Level Devil similar games & best alternatives

Level Devil

PC (Microsoft Windows), Android, iOS, Web browser • 2025

Should you play it?

“Troll” is such a strong word for this 2D platformer with nearly 200 uniquely inventive levels. Don’t let screaming YouTubers convince you that this game is unfair. It’s fair. Sure, there are buzzsaws but they’re NICE buzzsaws. You will curse the guy who made Level Devil (Me😈) then ask for more.

What works
  • Clever and creative level design
  • Challenging but fair gameplay
  • Humorous and entertaining
  • Good value for price
  • Addictive and engaging
Things to keep in mind
  • Game can be frustrating and rage-inducing
  • Some bugs and crashes reported
  • Unfinished content and lack of conclusion
  • No effective multiplayer or co-op
  • Lack of customization or story

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bubsy Two-Fur

  • Tcheco in the Castle of Lucio

  • Jet Gunner

  • Volgarr the Viking

  • Shadow Complex Remastered

  • Dungeon of Zolthan

  • Castle In The Darkness

  • Defense Zone 3 Ultra HD

  • It Steals

Hidden Gems

Less popular games with surprisingly high similarity

  • Jet Gunner

  • Defense Zone 3 Ultra HD

  • Cathedral

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Volgarr the Viking

  • Competence

    Potatoman Seeks the Troof

  • Escapism

    Squirrel with a Gun

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Level Devil: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Story, Fantasy, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over their actions and decisions, mastering precise timing and moves; the game rewards personal skill and learning rather than following fixed routines."

    Capsule for Volgarr the Viking Volgarr the Viking

    "Players have full control over their actions and decisions, needing to adapt and learn from trial and error without fixed routines."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with difficult platforming and unpredictable enemy patterns, rewarding skillful play and mastery."

    Capsule for Potatoman Seeks the Troof Potatoman Seeks the Troof

    "The game challenges players with difficult, unpredictable platforming and requires skill, patience, and learning from repeated failures."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and solo challenges; no evidence of ranked modes or player-vs-player competition."

    Capsule for UNDEFEATED UNDEFEATED

    "Focus is on personal challenge and overcoming levels at one's own pace; no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay and desire to continue despite difficulty and losses."

    Capsule for Bomber Crew Bomber Crew

    "Players report addictive gameplay with repeated attempts and desire to keep playing despite frustration."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player focused with minimal or no multiplayer cooperative elements."

    Capsule for Monster Lab Simulator Monster Lab Simulator

    "Gameplay is primarily single-player focused with no significant cooperative elements; some mention of failed remote play."

  • Creativity

    Game with the same Creativity vibe

    3

    "Level design is highly creative and varied; players can experiment with movement and combat approaches."

    Capsule for DUSK DUSK

    "Level design is highly creative with unique traps and mechanics, though players do not create content themselves."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are individual and non-authoritative."

    Capsule for Insaniquarium Deluxe Insaniquarium Deluxe

    "No indication of exerting control over others; interactions are individual and non-authoritative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a humorous distraction and stress relief, escaping real-life difficulties."

    Capsule for Squirrel with a Gun Squirrel with a Gun

    "Players use the game as a humorous distraction and stress relief, escaping real-life frustrations."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

    Capsule for Crustacean Nations Crustacean Nations

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying new strategies, exploring mechanics, and learning through failure and iteration."

    Capsule for Heart of the Machine Heart of the Machine

    "The game encourages trying new approaches, learning traps, and adapting strategies continuously."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new level designs and gameplay variations, though within a fixed set of stages."

    Capsule for Neon Drive Neon Drive

    "Players discover new traps and mechanics across many levels, though within a fixed set of stages."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options reported; presentation is standardized."

    Capsule for Make Good Choices Make Good Choices

    "No customization or personalization options reported; presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "The game is abstract and minimalist with no narrative or fictional roleplay elements; focuses on realistic rhythm and timing."

    Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

    "The game is a stylized platformer with simple graphics and mechanics, lacking deep fictional narrative or roleplay."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; primarily solo play with no multiplayer."

    Capsule for Cooking Simulator VR Cooking Simulator VR

    "Mostly solo play with minimal social connection; some mention of friends watching or failed attempts at multiplayer."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, timing, and problem-solving abilities through repeated attempts and learning."

    Capsule for 1001 Spikes 1001 Spikes

    "Players develop skills in pattern recognition, timing, and patience through repeated attempts."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to fast-paced action and challenging levels."

    Capsule for Contra: Operation Galuga Contra: Operation Galuga

    "Requires focused attention and continuous engagement due to challenging and fast-paced levels."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing through gameplay."

    Capsule for Broken Armor Broken Armor

    "No evidence of forming close relationships or emotional sharing through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present; purely individual gameplay."

    Capsule for Touhou Fuujinroku ~ Mountain of Faith. Touhou Fuujinroku ~ Mountain of Faith.

    "No leadership or group management roles present; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and achievements, but no item collection or upgrades."

    Capsule for FRAMED Collection FRAMED Collection

    "Progression is through completing levels; no item collection or upgrades reported."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "The game induces frustration and tension more than relaxation or flow."

    Capsule for ALTF4 ALTF4

    "The game induces frustration and tension intentionally; not designed for relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Simple visuals and sounds provide light sensory stimulation; humor adds emotional fun."

    Capsule for Who's Your Daddy?! Who's Your Daddy?!

    "Simple retro visuals and sound provide moderate sensory stimulation; humor adds emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements or leaderboards not emphasized."

    Capsule for Granny 3 Granny 3

    "No social recognition or status systems; achievements and leaderboards not emphasized."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; gameplay is context-free platforming challenges."

    Capsule for Eraser Eraser

    "No narrative or story elements; gameplay is context-free and focused on platforming challenges."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan movements and adapt to changing traps, requiring mental challenge and problem solving."

    Capsule for Penarium Penarium

    "Players must analyze level patterns and devise plans to overcome traps, though gameplay is reflex-heavy."

  • Thrill

    Game with the same Thrill vibe

    4

    "The game provides suspense and excitement through unpredictable traps and tense moments."

    Capsule for Eryi's Action Eryi's Action

    "The game creates suspense and surprise through unexpected traps and sudden deaths."

  • Value

    Game with the same Value vibe

    4

    "Players generally feel the game offers good entertainment value for its price."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Players generally feel the game offers good entertainment value for its price."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves frequent character deaths and hazards, consistent with combat and destruction themes."

    Capsule for Super Meat Boy 3D Super Meat Boy 3D

    "Gameplay involves frequent character deaths and hazards like spikes and saw blades, emphasizing destructive elements."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid instant death traps and hazards to progress."

    Capsule for Angry Video Game Nerd I & II Deluxe Angry Video Game Nerd I & II Deluxe

    "Players must avoid death traps and hazards, requiring careful timing and resourceful movement."

Last update: 01/06/2026