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Grow Up similar games & best alternatives

Grow Up

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2016

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Quick resume

Leaping from mind-boggling heights, bouncing off Champolines, soaring inches from floating islands, BUD can do it all - that look of mild terror, that’s his daredevil face. Help the adorable little robot collect MOM’s scattered ship parts and return them to the moon.

Global score

92/100

Genres

Adventure, Casual, Indie, Platform

Similar games

    Pros

    • Large open world with vertical and horizontal exploration
    • Unique physics-based climbing and movement mechanics
    • Creative use of planting flora to aid traversal
    • Relaxing and charming atmosphere with soothing visuals and music
    • Good value for price with 8-12 hours of content

    Cons

    • Short main story and limited replayability beyond collectibles
    • Some players find controls fiddly or imprecise
    • Lack of multiplayer or social features
    • Early acquisition of powerful abilities reduces challenge
    • Minor technical issues and occasional crashes reported

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore a large open world planet, choose their own path, and use various abilities and plants to navigate."

    • Competence
      3

      "Players overcome platforming challenges, unlock upgrades, and complete timed challenges that test skill and precision."

    • Competition
      -4

      "Focus is on personal exploration and self-paced challenges without ranked or direct player-vs-player competition."

    • Continuation
      3

      "Players report habitual play, returning to collect all items and complete challenges, with 8-12 hours of content."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity
      4

      "Players can scan and plant various flora to create new platforms and solve traversal puzzles creatively."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

    • Escapism
      4

      "Relaxing, stress-relieving exploration with charming visuals and lighthearted story provides real-life escape."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest and enjoyment, not out of obligation or pressure."

    • Experimenting
      4

      "Players experiment with new mechanics like planting flora, gliding, and ball form to explore and traverse."

    • Exploration
      5

      "Core gameplay revolves around exploring a large spherical open world with multiple biomes and secrets."

    • Expression
      2

      "Players unlock and wear different suits and costumes, expressing individuality within the game."

    • Fantasy
      4

      "Imaginative sci-fi setting with a robot protagonist, alien planet, and whimsical story elements."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary and focused on individual experience."

    • Growth
      4

      "Players learn to master unique physics-based controls and progressively unlock new abilities and upgrades."

    • Health
      -5

      "Sedentary gameplay without physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention to platforming and exploration; not designed for background or idle play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional social interactions in gameplay."

    • Leadership
      -5

      "No leadership or group management roles; purely single-player experience."

    • Progression
      4

      "Collecting crystals and upgrades to enhance abilities drives player progression and empowerment."

    • Relaxation
      4

      "Game praised for its relaxing atmosphere, soothing visuals, and stress-relieving gameplay."

    • Sensation
      3

      "Enjoyable visual style, ambient music, and satisfying physics-based movement provide sensory pleasure."

    • Status
      -4

      "Achievements and unlocks exist but social recognition or popularity is not a focus."

    • Story
      2

      "Simple narrative about repairing a ship and saving MOM provides context but is light and minimal."

    • Strategy
      2

      "Some problem solving in using plants and abilities to navigate, but overall straightforward gameplay."

    • Thrill
      -3

      "Gameplay is low risk and calm, with minimal suspense or tension."

    • Value
      4

      "Players feel the game offers good content and enjoyment for its low price."

    • Violence
      -5

      "No combat or destructive gameplay; focus on constructive exploration and platforming."

    • Survival
      -4

      "Stable environment with no threats or failure states beyond falling; no survival mechanics."

    Where to buy

    Last update: 29/04/2026