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Idle Champions of the Forgotten Realms

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2020

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Quick resume

Idle Champions of the Forgotten Realms is a Dungeons & Dragons strategy management game uniting Champions from throughout the D&D multiverse into a grand adventure.

Global score

77/100

Genres

Action, Adventure, Indie, Strategy, Free To Play

Pros

  • Deep and strategic gameplay with idle mechanics
  • Large and diverse roster of d&d champions
  • Regular content updates and events
  • Fair free-to-play model with no pay-to-win
  • Addictive and suitable for long-term play

Cons

  • Slow progression and grind-heavy at times
  • Buggy and performance issues reported
  • Steep learning curve for new players
  • Monetization can be intrusive or expensive
  • Repetitive gameplay and ui annoyances

Motivations

  • Autonomy
    4

    "Players can freely choose and customize champion formations, experiment with team compositions and strategies, and decide when and how to engage with content."

  • Competence
    3

    "The game offers strategic depth and skill in optimizing formations and synergies, though some aspects are repetitive and grind-heavy."

  • Competition
    -3

    "Focus is mostly on personal progression and self-set goals; minimal emphasis on direct competition or leaderboards."

  • Continuation
    4

    "Highly addictive with long-term engagement, frequent updates, and a progression system that encourages habitual play."

  • Cooperation
    1

    "Primarily a solo experience with some multiplayer raid elements and a helpful community, but limited direct cooperative gameplay."

  • Creativity
    3

    "Players experiment with numerous champions and formations, customizing strategies and builds to optimize performance."

  • Domination
    -4

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, often running it in the background while doing other tasks."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Strong emphasis on trying new team compositions, strategies, and optimizing formations to overcome challenges."

  • Exploration
    2

    "Some exploration of new campaigns and adventures, though mostly within known fantasy settings and repeated environments."

  • Expression
    2

    "Customization through champion selection, gear, and formations allows some personal expression, though limited cosmetic options."

  • Fantasy
    5

    "Deeply rooted in Dungeons & Dragons lore with fantasy characters, settings, and imaginative fiction."

  • Fellowship
    1

    "Community engagement exists mainly through Discord and guides, but gameplay is largely individual."

  • Growth
    4

    "Players experience continuous learning and development through mastering strategies, champion synergies, and game mechanics."

  • Health
    -4

    "Typical sedentary idle game with no physical activity involved."

  • Idle
    5

    "Designed for idle play with offline progress and background running, requiring minimal active attention."

  • Intimacy
    -3

    "Social interactions are surface-level, mostly limited to community forums and Discord, with minimal emotional sharing."

  • Leadership
    2

    "Players manage and lead their own teams of champions, making strategic decisions and guiding progression."

  • Progression
    5

    "Strong focus on accumulating champions, gear, upgrades, and unlocking content over time."

  • Relaxation
    4

    "Game provides a relaxing experience with a balance of challenge and flow, suitable for casual play."

  • Sensation
    2

    "Visuals and sound are charming but not highly stimulating; provides moderate sensory enjoyment."

  • Status
    -2

    "Limited social recognition or status mechanics; achievements exist but social evaluation is minimal."

  • Story
    3

    "Contains narrative elements and lore from D&D, though storylines mainly serve as context for gameplay."

  • Strategy
    4

    "Requires mental challenge, planning, and problem solving to optimize formations and overcome variants."

  • Thrill
    -2

    "Gameplay is low risk and predictable, with minimal suspense or emotional tension."

  • Value
    2

    "Free to play with optional purchases; offers good return on time invested for patient players."

  • Violence
    3

    "Combat and defeating monsters are core gameplay elements, though stylized and fantasy-themed."

  • Survival
    1

    "Some resource and challenge management involved, but overall low-risk gameplay environment."

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    Last update: 06/03/2026