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Midas Gold Plus - Idle Clicker

PC (Microsoft Windows) • 2017

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Quick resume

Discover Midas Gold Plus, an engaging idle clicker set in a mythical world! Harness King Midas' golden touch, build a legendary city, and unlock powerful champions. Master unique gameplay styles, explore pet battles, and conquer rival cities. Delve into this ancient tycoon adventure today!

Global score

86/100

Genres

Casual, Indie, Role-playing (RPG), Free To Play

Pros

  • Deep and strategic gameplay for a clicker
  • Long-term engagement with frequent updates
  • Fair free-to-play model with no paywalls
  • Multiple playstyles via champions
  • Idle and active play supported

Cons

  • Slow early progression
  • Minimal social or cooperative features
  • Graphics and audio are basic
  • Some grind and waiting required
  • Lack of customization and expression

Motivations

  • Autonomy
    4

    "Players can choose different champions with distinct playstyles and decide when to reset and upgrade, allowing strategic control over progression."

  • Competence
    3

    "The game rewards tactical planning, timing of resets, and managing multiple upgrade systems, providing skill-based challenges beyond simple clicking."

  • Competition
    -3

    "Focus is primarily on personal progression and pacing; leaderboards or direct player-vs-player competition are not emphasized."

  • Continuation
    5

    "Players report hundreds to thousands of hours played, with frequent updates and new content sustaining long-term engagement."

  • Cooperation
    -4

    "The game is designed for solo play with no mention of cooperative multiplayer or teamwork features."

  • Creativity
    -2

    "Customization is limited; players optimize strategies and upgrades but do not create or modify game content."

  • Domination
    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing, mindless pastime and stress relief, often running it in the background."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players experiment with different champions, upgrade paths, and strategies to optimize progress."

  • Exploration
    2

    "New game features and mechanics unlock over time, encouraging discovery within the game's systems."

  • Expression
    -4

    "No significant character or environment customization; presentation is standardized."

  • Fantasy
    3

    "The game is themed around King Midas and mythology, providing an imaginative fantasy setting."

  • Fellowship
    -4

    "Minimal social interaction; players mainly engage individually without community-driven gameplay."

  • Growth
    4

    "Players learn game mechanics, optimize strategies, and develop skills to progress effectively."

  • Health
    -5

    "Idle clicker games promote sedentary play without physical activity."

  • Idle
    5

    "Designed for idle play with offline progress and background running, requiring intermittent attention."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    5

    "Strong focus on accumulating resources, upgrades, and unlocking new content to advance."

  • Relaxation
    4

    "Players describe the game as relaxing and suitable for casual, low-stress engagement."

  • Sensation
    2

    "Visual and auditory feedback is present but described as minimal and not highly stimulating."

  • Status
    -3

    "No emphasis on social recognition or popularity; achievements are personal milestones."

  • Story
    2

    "Thematic elements from mythology provide some narrative context, but gameplay is mostly mechanics-driven."

  • Strategy
    4

    "Requires planning upgrade paths, managing resources, and timing resets for optimal gains."

  • Thrill
    -3

    "Gameplay is steady and predictable without high-risk or suspenseful elements."

  • Value
    4

    "Free-to-play with fair monetization; players feel rewarded for time invested without mandatory spending."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on building and resource management."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026