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The Haunted: Hells Reach

PC (Microsoft Windows), Linux • 2011

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Quick resume

Winner of 2010′s Make Something Unreal contest, The Haunted: Hells Reach is a fast-paced horror game where your goal is to liberate cursed places and survive the assault of Hell.

Global score

85/100

Genres

Action, Indie, Shooter

Pros

  • Fun and intense cooperative gameplay
  • Satisfying melee and ranged combat
  • Varied weapons with upgrade system
  • Well-designed maps with dynamic events
  • Good value especially on sale

Cons

  • Small and repetitive content
  • Mostly dead online community
  • Limited narrative or story
  • Some technical bugs and jank
  • Lack of polish and updates

Motivations

  • Autonomy
    3

    "Players can choose characters, weapons, and upgrade paths freely during gameplay, allowing personal control over combat style."

  • Competence
    4

    "The game challenges players with increasing waves of enemies, requiring skillful shooting, melee combos, and strategic movement."

  • Competition
    -3

    "Focus is on cooperative survival and personal skill rather than ranked competition; multiplayer is cooperative with some versus modes but community is mostly inactive."

  • Continuation
    1

    "Some players report short-term fun and replayability, but limited maps and content can lead to boredom; occasional updates and DLC provide some longevity."

  • Cooperation
    5

    "Designed primarily for up to four-player cooperative play with revive mechanics and teamwork emphasized."

  • Creativity
    2

    "Players can upgrade weapons and use melee combos creatively, but overall gameplay follows established wave survival shooter conventions."

  • Domination
    -4

    "Multiplayer emphasizes equal cooperation; no evidence of dominance or power imposition among players."

  • Escapism
    4

    "Players use the game as a fast-paced, intense action outlet to escape real-life stress and enjoy chaotic demon-slaying."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

  • Experimenting
    2

    "Some experimentation with weapon upgrades and melee combos, but core gameplay remains consistent and repetitive."

  • Exploration
    1

    "Maps have unique events and secrets, but limited number of maps and repeated wave-based gameplay reduce exploration depth."

  • Expression
    1

    "Players can select from different characters and customize loadouts via weapon upgrades, but no deep avatar customization."

  • Fantasy
    5

    "Strong fantasy theme with demons, hellish environments, supernatural powers, and over-the-top action."

  • Fellowship
    4

    "Community play is encouraged with friends in co-op; however, the online player base is mostly inactive."

  • Growth
    3

    "Players improve skills and weapon effectiveness through upgrades and mastering combat mechanics."

  • Health
    -4

    "Sedentary gameplay typical of shooters; no physical activity or health-related features."

  • Idle
    -3

    "Requires constant attention and fast-paced action; no idle or passive gameplay elements."

  • Intimacy
    -3

    "Social interactions are limited to cooperative gameplay; no evidence of close emotional relationships."

  • Leadership
    -2

    "Players cooperate as equals; no strong leadership or hierarchical roles described."

  • Progression
    4

    "Progression through weapon upgrades and surviving waves; no character leveling but weapon tiers advance."

  • Relaxation
    -3

    "Gameplay is intense and fast-paced, creating adrenaline and tension rather than relaxation."

  • Sensation
    4

    "Strong sensory stimulation with gore, explosions, fast action, and impactful combat feedback."

  • Status
    -3

    "No emphasis on social recognition or leaderboards; focus is on cooperative play and personal achievement."

  • Story
    -4

    "Minimal narrative; story is not a focus and mostly absent, gameplay centers on survival and combat."

  • Strategy
    2

    "Some tactical decisions in weapon upgrades and positioning, but overall gameplay is straightforward wave survival."

  • Thrill
    4

    "High adrenaline and suspense from continuous enemy waves and challenging boss fights."

  • Value
    3

    "Generally considered good value especially on sale; low price and fun gameplay for cooperative sessions."

  • Violence
    5

    "Heavy emphasis on combat, gore, executions, and violent melee and ranged attacks."

  • Survival
    4

    "Core gameplay revolves around surviving waves of enemies and managing limited resources."

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    Last update: 06/03/2026