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77p egg: Eggwife

PC (Microsoft Windows) • 2023

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Quick resume

After a sexual mishap, our hero 77p egg finds itself on a quest to find a new wife while the world is overrun by sentient sewage and a milk-obsessed cult. A dumb and crass FPS inspired by the likes of Postal 2, Duke 3D, and Goat Simulator.

Global score

90/100

Genres

Action, Indie

Pros

  • Unique and creative gameplay
  • Engaging and varied combat
  • Humorous and absurd tone
  • Good replayability and secrets
  • Solid sound design and music

Cons

  • Toilet humor not for everyone
  • Some confusing level design
  • Minor technical issues and bugs
  • Unfinished story with cliffhanger
  • Enemy ai can be simplistic

Motivations

  • Autonomy
    3

    "Players can choose different weapons and approaches, including vegan/pacifist or kill-everything runs, indicating some freedom in playstyle."

  • Competence
    3

    "Gameplay involves skillful combat, weapon mastery, and puzzle solving, though some fights vary in difficulty and some enemies behave predictably."

  • Competition
    -3

    "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals like vegan runs or speedruns."

  • Continuation
    4

    "Players report long play sessions, replayability through multiple modes, secrets, and challenges, with anticipation for part 2."

  • Cooperation
    -4

    "Game is primarily single-player; one review mentions playing with son but no cooperative gameplay mechanics described."

  • Creativity
    5

    "Highly creative and unique game design with unconventional mechanics (e.g. bodily fluid based gameplay), absurd humor, and inventive level design."

  • Domination
    -4

    "No evidence of dominating others; interactions are individual and cooperative social dominance is not a theme."

  • Escapism
    5

    "Players use the game as a bizarre, humorous escape from reality, enjoying its absurdity and immersion in a strange world."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and humor preference; no indication of obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying different weapons, playstyles, and exploring secrets; players experiment with mechanics and modes."

  • Exploration
    4

    "Levels contain secrets and encourage exploration; some puzzles and hidden areas reward curiosity."

  • Expression
    2

    "Some customization through weapon choice and playstyle; no detailed mention of avatar or environment personalization."

  • Fantasy
    4

    "Highly imaginative and absurd fictional setting with surreal characters, humor, and scenarios far from realistic."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social connection; some social interaction mentioned but not core to gameplay."

  • Growth
    3

    "Players learn weapon mechanics, puzzles, and strategies; some skill development involved."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary play with no rehab or exercise elements."

  • Idle
    -4

    "Requires active engagement and focus; gameplay involves continuous attention and skillful combat."

  • Intimacy
    -4

    "No evidence of close relationships or emotional sharing; social interactions are minimal or superficial."

  • Leadership
    -4

    "No leadership or group management roles; gameplay is individual without guiding others."

  • Progression
    4

    "Players collect weapons, upgrades, and unlock bonus content; progression through levels and modes."

  • Relaxation
    2

    "Some players find humor and flow relaxing, but combat and puzzles can be challenging and tense."

  • Sensation
    3

    "Game provides sensory stimulation through unique visuals, sound design, and humorous effects."

  • Status
    -3

    "No social status or recognition systems; focus is on personal enjoyment rather than social evaluation."

  • Story
    3

    "Narrative is present with characters and lore, though story is absurd and partly a satire; some players find it engaging."

  • Strategy
    3

    "Combat and puzzles require planning and tactical thinking; different weapons suit different enemies and situations."

  • Thrill
    3

    "Combat and boss fights provide excitement and tension; some unpredictable and challenging moments."

  • Value
    4

    "Players feel they get good entertainment and content for the price; game praised for creativity and length."

  • Violence
    4

    "Combat involves shooting and destruction with various weapons; violent gameplay is core to experience."

  • Survival
    2

    "Players must avoid damage and manage resources in combat; some challenge in staying alive but not hardcore survival."

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    Last update: 06/03/2026