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Doodle God

PlayStation 3, PlayStation Vita, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Web browser, Android • 2015

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Quick resume

Doodle God is an addicting puzzle & world building game where players use logic and ingenuity to create the entire universe. Starting with the basic elements of earth, wind, fire and air players can build a world filled with locomotives, Dragons, skyscrapers, Aliens and more.

Global score

75/100

Genres

Casual, Indie, Simulator, Puzzle

Pros

  • Creative and engaging element combination gameplay
  • Colorful and pleasant visuals
  • Humorous and charming quotes
  • Multiple game modes including quests and puzzles
  • Relaxing and casual experience

Cons

  • Some combinations are obscure or illogical
  • Repetitive gameplay leading to loss of interest
  • Microtransactions criticized though not mandatory
  • Low replayability after completion
  • Some technical issues reported with puzzles

Motivations

  • Autonomy
    4

    "Players freely combine elements in any order to discover new ones, allowing personal decision-making and creativity."

  • Competence
    3

    "Game challenges players to figure out combinations, with some requiring logical thinking and experimentation, though some combinations can be obscure."

  • Competition
    -3

    "Mostly a single-player experience focused on personal discovery; multiplayer tournament mode exists but is minor and casual."

  • Continuation
    2

    "Players often spend extended time discovering elements and completing quests, though some find it repetitive and lose interest after initial stages."

  • Cooperation
    -4

    "Gameplay is primarily solo with limited social interaction; multiplayer mode is competitive rather than cooperative."

  • Creativity
    5

    "Core gameplay revolves around creatively combining elements to invent new ones, encouraging experimentation and imaginative thinking."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    3

    "Players use the game as a relaxing, casual diversion and a way to pass time, escaping real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and curiosity, not due to obligation or external pressure."

  • Experimenting
    5

    "Game strongly encourages trying new combinations and exploring mechanics to discover all elements."

  • Exploration
    4

    "Players discover new elements and unlock new content progressively, driven by curiosity and discovery."

  • Expression
    2

    "Some visual customization of the world occurs as elements are added, but limited direct avatar or environment personalization."

  • Fantasy
    4

    "Game includes imaginative and mythical elements like dragons, magic, and fantasy creatures beyond realistic scenarios."

  • Fellowship
    -4

    "Mostly a solitary experience with minimal social or community interaction."

  • Growth
    3

    "Players develop logical thinking and problem-solving skills through puzzle solving and combination discovery."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and deliberate combination attempts; not a background or idle game."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; interactions are minimal and surface-level."

  • Leadership
    -5

    "No leadership or authoritative roles; gameplay is individual and self-directed."

  • Progression
    4

    "Players accumulate new elements and unlock new content, progressing through chapters and quests."

  • Relaxation
    3

    "Generally a relaxing and casual experience with pleasant visuals and music, though some find it repetitive."

  • Sensation
    2

    "Colorful visuals and humorous quotes provide moderate sensory and emotional enjoyment."

  • Status
    -4

    "Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."

  • Story
    2

    "Includes light narrative elements and quests, but main gameplay is context-free combination puzzles."

  • Strategy
    2

    "Some logical thinking and planning required to find combinations, but largely trial-and-error based."

  • Thrill
    -3

    "Low risk and suspense; gameplay is calm and predictable without intense thrills."

  • Value
    1

    "Generally considered good value for casual puzzle content, though some criticize pricing and microtransactions."

  • Violence
    -5

    "No focus on combat or destruction; gameplay centers on creation and building."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026