Erannorth Chronicles similar games & best alternatives

Erannorth Chronicles

PC (Microsoft Windows) • 2021

Should you play it?

Erannorth Chronicles blends old-school card strategy with deep RPG progression in a vast sandbox world. With no fixed story, revel in unmatched freedom and limitless character customization.

What works
  • Extensive character customization and deckbuilding
  • Deep and strategic gameplay
  • High replayability with frequent updates
  • Immersive fantasy setting
  • Active and responsive developer
Things to keep in mind
  • Steep learning curve
  • Minimal story and narrative depth
  • Basic visuals and limited animations
  • Clunky user interface
  • Limited social and cooperative features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Erannorth Reborn

  • Tales & Tactics

  • Dice & Fold

  • Relic Guardian - Tower Defense

  • Poker Quest: Swords and Spades

  • The Legend of Bum-Bo

  • LONESTAR

  • There Are No Orcs

  • Cultivation Story: Reincarnation

Hidden Gems

Less popular games with surprisingly high similarity

  • Erannorth Reborn

  • Poker Quest: Swords and Spades

  • Rift Wizard 2

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Solace Crafting

  • Competence

    Duelyst II

  • Continuation

    Rogue Fable III

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Erannorth Chronicles: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have extensive freedom to customize characters, skills, difficulty, world parameters, and play style without forced progression."

    Capsule for Solace Crafting Solace Crafting

    "Players have extensive freedom to create and customize characters, choose decks, and set game modes, enabling full control over playstyle and progression."

  • Competence

    Game with the same Competence vibe

    5

    "The game demands skillful deckbuilding, positioning, and tactical play with a steep learning curve and high skill ceiling."

    Capsule for Duelyst II Duelyst II

    "The game features a steep learning curve with complex mechanics and requires skillful deckbuilding and tactical combat to succeed."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on solo play and personal progression without ranked modes or direct player versus player competition."

    Capsule for Sublevel Zero Redux Sublevel Zero Redux

    "Focus is on solo play and personal progression without ranked modes or direct player versus player competition."

  • Continuation

    Game with the same Continuation vibe

    5

    "Players report habitual play with hundreds of hours invested, frequent returns due to replayability, and ongoing engagement driven by updates and challenge."

    Capsule for Rogue Fable III Rogue Fable III

    "Players report hundreds of hours invested with high replayability and ongoing content updates encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player with limited social interaction; cooperation is minimal or absent."

    Capsule for Heaven's Vault Heaven's Vault

    "Gameplay is primarily single-player with limited social interaction; cooperation is minimal or absent."

  • Creativity

    Game with the same Creativity vibe

    5

    "Extensive deckbuilding and equipment customization allow for creative and unique character builds."

    Capsule for Dream Tactics Dream Tactics

    "Extensive character creation, deckbuilding, and mod support allow players to create unique builds and customize gameplay."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions are balanced and respectful; no evidence of power imposition or dominance over others."

    Capsule for Winds of Change Winds of Change

    "Interactions are balanced and respectful; no evidence of power imposition or dominance over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game to immerse themselves in a vast fantasy world, escaping real life through exploration and roleplay."

    Capsule for Age of Reforging: The Freelands Age of Reforging: The Freelands

    "Players use the game as a deep immersive fantasy experience and time sink, escaping real life through complex roleplaying."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and passion for the game and genre."

    Capsule for The Wonderful 101: Remastered The Wonderful 101: Remastered

    "Players engage voluntarily out of intrinsic interest and passion for deckbuilding and RPG mechanics."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Encourages trying new builds, synergies, and strategies with many characters and deck options."

    Capsule for Across the Obelisk Across the Obelisk

    "Encourages trying new builds, synergies, and strategies with a vast card pool and many character options."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world exploration with side quests and town building encourages discovery beyond the main story."

    Capsule for OCTOPATH TRAVELER 0 OCTOPATH TRAVELER 0

    "Includes open world map exploration and questing with some discovery, though narrative is minimal."

  • Expression

    Game with the same Expression vibe

    4

    "Character customization and modding enable personal expression through appearance."

    Capsule for Haydee Haydee

    "Character customization and modding enable personal expression, though art and visuals are minimalistic."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with mythical elements, imaginative races, and a fictional world."

    Capsule for Pyre Pyre

    "Strong fantasy setting with imaginative races, classes, and lore; immersive speculative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily solo play with minimal social interaction beyond community forums or Discord."

    Capsule for Green Project Green Project

    "Primarily solo play with minimal community interaction; social features are limited to forums and Discord."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, knowledge, and mastery over time; character progression through talents and levels."

    Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

    "Players develop skills, knowledge, and character builds over time with meaningful progression and learning."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not designed for casual or background play."

    Capsule for The Banner Saga 2 The Banner Saga 2

    "Requires focused attention and strategic thinking; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

    Capsule for Cyber Hook Cyber Hook

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Players manage multiple characters but do not lead or direct other players."

    Capsule for Lakeview Cabin Collection Lakeview Cabin Collection

    "Players manage their own characters but do not lead or manage groups of other players."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating cards, equipment, and upgrades to enhance characters."

    Capsule for Dream Tactics Dream Tactics

    "Strong emphasis on accumulating cards, items, experience, and character upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and satisfaction in mastering the game, though it is challenging and demanding."

    Capsule for GP Bikes GP Bikes

    "Some players find flow and satisfaction in mastering mechanics, though the game can be challenging and intense."

  • Sensation

    Game with the same Sensation vibe

    -2

    "Visuals and sounds are minimal and subdued; sensory stimulation is low and steady."

    Capsule for Egyptian Senet Egyptian Senet

    "Visuals and animations are minimalistic and subdued; sensory stimulation is moderate."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and recognition are mostly personal; no social status or popularity systems evident."

    Capsule for Time Break Chronicles Time Break Chronicles

    "Achievements and recognition are mostly personal; no social status or popularity systems."

  • Story

    Game with the same Story vibe

    -3

    "Lacks overarching narrative; gameplay centers on missions and sandbox scenarios without strong story immersion."

    Capsule for DCS World Steam Edition DCS World Steam Edition

    "Minimal overarching narrative; gameplay focuses on sandbox and questing rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Highly strategic gameplay requiring planning, deck building, and tactical decisions."

    Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

    "Highly strategic gameplay requiring planning, deck synergy, and tactical combat decisions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat provides suspense and challenge with risk of failure and intense moments."

    Capsule for Ring Runner: Flight of the Sages Ring Runner: Flight of the Sages

    "Combat can be tense and challenging with risk of failure, providing moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "Players report high perceived value due to extensive free content, quality, and replayability."

    Capsule for Heart Fragment Heart Fragment

    "Players perceive high value due to extensive content, frequent free updates, and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with various skills and attacks; violence is stylized and fantasy-based."

    Capsule for Buriedbornes2 - Dungeon RPG - Buriedbornes2 - Dungeon RPG -

    "Combat involves defeating enemies with various attacks and effects, but violence is stylized and fantasy-based."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources, avoid threats, and survive tactical encounters."

    Capsule for Stellar Tactics Stellar Tactics

    "Players must manage resources and overcome threats in tactical combat, though not extreme survival conditions."

Last update: 01/06/2026