Hell Pie similar games & best alternatives

Hell Pie

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

Hell Pie is an obscene 3D platformer that takes bad taste to the next level! Hell Pie sees you grab the horns of Nate, the ‘Demon of Bad Taste’. He is given the honorable task of gathering the disgusting ingredients for Satan’s infamous birthday pie!

What works
  • Fun and fluid platforming mechanics
  • Large, creative levels with exploration
  • Humorous and unique adult-themed content
  • Numerous collectibles and customization options
  • Good value for price
Things to keep in mind
  • Some bugs and technical issues reported
  • Shorter game length for some players
  • Final boss and ending considered underwhelming
  • Collectibles can be hard to find without guides
  • Humor may not appeal to all players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • 恶魔迷宫 | Evil Maze

  • Monster Monpiece

  • Geometry May. I swear it's a nice free game

  • BAKERU

  • Super Lucky's Tale

  • Disney Epic Mickey 2: The Power of Two

  • Elisa: The Innkeeper - Prequel

  • Disney Epic Mickey: Rebrushed

  • Leisure Suit Larry - Wet Dreams Dry Twice

Hidden Gems

Less popular games with surprisingly high similarity

  • BAKERU

  • Mr. Sleepy Man

  • BIOMORPH

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hell Pie: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Survival, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose their own paths and use momentum and swinging mechanics creatively to complete levels."

    Capsule for Crumble Crumble

    "Players have freedom to explore large hub worlds and choose how to approach platforming challenges, including skipping parts using swinging mechanics."

  • Competence

    Game with the same Competence vibe

    3

    "Platforming requires skillful jumping, timing, and use of abilities; challenges increase but remain accessible."

    Capsule for Evo\Wave Evo\Wave

    "Platforming requires skillful use of swinging and jumping; upgrades increase complexity and mastery, though some parts can be trivialized."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and dismantling at own pace; no evidence of competitive or ranked modes."

    Capsule for Disassembly 3D Disassembly 3D

    "Focus is on personal exploration and collecting at own pace; no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long sessions, habitual play, and grinding for achievements and character unlocks, indicating sustained engagement."

    Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2

    "Players report long play sessions and repeated returns to collect items and unlock cosmetics, indicating habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Hollow Knight Hollow Knight

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can experiment with different characters, items, and strategies; level design and character abilities encourage creative play."

    Capsule for Freedom Planet 2 Freedom Planet 2

    "Players unlock abilities and costumes; levels are creatively designed with unique themes and humor; freedom in movement encourages creative play."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

    Capsule for Ittle Dew Ittle Dew

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, silly distraction with absurd humor and lighthearted tone to escape real life."

    Capsule for Chop Goblins Chop Goblins

    "Players use the game as a fun, humorous escape with absurd and gross-out humor, providing distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    Capsule for Blade and Sorcery Blade and Sorcery

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new traversal techniques, exploring the map, and playful use of abilities and items."

    Capsule for Lil Gator Game Lil Gator Game

    "Game encourages trying new movement mechanics and exploring different ways to traverse levels and find collectibles."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration is a core element with large maps, hidden areas, and discovery-driven gameplay."

    Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

    "Large hub worlds and levels with many hidden collectibles and secrets; exploration is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    4

    "Extensive character customization with many unlockable heads and cosmetic items."

    Capsule for BattleBlock Theater® BattleBlock Theater®

    "Players can customize characters with numerous unlockable costumes and cosmetic items."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly imaginative and fictional setting with monsters, demons, and absurd humor; a clear fantasy experience."

    Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

    "Set in a hellish, absurd world with demons, gross humor, and fantastical elements; strong imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn platforming skills and gain new abilities that enhance gameplay and exploration."

    Capsule for Evo\Wave Evo\Wave

    "Players learn and improve platforming skills and unlock new abilities, enhancing gameplay over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Mothlight Mothlight

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement; not designed for idle or background play."

    Capsule for FragPunk FragPunk

    "Requires focused attention and active engagement; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Chroma Zero Chroma Zero

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Half-Life 2: Lost Coast Half-Life 2: Lost Coast

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect money, weapons, upgrades, and unlock new abilities and outfits, showing clear progression."

    Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

    "Players collect items, unlock abilities, and acquire costumes, showing clear progression and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Gameplay is generally relaxing and enjoyable, balancing challenge and flow."

    Capsule for Bus Simulator 18 Bus Simulator 18

    "Gameplay is fun and fluid, providing enjoyable flow, though some platforming challenges add tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, animations, and humorous audio provide sensory enjoyment."

    Capsule for The Jackbox Party Pack 8 The Jackbox Party Pack 8

    "Colorful visuals, expressive animations, and humorous audio provide sensory stimulation and enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not socially evaluated."

    Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

    "No social recognition or status systems; achievements are personal and not socially evaluated."

  • Story

    Game with the same Story vibe

    3

    "Lighthearted, humorous narrative with character interactions; story supports gameplay but is not deeply complex."

    Capsule for Dream Tactics Dream Tactics

    "Simple but humorous narrative with character interactions; story supports gameplay but is not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some problem solving and planning to use abilities effectively, but mostly straightforward platforming."

    Capsule for Cats are Liquid - A Light in the Shadows Cats are Liquid - A Light in the Shadows

    "Some planning involved in using abilities and exploring levels, but mostly straightforward platforming."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and tension from challenging platforming and boss fights."

    Capsule for Pid Pid

    "Some moments of challenge and tension in platforming and boss fights, but overall casual and lighthearted."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with extensive content, frequent sales, and enjoyable gameplay."

    Capsule for LEGO® Marvel Super Heroes 2 LEGO® Marvel Super Heroes 2

    "Players report good value for price with substantial content and enjoyable gameplay."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat and defense against creatures, but focus is more on survival and exploration than violence."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "Includes combat and attacks but focus is more on platforming and exploration than violence."

  • Survival

    Game with the same Survival vibe

    -3

    "Some avoidance of threats but low risk and forgiving gameplay."

    Capsule for Sea of Solitude Sea of Solitude

    "Some threat avoidance and health management, but overall low-risk environment and forgiving gameplay."

Last update: 01/06/2026