77p egg: Eggwife similar games & best alternatives

77p egg: Eggwife

PC (Microsoft Windows) • 2023

Should you play it?

After a sexual mishap, our hero 77p egg finds itself on a quest to find a new wife while the world is overrun by sentient sewage and a milk-obsessed cult. A dumb and crass FPS inspired by the likes of Postal 2, Duke 3D, and Goat Simulator.

What works
  • Unique and creative gameplay
  • Engaging and varied combat
  • Humorous and absurd tone
  • Good replayability and secrets
  • Solid sound design and music
Things to keep in mind
  • Toilet humor not for everyone
  • Some confusing level design
  • Minor technical issues and bugs
  • Unfinished story with cliffhanger
  • Enemy ai can be simplistic

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Battle Shapers

  • Turbo Kid

  • Jaded

  • ADACA

  • BRUTALISTICK VR

  • Hands of Necromancy

  • Halls of Torment

  • Abandoned Archive

  • The Upturned

Hidden Gems

Less popular games with surprisingly high similarity

  • Turbo Kid

  • Jaded

  • ADACA

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Funi Raccoon Game

  • Escapism

    Shadows Over Loathing

  • Continuation

    Sands of Aura

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

77p egg: Eggwife: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence, Creativity. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different control schemes and play styles including pacifist or aggressive approaches, indicating some freedom in decision-making."

    Capsule for D'LIRIUM D'LIRIUM

    "Players can choose different weapons and approaches, including vegan/pacifist or kill-everything runs, indicating some freedom in playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful puzzle solving and boss fights requiring pattern recognition and strategy, though combat is relatively simple."

    Capsule for Iconoclasts Iconoclasts

    "Gameplay involves skillful combat, weapon mastery, and puzzle solving, though some fights vary in difficulty and some enemies behave predictably."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals."

    Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

    "Focus is on single-player experience with no mention of ranked or multiplayer competition; players set personal goals like vegan runs or speedruns."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, exploration of secrets, and replayability with multiple builds and hard mode."

    Capsule for Sands of Aura Sands of Aura

    "Players report long play sessions, replayability through multiple modes, secrets, and challenges, with anticipation for part 2."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience, though some reviews mention playing with children, but no in-game cooperative mechanics."

    Capsule for Snail Bob 2: Tiny Troubles Snail Bob 2: Tiny Troubles

    "Game is primarily single-player; one review mentions playing with son but no cooperative gameplay mechanics described."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative and unconventional design, with unique humor, art style, and emergent gameplay mechanics."

    Capsule for Funi Raccoon Game Funi Raccoon Game

    "Highly creative and unique game design with unconventional mechanics (e.g. bodily fluid based gameplay), absurd humor, and inventive level design."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of dominating others; interactions are individual and balanced."

    Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

    "No evidence of dominating others; interactions are individual and cooperative social dominance is not a theme."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game for humor, distraction, and immersion in a whimsical, absurd world distinct from reality."

    Capsule for Shadows Over Loathing Shadows Over Loathing

    "Players use the game as a bizarre, humorous escape from reality, enjoying its absurdity and immersion in a strange world."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and humor appreciation; no indication of obligation or pressure."

    Capsule for I Can't Believe It's Not Gambling I Can't Believe It's Not Gambling

    "Players engage voluntarily out of personal interest and humor preference; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying different strategies and experimenting with mechanics."

    Capsule for Life Goes On: Done to Death Life Goes On: Done to Death

    "Game encourages trying different weapons, playstyles, and exploring secrets; players experiment with mechanics and modes."

  • Exploration

    Game with the same Exploration vibe

    4

    "Levels contain secrets, collectibles, and encourage curiosity-driven exploration."

    Capsule for Chrono Gear: Warden of Time Chrono Gear: Warden of Time

    "Levels contain secrets and encourage exploration; some puzzles and hidden areas reward curiosity."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization in weapon choice and playstyle, but limited avatar or environment personalization."

    Capsule for AMID EVIL AMID EVIL

    "Some customization through weapon choice and playstyle; no detailed mention of avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strongly imaginative and cartoonish setting with surreal humor and absurd scenarios."

    Capsule for Pilot Brothers Pilot Brothers

    "Highly imaginative and absurd fictional setting with surreal characters, humor, and scenarios far from realistic."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social or community interaction in gameplay."

    Capsule for Chrono Ark Chrono Ark

    "Primarily a solo experience with minimal social connection; some social interaction mentioned but not core to gameplay."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn weapon mechanics, enemy behaviors, and level layouts; some skill development required."

    Capsule for Hands of Necromancy Hands of Necromancy

    "Players learn weapon mechanics, puzzles, and strategies; some skill development involved."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; sedentary play with no rehab or exercise elements."

    Capsule for Kebab Chefs! - Restaurant Simulator Kebab Chefs! - Restaurant Simulator

    "No physical activity or health-related gameplay; sedentary play with no rehab or exercise elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and active engagement due to fast-paced gameplay and intense combat."

    Capsule for Hyper Dash Hyper Dash

    "Requires active engagement and focus; gameplay involves continuous attention and skillful combat."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing; interactions are superficial."

    Capsule for Thief Simulator 2 Thief Simulator 2

    "No evidence of close relationships or emotional sharing; social interactions are minimal or superficial."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual without guiding others."

    Capsule for Immortal Redneck Immortal Redneck

    "No leadership or group management roles; gameplay is individual without guiding others."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect weapons, upgrades, and complete quests to advance and unlock new content."

    Capsule for There Is No Light: Enhanced Edition There Is No Light: Enhanced Edition

    "Players collect weapons, upgrades, and unlock bonus content; progression through levels and modes."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and humorous, though combat and puzzles can be challenging and tense."

    Capsule for Cryptmaster Cryptmaster

    "Some players find humor and flow relaxing, but combat and puzzles can be challenging and tense."

  • Sensation

    Game with the same Sensation vibe

    3

    "The game provides sensory stimulation through unique visuals, sound effects, and humorous animations."

    Capsule for Brief Karate Foolish Brief Karate Foolish

    "Game provides sensory stimulation through unique visuals, sound design, and humorous effects."

  • Status

    Game with the same Status vibe

    -3

    "No social status or recognition systems; focus is on personal enjoyment rather than social evaluation."

    Capsule for Lots of Cats in Every Moment Lots of Cats in Every Moment

    "No social status or recognition systems; focus is on personal enjoyment rather than social evaluation."

  • Story

    Game with the same Story vibe

    3

    "Narrative is engaging, humorous, and philosophical but secondary to gameplay; players uncover lore through exploration."

    Capsule for Ctrl Alt Ego Ctrl Alt Ego

    "Narrative is present with characters and lore, though story is absurd and partly a satire; some players find it engaging."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving; combat requires some tactical approach."

    Capsule for Supraland Six Inches Under Supraland Six Inches Under

    "Combat and puzzles require planning and tactical thinking; different weapons suit different enemies and situations."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and boss fights provide tension and excitement, with escalating difficulty and risk-reward mechanics."

    Capsule for Reignbreaker Reignbreaker

    "Combat and boss fights provide excitement and tension; some unpredictable and challenging moments."

  • Value

    Game with the same Value vibe

    4

    "Players feel they receive good content and enjoyment for the price and time invested."

    Capsule for Wytchwood Wytchwood

    "Players feel they get good entertainment and content for the price; game praised for creativity and length."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves shooting, explosions, and destruction; violence is a core gameplay element."

    Capsule for Boring Man - Online Tactical Stickman Combat Boring Man - Online Tactical Stickman Combat

    "Combat involves shooting and destruction with various weapons; violent gameplay is core to experience."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage resources during combat, though not a hardcore survival game."

    Capsule for Advent Rising Advent Rising

    "Players must avoid damage and manage resources in combat; some challenge in staying alive but not hardcore survival."

Last update: 01/06/2026