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High Hell

PC (Microsoft Windows), Mac • 2017

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Quick resume

High Hell is a neon-soaked, arcade-action first-person shooter from Terri Vellmann (Heavy Bullets) and Doseone (Enter the Gungeon, Gang Beasts).

Global score

87/100

Genres

Action, Indie, Shooter

Pros

  • Fast-paced, skill-based gameplay
  • Unique stylized art and humor
  • Excellent soundtrack
  • Multiple routes and collectibles
  • Engaging loading screens

Cons

  • Very short main campaign
  • Limited weapon variety
  • Some technical issues (hit detection, mouse acceleration)
  • No multiplayer or cooperative modes
  • Boss fights sometimes frustrating or unbalanced

Motivations

  • Autonomy
    3

    "Players can choose how to approach levels, either rushing or methodically clearing enemies, with multiple routes and optional objectives."

  • Competence
    4

    "The game challenges players with fast-paced twitch shooting and precision aiming, rewarding skill improvement and speedrunning."

  • Competition
    4

    "Includes leaderboards and speedrunning focus, motivating players to compete for best times and scores."

  • Continuation
    2

    "Short main campaign but encourages replay for achievements and speedrunning, leading to habitual play for some."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity
    2

    "Players can explore different routes and strategies in levels, but limited weapon and fixed objectives constrain creativity."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are solo and balanced."

  • Escapism
    4

    "Players use the game as a fast-paced, stylized escape with surreal visuals and humorous content."

  • Expectation
    -4

    "Players engage voluntarily for fun, speedrunning, and challenge without external pressure or obligation."

  • Experimenting
    3

    "Encourages trying different routes and playstyles, including speedrunning and collecting hidden items."

  • Exploration
    3

    "Levels have multiple paths and hidden collectibles, rewarding curiosity and discovery."

  • Expression
    -3

    "Limited customization; players use fixed characters and weapons with no avatar personalization."

  • Fantasy
    4

    "Set in a surreal, stylized hellish world with bizarre characters and humorous narrative elements."

  • Fellowship
    -5

    "No social or community features; gameplay is entirely individual."

  • Growth
    3

    "Players improve aiming skills, level knowledge, and speedrunning techniques through repeated play."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and twitch reflexes; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional connections formed; solo gameplay only."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    2

    "Players unlock achievements and collectibles, but no complex item or upgrade systems."

  • Relaxation
    -2

    "Fast-paced and intense gameplay creates excitement rather than relaxation."

  • Sensation
    4

    "Stylized visuals, energetic soundtrack, and fast action provide strong sensory stimulation."

  • Status
    3

    "Leaderboards and achievements offer social recognition within the player community."

  • Story
    1

    "Minimal and ambiguous story with humorous elements; not a primary focus."

  • Strategy
    3

    "Players plan routes, manage objectives, and optimize speedruns requiring tactical thinking."

  • Thrill
    4

    "Fast-paced combat and risk of dying create suspense and adrenaline."

  • Value
    1

    "Mixed opinions on price; generally recommended on sale due to short length."

  • Violence
    4

    "Core gameplay involves shooting enemies and destruction in a stylized violent setting."

  • Survival
    3

    "Players must avoid damage and manage health by killing enemies to survive through levels."

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    Last update: 06/03/2026