Guns and Nuns: Storming Hell similar games & best alternatives

Guns and Nuns: Storming Hell

PC (Microsoft Windows) • 2026

Should you play it?

Demons are not the danger, YOU ARE THE DANGER!!! play as Angelica Amadeus, a nun with the power of faith and guns. Slay demons at your heart's content on bizarre stages with strange gravity fields. Get highscores to unlock more stages and weapons and teach those filthy demons their place.

What works
  • Unique gravity-based movement and level design
  • Fast-paced, satisfying combat
  • Addictive score-chasing gameplay
  • Distinctive art style and soundtrack
  • Good value for price
Things to keep in mind
  • Disorienting gravity mechanics for some players
  • Limited enemy variety and ai issues
  • Repetitive gameplay and limited content
  • Lack of story and deeper progression
  • Some technical and design rough edges

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Mirage Feathers

  • Severed Steel

  • DOOM Eternal

  • Seraph

  • Earthion

  • REVOLVER360 RE:ACTOR

  • High Hell

  • Mega Man 11

  • The Last of Waifus

Hidden Gems

Less popular games with surprisingly high similarity

  • Earthion

  • Firehawk FPV: Drone Fighter

  • ESCHATOS

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Nunholy

  • Violence

    DOOM 64

  • Escapism

    The Haunted: Hells Reach

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Guns and Nuns: Storming Hell: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore maps, choose roles, and decide how to approach puzzles and monsters, though gameplay loop is somewhat repetitive."

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    "Players have freedom to explore levels with unique gravity mechanics and choose how to approach combat, though gameplay loop is somewhat repetitive."

  • Competence

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    "Movement mechanics have a high skill ceiling and mastery is rewarding, though combat is currently clunky and less engaging."

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    "Game rewards skillful chaining of kills and mastering gravity-based movement, but overall combat is straightforward and repetitive."

  • Competition

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    "Leaderboards and score attack modes encourage comparing performance with others, though casual and solo play is also common."

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    "Leaderboards and time attack modes encourage comparing scores with others, though core gameplay can be played casually."

  • Continuation

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  • Cooperation

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  • Creativity

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    "Variety of weapons, mobility options, and level designs allow some creative playstyles, though within predefined mechanics."

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  • Domination

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    "No evidence of exerting control over others; gameplay is individual and focused on personal progress."

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    "No evidence of exerting control over others; gameplay is individual and focused on personal performance."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a fast-paced, intense action outlet to escape real-life stress and enjoy chaotic demon-slaying."

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    "Players use the game as a stress reliever and distraction, enjoying chaotic demon-slaying and surreal environments."

  • Expectation

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    "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

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    "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

  • Experimenting

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    "Unique zero gravity mechanics encourage players to experiment with movement and combat strategies."

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    "Gravity mechanics and level layouts encourage players to experiment with movement and combat strategies."

  • Exploration

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    "Levels contain secrets and alternate routes rewarding curiosity and discovery."

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    "Levels contain secrets and unique gravity-based layouts that reward discovery and curiosity."

  • Expression

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    "Some cosmetic options and character choices exist, but customization is limited."

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    "Some cosmetic elements like character expressions and weapon designs exist, but limited customization options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with half-vampire nuns, gothic and vampire lore, and supernatural combat elements."

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    "Strong fantasy theme with a nun fighting demons in hell, surreal environments, and exaggerated weaponry."

  • Fellowship

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    "No social or community features; gameplay is solo and independent."

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  • Growth

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    "Players improve combat skills and unlock weapons, though progression is limited."

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  • Health

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    "Sedentary gameplay with no physical activity or health-related features."

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  • Idle

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    "Requires active attention and focus due to difficulty and fast-paced combat."

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  • Intimacy

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    "No close social interactions or relationship-building elements."

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    "No close social interactions or relationship-building elements."

  • Leadership

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    "No leadership or group management features; purely individual gameplay."

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  • Progression

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    "Weapon upgrades, unlockables, and difficulty-based progression provide a sense of advancement."

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    "Unlocking new weapons, levels, and achievements provides a sense of advancement."

  • Relaxation

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    "Fast-paced and challenging gameplay creates tension rather than relaxation, though some find it cathartic."

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    "Fast-paced and chaotic gameplay creates tension rather than relaxation, though some find it cathartic."

  • Sensation

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    "Visual and auditory effects, explosions, and weapon sounds provide sensory stimulation and excitement."

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    "Visual and auditory stimuli from weapons, music, and gravity shifts provide sensory excitement."

  • Status

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    "Leaderboards and achievements offer some recognition but social status is limited."

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    "Leaderboards and achievements offer recognition, but social status is limited."

  • Story

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    "Minimal narrative or plot; gameplay focuses on arcade action rather than story immersion."

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    "Minimal narrative; game focuses on arcade action rather than story immersion."

  • Strategy

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    "Requires planning and timing of moves and combos, though not deeply strategic."

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    "Requires planning movement and kill chains to maintain combos and maximize scores."

  • Thrill

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    "Fast-paced combat and unpredictable physics create moments of suspense and excitement."

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    "High-paced combat and gravity shifts create moments of suspense and excitement."

  • Value

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    "Generally considered good value for price, though some find content limited."

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  • Violence

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    "Core gameplay involves violent combat against demons with various weapons."

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    "Core gameplay revolves around violent combat against demons with guns and melee weapons."

  • Survival

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    "Players must avoid defeat and manage health during fights, but no complex survival mechanics."

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Last update: 01/06/2026