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High Hell

PC (Microsoft Windows), Mac • 2017

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Quick resume

High Hell is a neon-soaked, arcade-action first-person shooter from Terri Vellmann (Heavy Bullets) and Doseone (Enter the Gungeon, Gang Beasts).

Global score

86/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Fast-paced, skill-based gameplay
    • Unique stylized art and humor
    • Excellent soundtrack
    • Multiple routes and collectibles
    • Engaging loading screens

    Cons

    • Very short main campaign
    • Limited weapon variety
    • Some technical issues (hit detection, mouse acceleration)
    • No multiplayer or cooperative modes
    • Boss fights sometimes frustrating or unbalanced

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose how to approach levels, either rushing or methodically clearing enemies, with multiple routes and optional objectives."

    • Competence
      4

      "The game challenges players with fast-paced twitch shooting and precision aiming, rewarding skill improvement and speedrunning."

    • Competition
      4

      "Includes leaderboards and speedrunning focus, motivating players to compete for best times and scores."

    • Continuation
      2

      "Short main campaign but encourages replay for achievements and speedrunning, leading to habitual play for some."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative features."

    • Creativity
      2

      "Players can explore different routes and strategies in levels, but limited weapon and fixed objectives constrain creativity."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are solo and balanced."

    • Escapism
      4

      "Players use the game as a fast-paced, stylized escape with surreal visuals and humorous content."

    • Expectation
      -4

      "Players engage voluntarily for fun, speedrunning, and challenge without external pressure or obligation."

    • Experimenting
      3

      "Encourages trying different routes and playstyles, including speedrunning and collecting hidden items."

    • Exploration
      3

      "Levels have multiple paths and hidden collectibles, rewarding curiosity and discovery."

    • Expression
      -3

      "Limited customization; players use fixed characters and weapons with no avatar personalization."

    • Fantasy
      4

      "Set in a surreal, stylized hellish world with bizarre characters and humorous narrative elements."

    • Fellowship
      -5

      "No social or community features; gameplay is entirely individual."

    • Growth
      3

      "Players improve aiming skills, level knowledge, and speedrunning techniques through repeated play."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and twitch reflexes; not suitable for casual or background play."

    • Intimacy
      -5

      "No social or emotional connections formed; solo gameplay only."

    • Leadership
      -5

      "No leadership or group management roles; single-player experience."

    • Progression
      2

      "Players unlock achievements and collectibles, but no complex item or upgrade systems."

    • Relaxation
      -2

      "Fast-paced and intense gameplay creates excitement rather than relaxation."

    • Sensation
      4

      "Stylized visuals, energetic soundtrack, and fast action provide strong sensory stimulation."

    • Status
      3

      "Leaderboards and achievements offer social recognition within the player community."

    • Story
      1

      "Minimal and ambiguous story with humorous elements; not a primary focus."

    • Strategy
      3

      "Players plan routes, manage objectives, and optimize speedruns requiring tactical thinking."

    • Thrill
      4

      "Fast-paced combat and risk of dying create suspense and adrenaline."

    • Value
      1

      "Mixed opinions on price; generally recommended on sale due to short length."

    • Violence
      4

      "Core gameplay involves shooting enemies and destruction in a stylized violent setting."

    • Survival
      3

      "Players must avoid damage and manage health by killing enemies to survive through levels."

    Last update: 29/04/2026