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Emily Wants To Play

Xbox One, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2015

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Quick resume

It’s 11pm and the last house on your route. The windows are boarded up, the yard is overgrown, but the lights are on and the front door is open… strange place to deliver a pizza. You’re getting soaked from the rain, so you hesitantly step inside the house. You shouldn’t have done that.

Global score

79/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy, Puzzle

Pros

  • Effective jump scares and horror atmosphere
  • Simple but challenging gameplay
  • Good value for price
  • Immersive sound design
  • Replayability through learning mechanics

Cons

  • Short game length
  • Some frustration due to difficulty spikes
  • Limited story depth
  • Lack of multiplayer or social features
  • Repetitive gameplay in late stages

Motivations

  • Autonomy
    3

    "Players have freedom to explore the house and choose how to react to each doll's behavior, but must follow specific rules to survive."

  • Competence
    4

    "Game requires learning and mastering different mechanics for each doll, with increasing difficulty and skill needed especially in later hours."

  • Competition
    -4

    "Focus is on individual survival and personal mastery without competitive or ranked elements."

  • Continuation
    2

    "Players tend to replay to improve and survive longer, though some find frustration in repeated deaths."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    -3

    "Players follow established rules and patterns to survive; minimal creative modification or building."

  • Domination
    -5

    "No elements of exerting control over others; purely personal survival."

  • Escapism
    4

    "Strong horror atmosphere provides intense distraction and immersion away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation."

  • Experimenting
    3

    "Players experiment with strategies and learn doll behaviors to survive."

  • Exploration
    3

    "Players explore the house to find clues, items, and understand the environment."

  • Expression
    -5

    "No character or environment customization; fixed presentation."

  • Fantasy
    4

    "Game features supernatural horror elements and fictional scenarios."

  • Fellowship
    -5

    "Solo play with minimal social interaction."

  • Growth
    4

    "Players develop skills and knowledge to progress through the game."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -3

    "Requires focused attention and quick reactions; not suitable for idle play."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    3

    "Progression through surviving hours and unlocking story elements; no item upgrades."

  • Relaxation
    -4

    "Sustained tension and stress dominate the experience."

  • Sensation
    4

    "Strong sensory stimulation through jump scares, sound design, and atmosphere."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Narrative is present through notes and audio recordings, providing lore and context."

  • Strategy
    4

    "Players must use strategic thinking and timing to survive encounters."

  • Thrill
    5

    "High suspense and thrill from jump scares and tense gameplay."

  • Value
    3

    "Generally considered good value for price, though some find content limited."

  • Violence
    4

    "Enjoyment of combat-like survival against hostile dolls and threats."

  • Survival
    5

    "Core motivation is to avoid death and survive until morning."

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    Last update: 06/03/2026