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The End Is Nigh

Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

The End Is Nigh is a sprawling adventure platformer where you die a lot, but thats ok because you are probably already dead anyway.

Global score

94/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Tight and responsive controls
  • Challenging and rewarding gameplay
  • Extensive content and secrets
  • Unique dark art style and atmosphere
  • Excellent soundtrack with classical remixes

Cons

  • Very high difficulty may frustrate some players
  • Backtracking can be tedious due to level structure
  • Some visual clarity issues in dark areas
  • Lack of boss fights and narrative depth
  • Optional content can be grindy and punishing

Motivations

  • Autonomy
    4

    "Players can explore interconnected levels, choose paths, and discover secrets at their own pace, indicating high personal control and freedom."

  • Competence
    5

    "The game demands precise platforming skills, tight controls, and overcoming difficult challenges with immediate feedback, emphasizing mastery."

  • Competition
    -3

    "Focus is on personal challenge and self-improvement rather than direct competition or leaderboards."

  • Continuation
    4

    "Many players report long play sessions, addictive trial-and-error gameplay, and strong motivation to keep playing despite difficulty."

  • Cooperation
    -5

    "The game is a single-player precision platformer with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Players explore secrets and unlock hidden areas; modding and level creation support add creative engagement."

  • Domination
    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a challenging distraction and immersive experience away from real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for challenging platformers, not obligation."

  • Experimenting
    3

    "The game introduces new mechanics and level designs regularly, encouraging players to learn and adapt."

  • Exploration
    4

    "The semi-open world and numerous secrets encourage curiosity-driven discovery and backtracking."

  • Expression
    2

    "Some customization through modding and character identity (Ash) exists, but limited cosmetic personalization."

  • Fantasy
    4

    "The game features a dark, post-apocalyptic fictional world with surreal and macabre themes."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement during gameplay."

  • Growth
    5

    "Players develop platforming skills, muscle memory, and problem-solving abilities through challenging gameplay."

  • Health
    -4

    "The game involves sedentary play with no physical activity or health-related benefits."

  • Idle
    -4

    "Requires constant focus and attention due to precision platforming and fast respawns."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Players collect tumors, cartridges, and unlock new levels and secrets, showing clear progression."

  • Relaxation
    -3

    "The game induces tension and frustration due to difficulty, though some find flow in mastery."

  • Sensation
    3

    "The game offers strong sensory stimulation through music, visuals, and satisfying controls."

  • Status
    -3

    "Achievements and bragging rights exist but social recognition is limited and not a core focus."

  • Story
    2

    "Minimal narrative with dark themes and some lore, but gameplay is the primary focus."

  • Strategy
    3

    "Players must plan precise movements and routes, especially when exploring secrets and collectibles."

  • Thrill
    4

    "High tension and suspense from challenging platforming and risk of repeated failure."

  • Value
    4

    "Players perceive high value due to extensive content, replayability, and quality gameplay for price."

  • Violence
    3

    "The game features deaths, gore, and macabre themes consistent with combat and destruction motifs."

  • Survival
    3

    "Players must avoid hazards and manage limited lives in later stages, emphasizing survival elements."

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    Last update: 06/03/2026