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My Brother Rabbit

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2018

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Quick resume

My Brother Rabbit is a beautifully drawn exploration adventure and puzzle game set in a surreal world that mixes reality with a child’s imagination.

Global score

96/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Pros

  • Beautiful and unique art style
  • Emotional and imaginative story
  • Relaxing music and atmosphere
  • Accessible and creative puzzles
  • Family-friendly gameplay

Cons

  • Short game length with limited replay value
  • Some pixel hunting and unclear puzzle instructions
  • Lack of hint system
  • No multiplayer or social features
  • Price considered high by some for content length

Motivations

  • Autonomy
    3

    "Players direct their own actions in point-and-click exploration and puzzle solving with freedom to explore scenes and find items at their own pace."

  • Competence
    2

    "Puzzles provide light to moderate challenge with some requiring logical thinking, but overall difficulty is easy to moderate and accessible."

  • Competition
    -5

    "No competitive elements; focus is on personal experience and story progression without comparison to others."

  • Continuation
    1

    "Some players replay chapters to collect missed achievements, but overall game length is short and limited replay value."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Creative puzzle design, imaginative fantasy world, and unique art style encourage exploration and interaction beyond standard hidden object mechanics."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and cooperative-free."

  • Escapism
    4

    "Players immerse in a surreal, imaginative world to emotionally escape and cope with serious real-life themes."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment, relaxation, and emotional experience rather than obligation or pressure."

  • Experimenting
    2

    "Players try different puzzles and explore scenes, though puzzle mechanics are consistent and familiar across the game."

  • Exploration
    3

    "Encouraged to discover hidden objects and interact with detailed environments, though locations are limited and revisited."

  • Expression
    2

    "Some self-expression through interaction with whimsical environments and characters, but limited character customization."

  • Fantasy
    5

    "Strong fantasy theme with surreal, imaginative worlds representing a child's coping mechanism for real-life illness."

  • Fellowship
    -5

    "No social or community features; designed for solitary play."

  • Growth
    2

    "Players develop puzzle-solving skills and logical thinking, though learning curve is gentle and puzzles are mostly easy."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click puzzle games."

  • Idle
    -3

    "Requires focused attention to find objects and solve puzzles; not suited for background or idle play."

  • Intimacy
    -4

    "Emotional connection to story and characters but no social or interpersonal relationship building."

  • Leadership
    -5

    "No leadership or group management elements; single-player experience."

  • Progression
    3

    "Progression through collecting items and unlocking puzzles, with chapter selection allowing revisiting content."

  • Relaxation
    4

    "Relaxing atmosphere with soothing music and gentle puzzles designed for calm, stress-free play."

  • Sensation
    3

    "Enjoyable visual art style and music provide pleasant sensory stimulation without intense excitement."

  • Status
    -5

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Narrative immersion through visual storytelling and emotional themes without dialogue."

  • Strategy
    1

    "Puzzles require some logical thinking but overall gameplay is straightforward with limited strategic depth."

  • Thrill
    -3

    "Low suspense or risk; gameplay is calm and predictable without tension or excitement."

  • Value
    -1

    "Mixed opinions on value due to short length; recommended to buy on sale for better cost-benefit."

  • Violence
    -5

    "No violence; gameplay focuses on constructive puzzle solving and exploration."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    Last update: 06/03/2026