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7 Wonders: Ancient Alien Makeover

iOS, PC (Microsoft Windows) • 2012

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Quick resume

The long-standing 7 Wonders series keeps getting better and better! The fifth installment, 7 Wonders: Ancient Alien Makeover, adds an entirely new game component, new Wonders and a new and exciting material – Alien Energy!

Global score

86/100

Genres

Casual, Strategy, Puzzle

Pros

  • Addictive and relaxing match-3 gameplay
  • Varied difficulty levels including zen mode
  • Village building and customization
  • Multiple mini-games adding variety
  • Steam achievements included

Cons

  • Repetitive and sometimes too easy gameplay
  • Some players find power-ups make game too simple
  • Limited replay value after completion
  • Performance issues on some systems
  • Price considered high for casual content

Motivations

  • Autonomy
    3

    "Players can choose difficulty levels, select where to place buildings in their village, and decide how to use power-ups, indicating moderate control over actions."

  • Competence
    2

    "The game offers skill-based match-3 puzzles with increasing difficulty and power-ups, but many reviews note the gameplay can become easy or repetitive."

  • Competition
    -3

    "Focus is on personal progress and achievement hunting rather than competing against others; no multiplayer or ranked modes mentioned."

  • Continuation
    2

    "Many players report addictive qualities and long play sessions, though some find it repetitive and grindy, leading to mixed continuation motivation."

  • Cooperation
    -5

    "Game is single-player with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players can customize and decorate their village with unlocked buildings and decorations, adding creative expression beyond the match-3 gameplay."

  • Domination
    -5

    "No evidence of dominance or power over others; interactions are individual and non-competitive."

  • Escapism
    3

    "Casual, relaxing gameplay with soothing music and visuals provides a stress-relief and distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation; some mention achievement hunting but no obligation or pressure."

  • Experimenting
    1

    "Some experimentation with power-ups and mini-games, but core gameplay is largely repetitive match-3 mechanics."

  • Exploration
    1

    "Players progress through multiple wonders and levels with some variation, but environments are mostly familiar match-3 boards."

  • Expression
    2

    "Village customization and decoration allow for some self-expression within the game."

  • Fantasy
    2

    "The alien theme and imaginative story elements add a light fantasy layer to an otherwise realistic puzzle setting."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    2

    "Players develop skills in puzzle solving and unlock new power-ups and buildings, indicating some learning and progression."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during timed levels; not suitable for passive or background play."

  • Intimacy
    -5

    "No close social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Strong progression through building wonders, unlocking power-ups, mini-games, and village decorations."

  • Relaxation
    3

    "Relaxing music, casual gameplay, and a Zen mode support flow and tension release."

  • Sensation
    2

    "Colorful visuals, sound effects, and animations provide sensory enjoyment, though some find colors too bright or overwhelming."

  • Status
    -4

    "Achievements provide some recognition but no social status or multiplayer ranking."

  • Story
    1

    "Light narrative about building wonders with alien help; story is minimal and mostly a backdrop."

  • Strategy
    2

    "Some strategic use of power-ups and resource management in building placement, but core gameplay is straightforward match-3."

  • Thrill
    0

    "Some timed modes add mild tension, but overall gameplay is casual and low risk."

  • Value
    -1

    "Mixed opinions on value; some find it overpriced for content and replayability, others appreciate the casual entertainment."

  • Violence
    -5

    "No violent content; gameplay focuses on constructive building and puzzle solving."

  • Survival
    -4

    "No survival mechanics; gameplay is stable and low risk."

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    Last update: 06/03/2026