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Crusaders of the Lost Idols

Web browser, PC (Microsoft Windows), Mac • 2015

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Quick resume

Crusaders of the Lost Idols is an idle game of heroic awesomeness! Create a band of fighters to fight monsters, earn gold and create strategies for the perfect formations over multiple campaigns! Upgrade your heroes, collect unique gear, and unlock new Crusaders in regular new events.

Global score

83/100

Genres

Casual, Free To Play, Indie, Strategy

Pros

  • Deep strategic formation system
  • Frequent updates and events
  • Addictive and long-term engagement
  • Active and friendly community
  • Free to play with fair monetization

Cons

  • Grind-heavy and repetitive at times
  • Requires internet connection
  • Ui can be unintuitive or laggy
  • No offline progression
  • Some pay-to-win elements in events

Motivations

  • Autonomy
    4

    "Players have freedom to choose and arrange heroes in formations, customize gear, and decide strategies for different objectives."

  • Competence
    3

    "Requires strategic thinking for hero placement and gear optimization, with skillful management of formations and upgrades."

  • Competition
    -4

    "No PvP or leaderboards; focus is on personal progress and self-set goals without direct comparison to others."

  • Continuation
    5

    "Highly addictive with long play sessions, habitual daily engagement, and frequent updates/events encouraging ongoing play."

  • Cooperation
    1

    "Includes in-game chat and community interaction, but gameplay is primarily single-player and independent."

  • Creativity
    4

    "Players create and modify hero formations and customize gear, enabling varied tactical approaches."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are friendly and cooperative."

  • Escapism
    4

    "Serves as a relaxing distraction and time-killer, allowing players to escape real-life stress through casual gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    4

    "Encourages trying new hero combinations, formations, and strategies to optimize performance."

  • Exploration
    3

    "Players explore multiple maps, objectives, and event content, discovering new challenges and rewards."

  • Expression
    3

    "Customization of heroes with gear and skins allows personal expression within gameplay."

  • Fantasy
    4

    "Set in a fantasy world with imaginative heroes, monsters, and quests, providing an escapist fictional experience."

  • Fellowship
    2

    "Active community and chat foster a sense of belonging, though gameplay remains mostly solo."

  • Growth
    4

    "Players develop skills in strategy, optimize formations, and learn game mechanics over extended play."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    5

    "Designed as an idle game with long background play, minimal required attention, and offline progression."

  • Intimacy
    -3

    "Social interactions are limited to chat and surface-level community engagement without deep personal relationships."

  • Leadership
    -4

    "No leadership roles; players manage their own teams without directing others."

  • Progression
    5

    "Strong focus on accumulating heroes, gear, upgrades, and idols to advance through levels and challenges."

  • Relaxation
    4

    "Provides a relaxing flow state with balanced challenge and reward, suitable for casual play."

  • Sensation
    2

    "Enjoyable art style and music provide moderate sensory stimulation, though not intense or highly exciting."

  • Status
    -4

    "Achievements and progress are personal; no social status or recognition systems evident."

  • Story
    2

    "Contains light narrative elements and humorous quest descriptions, but story is not a major focus."

  • Strategy
    4

    "Requires mental challenge in optimizing formations, managing resources, and planning upgrades."

  • Thrill
    -2

    "Gameplay is low-risk and predictable, with minimal suspense or emotional tension."

  • Value
    4

    "Free to play with fair monetization; players report good return on time investment and enjoyment."

  • Violence
    1

    "Combat is present but cartoonish and non-graphic; violence is mild and stylized."

  • Survival
    1

    "Some elements of avoiding failure via formation and gear optimization, but low-risk overall."

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    Last update: 06/03/2026