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Koihime Enbu

PlayStation 4, PlayStation 3, PC (Microsoft Windows), Arcade • 2016

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Quick resume

Originally an arcade fighting game, Koihime Enbu features fast combat, tight controls, clean visuals, and 13 different playable characters!

Global score

86/100

Genres

Action, Fighting

Pros

  • Accessible and beginner-friendly fighting mechanics
  • Unique anime art style and character designs
  • Solid training and challenge modes for skill development
  • Smooth gameplay with responsive controls
  • Fun footsie-based combat system

Cons

  • Small and inactive online player base
  • Steep difficulty spikes in story mode
  • Limited character roster and customization
  • Lack of tutorial and some ui issues
  • Price considered high for content by some players

Motivations

  • Autonomy
    3

    "Players can freely choose characters and their assist partners, and decide their own strategies in footsie-based combat."

  • Competence
    4

    "The game offers a learning curve with training and challenge modes, rewarding skillful footsie play and timing, with a simple but deep combat system."

  • Competition
    3

    "Includes ranked and player match online modes and local multiplayer, though the online player base is small."

  • Continuation
    2

    "Players report enjoying the game for hours and practicing combos, though some find the difficulty spike frustrating."

  • Cooperation
    -3

    "Primarily a competitive fighting game focused on 1v1 matches with limited cooperative elements."

  • Creativity
    1

    "Limited customization options; players can select character and assist combinations but no extensive creation or modification."

  • Domination
    -2

    "Community and gameplay emphasize balanced competition and mutual respect rather than dominance or trash talk."

  • Escapism
    4

    "Players enjoy the anime setting and characters as a fun distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players explore different characters, assist combinations, and footsie tactics; training mode encourages experimentation."

  • Exploration
    -2

    "Game mostly features known fighting arenas with limited exploration or discovery elements."

  • Expression
    -2

    "Minimal character customization; mostly standardized character appearances and movesets."

  • Fantasy
    4

    "Strong anime and visual novel fantasy theme with female versions of historical Three Kingdoms characters."

  • Fellowship
    1

    "Some social interaction via online multiplayer and friend invites, but limited community activity."

  • Growth
    4

    "Training and challenge modes support skill development; players report improving footsie and combo skills."

  • Health
    -5

    "Typical sedentary fighting game with no physical activity component."

  • Idle
    -3

    "Requires focused attention and timing; not suited for casual or background play."

  • Intimacy
    -3

    "Limited social and emotional connection; interactions mostly competitive and surface-level."

  • Leadership
    -4

    "No leadership or management roles; gameplay is individual and competitive."

  • Progression
    2

    "Players unlock story content, gallery images, and achievements; character upgrades are minimal."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, but difficulty spikes can cause tension."

  • Sensation
    3

    "Vibrant anime visuals, sound effects, and music provide sensory stimulation and excitement."

  • Status
    1

    "Online ranked mode offers some recognition, but small player base limits social status gains."

  • Story
    2

    "Includes scenario mode with character stories and voice acting, though story is light and requires prior knowledge."

  • Strategy
    4

    "Emphasis on footsies, spacing, reading opponent, and tactical use of counters and assists."

  • Thrill
    3

    "Counter-hit system and risk-reward mechanics create suspense and excitement in matches."

  • Value
    0

    "Mixed opinions on price versus content; some find it worth it especially on sale, others find it expensive."

  • Violence
    2

    "Combat involves attacks and combos with some flashy special moves, but no graphic violence."

  • Survival
    3

    "Players must avoid being countered and manage resources like meter to survive and win rounds."

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    Last update: 06/03/2026