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The Rogue Prince of Persia

PlayStation 5, Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), Xbox Series X|S • 2025

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Quick resume

Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.

Global score

90/100

Genres

Action, Adventure, Hack and slash/Beat 'em up, Platform

Pros

  • Fluid and satisfying parkour and combat
  • Excellent and memorable soundtrack
  • Distinctive art style and animations
  • Frequent developer updates and content additions
  • Engaging meta progression and skill systems

Cons

  • Currently limited content and biomes
  • Some bugs and performance issues reported
  • Combat can feel less deep than similar games
  • Early access state means incomplete features
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose weapons, tools, and skill trees; movement and combat allow flexible player-driven parkour and attack strategies."

  • Competence
    4

    "Combat and parkour mechanics have a high skill ceiling; players report satisfying mastery and flow states."

  • Competition
    -3

    "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

  • Continuation
    4

    "Players report habitual play, long sessions, and engagement with ongoing updates and meta progression."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity
    3

    "Players can customize builds with weapons, tools, medallions, and skill trees, encouraging experimentation within structured systems."

  • Domination
    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game for immersive distraction and flow, escaping real life through engaging gameplay and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different builds, weapons, and parkour techniques; game rewards exploration of mechanics."

  • Exploration
    3

    "Game features multiple biomes, secrets, and encourages exploration through Mind Map and level design."

  • Expression
    2

    "Players unlock skins and customize equipment, though customization is limited compared to some games."

  • Fantasy
    4

    "Game is set in a stylized, fantastical version of Persian history with mythological references and imaginative fiction."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond community forums."

  • Growth
    4

    "Players develop skills, unlock upgrades, and improve through meta progression and skill trees."

  • Health
    -4

    "Sedentary gameplay with no physical activity components."

  • Idle
    -3

    "Requires focused attention and continuous engagement during runs; not designed for idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Strong meta progression with skill trees, unlockable weapons, and upgrades rewarding continued play."

  • Relaxation
    3

    "Players experience flow and catharsis through smooth movement and satisfying combat."

  • Sensation
    3

    "Game offers sensory stimulation through vibrant art, fluid animations, and a praised soundtrack."

  • Status
    -4

    "Achievements and progress are mostly personal; limited social recognition or visibility."

  • Story
    2

    "Narrative is present but simple; integrated into roguelite structure but not a major focus."

  • Strategy
    3

    "Players plan builds, use elemental synergies, and devise combat and traversal tactics."

  • Thrill
    3

    "Players enjoy suspense and challenge from boss fights and difficulty modifiers."

  • Value
    3

    "Players perceive good value especially with ongoing updates and content additions."

  • Violence
    2

    "Combat involves defeating enemies with weapons and environmental hazards; violence is stylized and integrated with parkour."

  • Survival
    3

    "Players must avoid death and manage resources during runs; boss fights and enemy threats present survival challenges."

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    Last update: 06/03/2026