FISHGUN similar games & best alternatives

FISHGUN

PC (Microsoft Windows) • 2023

Should you play it?

FISHGUN is a chaotic fish-person shooter where you feed your sentient gun random upgrades to defeat hordes of evil fruit.

What works
  • Fun and satisfying movement and combat mechanics
  • Creative weapon upgrade and healing system
  • Psychedelic and unique visual style
  • Free to play with high quality
  • Fast-paced and challenging gameplay
Things to keep in mind
  • Short main campaign
  • Some difficulty spikes and balance issues
  • Lack of multiplayer or cooperative modes
  • Visuals can be overwhelming or cause motion sickness
  • Minor bugs and occasional crashes reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • RED HOT VENGEANCE

  • SUCCUBUS: Prologue

  • Khimera: Destroy All Monster Girls

  • DRACOMATON

  • Razenroth

  • Charlie in the Moistverse of Madness

  • Conquest Dark

  • Battle Shapers

  • Jackal

Hidden Gems

Less popular games with surprisingly high similarity

  • DRACOMATON

  • Jackal

  • 77p egg: Eggwife

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FISHGUN: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons and playstyle, and can decide how to approach combat and movement."

    Capsule for Captain Wayne - Vacation Desperation Captain Wayne - Vacation Desperation

    "Players have freedom to choose weapon power-ups and adapt playstyle dynamically; movement and combat allow personal control and experimentation."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers challenging combat, skill-based movement, and boss fights that require mastery and provide satisfying feedback."

    Capsule for Voidborn Voidborn

    "Game offers challenging combat and movement mechanics with skill-based dodging, weapon combos, and boss fights requiring mastery."

  • Competition

    Game with the same Competition vibe

    1

    "Some competition via leaderboards and speedrun achievements, but mostly personal challenge focused."

    Capsule for Swallow the Sea Swallow the Sea

    "Some leaderboards and speedrunning aspects mentioned, but mostly focused on personal challenge rather than direct competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express desire to replay with different characters, higher difficulties, and co-op, though the campaign is relatively short."

    Capsule for Renegade Ops Renegade Ops

    "Players express desire to replay, especially with added modes like Mayhem and Mirror Mode, though the main campaign is short."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no mention of multiplayer or cooperative gameplay."

    Capsule for SCP: Fragmented Minds SCP: Fragmented Minds

    "Entirely single-player experience with no mention of cooperative or multiplayer gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "High creativity in character builds, job mixing, and combat styles; players experiment with many combinations."

    Capsule for Leviaclaw Leviaclaw

    "High creativity in weapon combinations, power-up mechanics, and movement; players experiment with builds and combos."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; gameplay is individual and cooperative or competitive social dominance is absent."

    Capsule for METAL EDEN METAL EDEN

    "No evidence of exerting control over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a psychedelic, humorous escape with surreal elements and stress relief."

    Capsule for SAMOLIOTIK SAMOLIOTIK

    "Players use the game as a fun, surreal, and psychedelic escape from real life, with stress relief and enjoyment emphasized."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new weapon combos, builds, and strategies; game encourages exploration of mechanics."

    Capsule for Genome Guardian Genome Guardian

    "Strong emphasis on trying new weapon combos, adapting to power-ups, and exploring different playstyles."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of levels and hidden areas, but mostly linear progression with limited discovery."

    Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

    "Some exploration of levels and mechanics, but mostly linear progression with limited new area discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and weapon customization, but limited cosmetic personalization beyond loadouts."

    Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

    "Players customize weapon loadouts and experiment with combos, though no character customization or cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a surreal sci-fi world with psychedelic visuals and alien ecology, emphasizing imaginative fiction."

    Capsule for Ultros Ultros

    "Surreal, psychedelic setting with imaginative fish guns and mutant fruit enemies; strong fictional and whimsical elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community features; players mostly play solo without social interaction."

    Capsule for Til Nord Til Nord

    "No social or community features; players mostly experience the game solo."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in fast-paced combat, movement, and weapon mastery; some learning curve noted."

    Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

    "Players develop skills in movement, combat, and weapon management; learning curve present but not overwhelming."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; purely sedentary gameplay."

    Capsule for Among Us Among Us

    "No physical activity involved; purely sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging combat; not suitable for passive or background play."

    Capsule for Furi Demake - The Chain Furi Demake - The Chain

    "Requires focused attention due to fast-paced action and challenging combat; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

    Capsule for Tribal Pass Tribal Pass

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; entirely individual gameplay."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "No leadership or group management roles; entirely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, unlock skins, and progress through levels and bosses with increasing difficulty."

    Capsule for ANTONBLAST ANTONBLAST

    "Players collect and upgrade weapons and power-ups, progressing through levels and bosses with increasing difficulty."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Fast-paced and intense gameplay provides excitement rather than calm relaxation."

    Capsule for Gas Guzzlers Extreme Gas Guzzlers Extreme

    "Fast-paced and intense gameplay with some moments of flow, but overall more adrenaline and excitement than calm relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from psychedelic visuals, flashing effects, and energetic soundtrack."

    Capsule for Atomik: RunGunJumpGun Atomik: RunGunJumpGun

    "Strong sensory stimulation with psychedelic visuals, fast movement, and energetic soundtrack."

  • Status

    Game with the same Status vibe

    0

    "No clear evidence of social recognition or status systems; some leaderboard elements but limited impact."

    Capsule for Metro Gravity Metro Gravity

    "No clear evidence of social recognition or status systems; some leaderboard presence but minimal social evaluation."

  • Story

    Game with the same Story vibe

    1

    "Light narrative and story elements present but not central to gameplay."

    Capsule for Tetrobot and Co. Tetrobot and Co.

    "Light narrative elements and backstory present but not central; gameplay focuses more on action than story."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical decisions about movement, weapon use, and power-up management."

    Capsule for Syder Arcade Syder Arcade

    "Requires tactical decisions about weapon loadouts, healing, and movement to overcome challenges."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and excitement from dodging fast-paced bullet hell patterns and boss fights."

    Capsule for Just Shapes & Beats Just Shapes & Beats

    "High tension and excitement from bullet hell combat, boss fights, and fast-paced movement."

  • Value

    Game with the same Value vibe

    5

    "Highly praised free game with rich content and quality, perceived as excellent value for time invested."

    Capsule for Krypta FM Krypta FM

    "Highly praised as a free game with quality gameplay, leading to strong perceived value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and destroying enemies and projectiles; moderate level of action violence."

    Capsule for Panzer Dragoon: Remake Panzer Dragoon: Remake

    "Combat involves shooting and destroying fruit enemies with various weapons; moderate emphasis on violent action."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage, manage health and healing, and overcome threats to survive."

    Capsule for Tails of Iron Tails of Iron

    "Players must manage health and avoid damage through skillful play and power-up management to survive."

Last update: 01/06/2026