Grow Up similar games & best alternatives

Grow Up

PlayStation 4, PC (Microsoft Windows), Xbox One • 2016

Should you play it?

Leaping from mind-boggling heights, bouncing off Champolines, soaring inches from floating islands, BUD can do it all - that look of mild terror, that’s his daredevil face. Help the adorable little robot collect MOM’s scattered ship parts and return them to the moon.

What works
  • Large open world with vertical and horizontal exploration
  • Unique physics-based climbing and movement mechanics
  • Creative use of planting flora to aid traversal
  • Relaxing and charming atmosphere with soothing visuals and music
  • Good value for price with 8-12 hours of content
Things to keep in mind
  • Short main story and limited replayability beyond collectibles
  • Some players find controls fiddly or imprecise
  • Lack of multiplayer or social features
  • Early acquisition of powerful abilities reduces challenge
  • Minor technical issues and occasional crashes reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Grow Home

  • Mimpi

  • Re:Fresh

  • Cirno! Lifts a Boulder

  • Yooka-Replaylee

  • Super Chipflake Ü: Quest for the Uncooked Schnitzel

  • The Multi-Medium

  • Ultros

  • Girls Like Robots

Hidden Gems

Less popular games with surprisingly high similarity

  • Mimpi

  • Re:Fresh

  • Cirno! Lifts a Boulder

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Yonder: The Cloud Catcher Chronicles

  • Autonomy

    Yooka-Laylee

  • Creativity

    Sprout

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Grow Up: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore large open worlds, choose their own path, and decide when to revisit areas with new abilities."

    Capsule for Yooka-Laylee Yooka-Laylee

    "Players have freedom to explore a large open world planet, choose their own path, and use various abilities and plants to navigate."

  • Competence

    Game with the same Competence vibe

    3

    "Players engage in skill-based platforming and combat challenges with feedback and progression via upgrades."

    Capsule for Mad Adventures Mad Adventures

    "Players overcome platforming challenges, unlock upgrades, and complete timed challenges that test skill and precision."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and progression without ranked modes or direct player-vs-player competition."

    Capsule for Sail Forth Sail Forth

    "Focus is on personal exploration and self-paced challenges without ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report spending hours, returning repeatedly for challenges, user levels, and collecting achievements."

    Capsule for WHAT THE CAR? WHAT THE CAR?

    "Players report habitual play, returning to collect all items and complete challenges, with 8-12 hours of content."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

    Capsule for Townsmen - A Kingdom Rebuilt Townsmen - A Kingdom Rebuilt

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively experiment with different plant forms to solve puzzles and progress."

    Capsule for Sprout Sprout

    "Players can scan and plant various flora to create new platforms and solve traversal puzzles creatively."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

    Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Relaxing, charming atmosphere and story provide a pleasant escape from real life stress."

    Capsule for La Rana La Rana

    "Relaxing, stress-relieving exploration with charming visuals and lighthearted story provides real-life escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and intrinsic interest, not out of obligation or pressure."

    Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

    "Players engage voluntarily for intrinsic interest and enjoyment, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with movement mechanics and momentum to discover new ways to traverse environments."

    Capsule for Exo One Exo One

    "Players experiment with new mechanics like planting flora, gliding, and ball form to explore and traverse."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new biomes, secrets, and collectibles in a vast open world."

    Capsule for Yonder: The Cloud Catcher Chronicles Yonder: The Cloud Catcher Chronicles

    "Core gameplay revolves around exploring a large spherical open world with multiple biomes and secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Players unlock and equip different costumes providing some self-expression, though options are limited."

    Capsule for SMASHING THE BATTLE SMASHING THE BATTLE

    "Players unlock and wear different suits and costumes, expressing individuality within the game."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set on a terraforming Mars-like planet with a robot avatar and sci-fi story, providing imaginative fiction."

    Capsule for Blossom: The Seed of Life Blossom: The Seed of Life

    "Imaginative sci-fi setting with a robot protagonist, alien planet, and whimsical story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and focused on individual experience."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "No social or community features; gameplay is solitary and focused on individual experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn and master complex movement mechanics and progressively unlock new abilities."

    Capsule for Pseudoregalia Pseudoregalia

    "Players learn to master unique physics-based controls and progressively unlock new abilities and upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay without physical activity or health-related features."

    Capsule for Layers of Fear (2016) Layers of Fear (2016)

    "Sedentary gameplay without physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on platforming and exploration; not designed for idle or background play."

    Capsule for Valley Valley

    "Requires focused attention to platforming and exploration; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions in gameplay."

    Capsule for Assassin's Creed Mirage Assassin's Creed Mirage

    "No evidence of forming close relationships or emotional social interactions in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely single-player experience."

    Capsule for Stellar Blade™ Stellar Blade™

    "No leadership or group management roles; purely single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through collecting crystals and unlocking new abilities is a key motivator."

    Capsule for Fe Fe

    "Collecting crystals and upgrades to enhance abilities drives player progression and empowerment."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for relaxing atmosphere, soothing music, and stress-relieving gameplay."

    Capsule for Pictopix Pictopix

    "Game praised for its relaxing atmosphere, soothing visuals, and stress-relieving gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable ambient music, pleasing visuals, and satisfying physics sounds provide sensory stimulation."

    Capsule for NightSky NightSky

    "Enjoyable visual style, ambient music, and satisfying physics-based movement provide sensory pleasure."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and unlocks exist but social recognition or popularity is not a major focus."

    Capsule for Dice & Fold Dice & Fold

    "Achievements and unlocks exist but social recognition or popularity is not a focus."

  • Story

    Game with the same Story vibe

    2

    "Minimal narrative about rescuing grandma; story is light and mostly serves as context for gameplay."

    Capsule for Fidel Dungeon Rescue Fidel Dungeon Rescue

    "Simple narrative about repairing a ship and saving MOM provides context but is light and minimal."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some puzzle solving and planning required for platforming and ability use, but overall straightforward gameplay."

    Capsule for Shantae: Half-Genie Hero Ultimate Edition Shantae: Half-Genie Hero Ultimate Edition

    "Some problem solving in using plants and abilities to navigate, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is low risk and calm, with minimal suspense or tension."

    Capsule for Thomas Was Alone Thomas Was Alone

    "Gameplay is low risk and calm, with minimal suspense or tension."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers excellent content and enjoyment for its low price."

    Capsule for Tinkerlands Tinkerlands

    "Players feel the game offers good content and enjoyment for its low price."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on constructive exploration."

    Capsule for SpaceEngine SpaceEngine

    "No combat or destructive gameplay; focus on constructive exploration and platforming."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable conditions without threats beyond falling."

    Capsule for Qbeh-1: The Atlas Cube Qbeh-1: The Atlas Cube

    "Stable environment with no threats or failure states beyond falling; no survival mechanics."

Last update: 01/06/2026