorial and challenges support learning."

    Capsule for Clank! Clank!

    "Players learn strategic deck building and improve skills over time, though tutorial is weak and learning curve exists."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary card game with no physical activity involved."

    Capsule for Munchkin Digital Munchkin Digital

    "Sedentary card game with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and interaction; some downtime during others' turns but can be sped up."

    Capsule for THE GAME OF LIFE 2 THE GAME OF LIFE 2

    "Requires focused attention during turns; downtime can be long due to turn-based multiplayer and AI thinking."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social bonding or emotional sharing; interactions are mostly competitive and surface-level."

    Capsule for Greed Corp Greed Corp

    "Minimal social bonding; interactions are competitive and surface-level without close relationship building."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Player acts independently without leading or managing others; no leadership roles."

    Capsule for Hitman: Absolution™ Hitman: Absolution™

    "Players act independently without leading or managing others; no leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Core gameplay involves accumulating cards, resources, and points; progression through building a city and scoring."

    Capsule for Everdell Everdell

    "Core gameplay revolves around acquiring cards and succession points to progress toward victory."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable, though some experience tension from strategic decisions."

    Capsule for Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

    "Players find the game relaxing and enjoyable, though some tension exists due to competition and strategic depth."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements are pleasant but not highly stimulating; art style is simple and charming."

    Capsule for Commander Quest Commander Quest

    "Visual and auditory elements are pleasant but not highly stimulating; art is cute and music relaxing."

  • Status

    Game with the same Status vibe

    1

    "Online ranked modes offer some recognition, but small player base limits social status impact."

    Capsule for MY HERO ONE'S JUSTICE 2 MY HERO ONE'S JUSTICE 2

    "Ranked modes provide some social recognition, but overall low visibility and small player base limit status seeking."

  • Story

    Game with the same Story vibe

    -2

    "No story campaign at launch; gameplay focuses on skirmishes and multiplayer rather than narrative immersion."

    Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

    "No true story campaign; campaign mode is a collection of unlockable visual novel style skits unrelated to gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Game demands mental challenge, planning, and problem solving through deckbuilding and tactical combat."

    Capsule for Dimensionals Dimensionals

    "Game demands mental challenge, planning, and problem solving through deck building and princess selection."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from tactical challenges and RNG, but overall controlled turn-based gameplay."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "Some suspense from racing to succession points and reacting to opponents, but overall controlled turn-based gameplay."

  • Value

    Game with the same Value vibe

    2

    "Players generally feel the game offers good value for time spent, especially on sale."

    Capsule for Wordle 3 Wordle 3

    "Players feel the game offers good value for time spent, especially as a digital version of a physical card game."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay focuses on constructive resource management and survival."

    Capsule for As Far As The Eye As Far As The Eye

    "No combat or destruction; gameplay is constructive deck building and strategic resource management."

  • Survival

    Game with the same Survival vibe

    1

    "Combat involves overcoming threats, but no harsh survival mechanics or resource scarcity."

    Capsule for Horizon Walker Horizon Walker

    "Some threat of losing by opponents reaching victory first, but no direct survival mechanics or resource scarcity."

Last update: 01/06/2026