New Super Lucky's Tale similar games & best alternatives

New Super Lucky's Tale

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One • 2020

Should you play it?

Jump, burrow, and tail swipe your way to victory in this love letter to classic 3D platformers!

What works
  • Charming and colorful visuals
  • Tight and responsive controls
  • Catchy and pleasant soundtrack
  • Varied level design and gameplay styles
  • Included dlc content and polished improvements
Things to keep in mind
  • Game length is relatively short
  • Low difficulty for experienced players
  • Unskippable cutscenes
  • Some minor camera and perspective issues
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Yooka-Replaylee

  • BAKERU

  • Super Kiwi 64

  • Fishy

  • Hypogea

  • Corn Kidz 64

  • The Last Tinker™: City of Colors

  • Shantae: Half-Genie Hero Ultimate Edition

  • Yooka-Laylee

Hidden Gems

Less popular games with surprisingly high similarity

  • BAKERU

  • Hypogea

  • Cirno! Lifts a Boulder

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    A Dance of Fire and Ice

  • Escapism

    Epic Snails

  • Fantasy

    Ogu and the Secret Forest

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

New Super Lucky's Tale: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose levels, play styles, and can create or play custom levels, showing high personal control over actions."

    Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

    "Players have free camera control and can explore levels with varied gameplay styles, indicating a high degree of control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based platforming challenges with responsive controls and some difficult levels, rewarding mastery."

    Capsule for Cats are Liquid - A Light in the Shadows Cats are Liquid - A Light in the Shadows

    "Game offers skill-based platforming with responsive controls and some challenging optional content, though overall difficulty is low."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and optimization without ranked modes or direct player comparison."

    Capsule for Widget Inc. Widget Inc.

    "Focus is on personal progression and completion without ranked modes or player comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage for a few hours with multiple playthroughs for achievements, though some find replay tedious."

    Capsule for The Trolley Solution The Trolley Solution

    "Players engage in 8-12 hour playthroughs with some replay for achievements; some mention habitual play and desire for sequels."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative multiplayer elements."

    Capsule for Magicraft Magicraft

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage with varied level designs, puzzles, and character customization through outfits."

    Capsule for Super Lucky's Tale Super Lucky's Tale

    "Players can customize Lucky with various outfits and enjoy varied level designs and puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

    Capsule for Ittle Dew Ittle Dew

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players describe the game as a joyful, relaxing escape with emotional music and charming characters, providing stress relief and distraction."

    Capsule for Epic Snails Epic Snails

    "Players describe the game as relaxing, stress-free, and a joyful escape with charming characters and worlds."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure."

    Capsule for Neptunia x SENRAN KAGURA: Ninja Wars Neptunia x SENRAN KAGURA: Ninja Wars

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Variety of weapons and strategies encourage some experimentation, though core gameplay is familiar."

    Capsule for Chicken Invaders 3 Chicken Invaders 3

    "Varied level types and mechanics encourage some experimentation, though core gameplay is familiar."

  • Exploration

    Game with the same Exploration vibe

    3

    "Levels contain hidden collectibles and alternate paths, encouraging discovery and curiosity-driven play."

    Capsule for Crumble Crumble

    "Levels include hidden collectibles and secrets encouraging discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of Lucky's appearance through outfits allows for personal expression."

    Capsule for Super Lucky's Tale Super Lucky's Tale

    "Players can customize Lucky with multiple costumes, supporting self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a whimsical fantasy world with anthropomorphic characters and imaginative story elements."

    Capsule for Ogu and the Secret Forest Ogu and the Secret Forest

    "Game features imaginative, colorful worlds and anthropomorphic characters in a whimsical story."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly solo experience."

    Capsule for Whisker Squadron: Survivor Whisker Squadron: Survivor

    "No social or community gameplay elements; experience is primarily solo."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop platforming skills and learn game mechanics, though challenges are moderate."

    Capsule for Seal World Seal World

    "Players develop platforming skills and learn level layouts, though overall challenge is moderate."

  • Health

    Game with the same Health vibe

    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

    Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging gameplay and precise controls."

    Capsule for FlatOut FlatOut

    "Game requires focused attention with responsive controls and platforming challenges."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Alwa's Legacy Alwa's Legacy

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Axiom Verge Axiom Verge

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate collectibles, unlock new worlds and abilities, and complete challenges to progress."

    Capsule for Poi Poi

    "Players collect pages, coins, and costumes, progressing through worlds and unlocking content."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as relaxing and lighthearted, suitable for casual play and stress relief."

    Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

    "Game is described as relaxing, stress-free, and enjoyable with a lighthearted tone."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, catchy music, and expressive characters provide sensory and emotional enjoyment."

    Capsule for Gurumin: A Monstrous Adventure Gurumin: A Monstrous Adventure

    "Bright visuals, catchy music, and charming characters provide sensory enjoyment and emotional fun."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or leaderboards; achievements are personal."

    Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

    "No social recognition or leaderboards; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Original narrative with cutscenes and character interactions provide moderate narrative immersion."

    Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

    "Narrative and cutscenes provide a light story with character interactions enhancing immersion."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and boss fight tactics required, but overall gameplay is straightforward."

    Capsule for Turnip Boy Commits Tax Evasion Turnip Boy Commits Tax Evasion

    "Some puzzle elements and boss fights require basic problem solving, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is low risk and low tension; some mild challenge but mostly predictable and calm."

    Capsule for SteamWorld Build SteamWorld Build

    "Game is mostly calm and predictable with low risk; some post-game challenges add mild tension."

  • Value

    Game with the same Value vibe

    3

    "Players find good value in gameplay depth, replayability, and quality content, though some note short length."

    Capsule for Succubus Affection Succubus Affection

    "Players find good value in polished gameplay, included DLC, and overall content, though some note short length."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is minimal and cartoonish; focus is more on platforming and exploration than destruction."

    Capsule for MARSUPILAMI - HOOBADVENTURE MARSUPILAMI - HOOBADVENTURE

    "Combat is minimal and cartoonish; focus is more on platforming and exploration than destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "Low risk gameplay with no threat of failure or death; very forgiving mechanics."

    Capsule for LEGO® The Incredibles LEGO® The Incredibles

    "Low risk gameplay with forgiving mechanics; dying has little consequence."

Last update: 01/06/2026